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EricJ

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Everything posted by EricJ

  1. I, through some asking around, have gotten permission from ThomasDWeiss to upload my old Flanker 2.51 files. Right now I can upload bits and pieces so I'm slowly updating the links to reflect files I've uploaded. I've also got another site, http://562.combatace.com which also has my files. Erik from CA got to me quicker, but will be mirrored at Lockonfiles since I can't just have ThomassDWeiss do me that favor, so it's all copasetic. Right now all are uploaded are just the main HTML files, but images, and skins (only a few tracks unfortunately) will be uploaded. But if needed, Ive started a mailing list for updates when I do get files uploaded.
  2. EricJ

    Le Tigre F-15

  3. EricJ

    Le Tigre F-15

    Well the guy liked it like that, so hey what can I say? :)
  4. EricJ

    Le Tigre F-15

    Thanks, did some more work. Honestly looks more like a paint splotch rather than a Tiger pattern.. but I may sharpen things up a bit.
  5. EricJ

    SuperKungFu

    Okay, no probs. Just open the Layers window, you'll see a tab called "channels". You'll see "Alpha" and it'll show the transparent areas as white. Select the Alpha layer, find the 9, and use a black colored brush to "erase" it out (White is the "active" portion of the alpha layer). Back it up first of course then save. Go in the sim and it should work.
  6. A guy asked me to do something a little different, and I just showed him a WIP for a Tiger F-15C, so here's the start for him:
  7. EricJ

    SuperKungFu

    You editing the Alpha Channel layer right? Or are you just editing the texture portion?
  8. Thanks! :thumbsup:
  9. Good point, but the "easiest" way to get the color is to just use the eyedropper tool on the screenshot. Then you can put the colors down and see how it looks. The problem is that the screenie looks like it was taken around the 1800 - 2000 game timeframe so you may have to make it brighter a bit.
  10. True but you gotta realize that if you're doing a skin "for yourself" or hypothetical, the sky is the limit :)
  11. In which I've been applying it to a couple projects, one being this: http://forum.combatace.com/index.php?showtopic=19658 So I'm a little tied up right now... but it takes time man, you can't just get a skin like that in one day, take the time and tweak it and you'll get it :thumbup: Of course, you can probably ask him if you can get that skin, minus the squad markings too ;)
  12. EricJ

    SuperKungFu

    All, unless you use a hex editor for specifically each type. nomeraminus9.zip
  13. EricJ

    SuperKungFu

    The way I understand the numbering system with LOMAC, is that there are two "slots" for the same file. So going along with your "9" example, all there would be is like... 1-8, 10, 11-18, 20, 21-28, etc. Or, you'll never see 9 again per your idea. If that doesn't bother you... well yeah it can be done. However, I accidentally deleted my "virgin" nomera.tga file last night, so if anybody has one....? And thanks again :D
  14. EricJ

    SuperKungFu

    http://562.50megs.com/LOMAC/Files/nomera2.zip
  15. EricJ

    SuperKungFu

    I got a modded nomera.tga file... but I may have to rename it as -8 since that's the texture number. If you can that's cool, if not, then I'll redo it with the correct number. As for Lockonfiles? No, since it's a custom skin, I tend not to do that sort of thing with them.
  16. EricJ

    SuperKungFu

    http://562.50megs.com/LOMAC/Files/SKFRKCustom.zip :thumbup:
  17. EricJ

    SuperKungFu

    Thanks all! @SuperKungFu: :thumbup:
  18. EricJ

    SuperKungFu

    So is that it?
  19. EricJ

    SuperKungFu

    lol something easy for once :), and thanks :) sp0nge, I basically took a sample color with the eyedropper (this is Photoshop now) and applied it on the template. I then set the layer on "Overlay" and that's how I got the effect on the inside of the airbrake itself. It allows (depending on the bottom layer) it to get that effect without having to redo that part. The inside portion in the fuselage I had to redo, i.e. pretty much make it a custom part of the skin.
  20. Thanks, but looks like Sundevil is on vacation till the 15th, and trying to get some kinda idea on progress. Unfortunately my move has sorta put a wrench in the updates..
  21. EricJ

    SuperKungFu

    Thanks! :thumbsup:
  22. EricJ

    SuperKungFu

    Can't do it TekaTeka, the mapping won't allow it. As for what PythonOne?
  23. EricJ

    SuperKungFu

    Shit, one thing at a time! And how did I do what sp0nge?
  24. EricJ

    SuperKungFu

    I have to touch it up a bit, but this should work..
  25. EricJ

    SuperKungFu

    Ahh okay, yeah I changed it to a straight line as per the model picture, but sure thing :thumbup:
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