Jump to content

pastranario3

Members
  • Posts

    172
  • Joined

  • Last visited

Everything posted by pastranario3

  1. The images are an edition to show graphically what I have seen, it has nothing to do with the resolution of the moment.
  2. I have been carrying out detect distance tests, the results are in the following link, but I summarize it here, I also accompany the miz to test. If you can share your experiences here, it would be helpful. DISTANCE DETECT 2D 4K 60KM 2D 1920X1080 60KM 2D 1366X768 16KM VR (2228X2180 for eye) 16km spotting-test2.miz
  3. Not true, see my post above. DISTANCE DETECT 4K 60KM 2D 1920X1080 60KM 2D 1366X768 16KM VR (2228X2180 for eye) 16km
  4. Well, as a result of this debate, for the first time I decided to test the detection distances, I got a bad surprise in 2d 1080 I can detect at 60km, in vr only at 17km, without the mod, with the mod there is no difference.!! spotting-test2.miz
  5. Hello, with the a4 mod in the Caucasus and Siria campaign, the tacan does not work with a tanker, nor with ships. I
  6. Have you tried ST? with MT I have worse performance.
  7. Edit: after more tests, the improvement is notable mainly in the handling of repro motion. The update equaled the performance it had previously with steamvr, with the advantage that in some scenarios 1/3 is necessary, like marianas, and it works fine. in the image it is the configuration that I obtained the best. With the optical flow activated I got more jitter/stutering, I have a 3090. thk.!null
  8. Same here. 12900k, 3090, HP reverb, ST steamvr
  9. Hmm I have 12900k and I have similar problems and I have read from others and the micro 12900k also coincides.
  10. Sorry, I mistranslated your post, my problem is that there is better performance in st than in mt.
  11. Same thing here, but with a hp reverb. ST works better than MT and SteamVr Openxr works better than native Openxr.
  12. In all the maps depending on the situation, many trees or many houses in the cities. Other than that it works fairly smoothly, since the last two updates I noticed a drop in performance. I add, I also notice stuttering when I look in a certain direction, if I look forward in the cabin everything looks fluid, but if I look perpendicular to the ground the stuttering starts
  13. Here too, steamvr st works a little better for me.
  14. What version of windows do you have?
  15. Same for me !!!.................
  16. Test this special version https://www.mediafire.com/file/4p0pouzxq20j01d/Pastrana_rainmod_2.8.0.32235.1-v1.rar/file
  17. Hello, do you have the efficiency cores working? or just the physical ones? do you overclock the 12900?
  18. haha too much, until here comes the one who wants to try it the one who doesn't. Make your own videos. Greetings.
  19. As has become usual in this forum try to demonstrate each thing with which you try to help. Here I upload two videos where the first is PD 0.5 - SteamVR 400% and the second PD 1 - STEAMVR 100%. I understand that each rig is different, one shares trying to help, the one who is served welcome to the one who doesn't and well... PD 0.5 - STEAMVR 400% -45FPS PD 1.0 - STEAMVR 100% - 35FPS
  20. Updated to 2.8.0.32235.1 with some improvements, compatible with VR and Monitor interchangeably.
  21. I have already talked about this several times, there are even tests that show it just by searching reddit, YouTube, even in the dcs forum. I don't have time to make a video but the test is very simple. Logic says that it would be the same to insert the values but practice shows otherwise, in vr there is no logic.
  22. Well I've got the fps back by lowering pixel density to 0.5 and increasing the multiplier since steam vr. For hp reverb 1: pixel density 1.0+steamvr 100% = pixel density 0.5+steamvr 400%. In the forum there is a calculator that helps to find the equivalences, search as PDSSCalc
×
×
  • Create New...