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EricJ

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Everything posted by EricJ

  1. The thing is that the Autopilot automatically sets your trim of your aircraft, so when you disengage it, it's at that "setting" and therefore the plane acts at it's last trim setting. If you hit CTRL + T (except for the Su-25T) it will reset the trim and you will be able to fly like you're supposed to. The Su-25T you have to manually reset it, and if you look at Pg. 15 in the Lock On 1.1 manual, you'll see no. 20, which is your trim indicator. When your aircraft is at neutral trim, all three green lights will show. Any modification to your trim the light will go out until you reset it.
  2. Beautiful :thumbsup:, and if you need help with skinwork.... ;)
  3. I tried this scenario earlier with the Su-25T, and finally admitted, I don't like it, I'll stick with the -33 and the A-10A ;):
  4. Some misc. pics, last ones during some joystick confirmation for countermeasures:
  5. Are you also redoing the intake fuel tanks as well? But great work man, I can't wait to get the old one replaced myself :D
  6. If it's going to be recessed then maybe a simple cone (which is what ED does for the Flankers) instead, or a circle geometry for the texture, as they're not totally complex like that, but definitely looks great.
  7. I think the issue is more of a modelling issue or MEInit.xml one. If I'm thinking of what you're talking about, then the person just mucked with the MEInit.xml rather than modelling, since there was already an airbase there. I think you'd have to actually put the airfield there on the 3D terrain and then do all the scripting for that place.
  8. What you do is that you have to first extract these files: TURK-ZNAK.tga KREST-GERM.tga which can be found in the worldtexturestga.cdds file. Then you'd have to edit those files in Paint Shop Pro or Photoshop. But as Deadman suggested, it may be better to have it moved to the USA side anyways. The only thing (if it really matters) is that you only have two selections for camo schemes, and at the present time you can't add any either, so regardless of country, you'll see the same scheme.
  9. It would be nice, but seeing it's a Russian company you're more than likely not going to see much on the US side. Besides, theres a plethora of US stuff already available (though of course not in much of a quality of LOMAC) so it'd be beating a dead horse. But I'll agree three versions of the Mig-29 is a little much, one would have sufficed IMO, but more than likely we'll just have to wait and see.
  10. you can fanagle it somewhat by editing the instrument texture set to try and "get" a digital look:
  11. Novorssijsk area, right on near Gelendzhik, on the western Caucauscus
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