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EricJ

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    2011
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Everything posted by EricJ

  1. Wait until you see the texture work, makes me feel like I'm a newbie... It's just beautiful, anyways one problem: It's a good thing you don't have to land a carrier on it :D If it's just a texture on a map, and won't affect anything then I'd suggest highly changing the texture to a clear .tga file. While in some cases it's not too much of a problem, it's kinda glaring as even the air jockeys need to see alot better, especially on finals :)
  2. That looks awesome :thumbsup:
  3. Well there are missing faces, so it'll have to be touched up with that. I re-sent the model in .3ds so you shouldn't (hopefully) have the mental ray issues...
  4. Hell if I know, JetwasH so far hasn't said boo, so I may be looking into somebody who can help me out. A reliable person, fo sho.
  5. Uh, the A never served with the USAF, you mean USN right?
  6. No, it's called "gross, repugnant material". I'm not much of a Raptor fan myself, but at least don't desecrate it with that on top..
  7. You really didn't look at the topic right above, "ED's plugins"? Basically you have to have MAX 7 to export to this format, with the plugin installed of course.
  8. Looks cute, liked the joystick animation along with the movement of the ailerons and such, too bad the prop couldn't be moved...
  9. I hope so too, but realistically I don't see it happening.
  10. Yeah all that's bunched up now and missing some of the old tracks, and thanks :thumbup: Just an update. Right now so we stay legal, the plan is to have two 2048 x 2048 texture maps for the bird, so that should be plenty enough, and incorporated in a CDDS file. Just JetwasH needs to get hot :D
  11. I guess so, but the canard is plainly visible on your first post, it's right there on the LERX really, which is really how I spotted it, not so much the Bort number. Well okay I spotted the canard at an angle while I had to double check on the Bort number. That and the Su-35 prototype/demo aircraft had splinter schemes other than the Su-30 demonstrator.
  12. Gotcha, JetwasH you got a PM ;)
  13. :thumbsup: Cool stuff, especially on the -27
  14. No because those aircraft, when FC came out, were redone to allow a .skins file (along with a .lom file) to be used. Face it, the Su-33 really doesn't have much use, so ED probably figured "okay, we'll just not utilize the .skins format with this aircraft." Yes it's one of the best planes in the flyables section, but in regards to the other aircraft, it's not as popular. However, when BS comes out in the next millenium, all the aircraft should have a .skins file due to the constant nagging (to which I agree with) of the hoi polloi.
  15. Double check yoself, that's an Su-35, black 709. http://www.milavia.net/aircraft/su-35/su-35.htm (scroll to the middle bottom)
  16. Alot of people are mistaken with LOMAC. It's not the most addon friendly simulation, like other ones where you can add another plane (like MSFS, WOE/WOV/SF1/FE) and incorporate it into the scheme of that simulation and you're good to go. LOMAC is so high fidelity that it's next to impossible to do what you want to do. First and foremost, you'd have to make an Su-27PS model from scratch and then redo the "arguments" necessary for it to properly function within the simulation engine.
  17. Yeah roger, but it depends on how far Alfa has gotten on the model that needs to be remapped. If he's only got the high-poly one only edited, then I can send the low-poly one. If he's got the low-poly one all hooked up with animations, then he should send it.
  18. Hey hitman_214th, could you send that name again? Now that I got some time to sit about, if you could PM me the name I'd appreciate it.
  19. Just In:
  20. Yeah I've put a request (good point man, thanks) for at least somebody from Mesh Factory to answer my question, and so far no reply yet. And this was posted on the Turbo Squid forum. However I found the site (http://www.meshfactory.com) and have sent an email seeing if it's okay...
  21. lol well yes, but still Alfa, that was my general impression ... :). But yeah I don't know what the deal is really with the splotches... The model can be utilized when these requirements are met: 1) Able to replace the Su-33 in function and of course appearance, or the F/A-18A as so desired (I'm looking to replace the Su-33 of course). 2) Animations are complete, as well as weapon positioning on the pylons + MEInit.xml editing 3) Texture maps are redone. The 26,000 poly version is my emphasis since it's more FPS friendly, and as said while there may not be a hit with 150,000 so much, but it's still one aircraft. So if somebody can retexture (texture mapping is jacked up, so Alfa cannot export it properly) that version, then also complete the more complex animations and other necessities to make it fully functional within LOMAC. Unfortunately I don't have 3DSMAX 7 (I have a trial version of 9 only) and no experience, which is why I'm farming it out and thankfully Alfa has taken the time to work on it as he can, or I would work on it myself (I'm not above doing my work, within my expertise). I have quite alot of reference material for most everything (positions of various flaps, airbrakes, shape, etc.), and that's frankly all the support I can give, along with texturing it.
  22. Alfa managed to get the high poly version working in-sim, and these shots only show the basic animations, elevators and tailhook. Still much praise for what he's done so far. Apparently though, his videocard is better, or whatever reason (I know I placed the textures in there like you said!) it comes up splotchy, but (hint, hint..) the 26,000 poly version from my recollection didn't look any different from this sone, so while it's great that he's got the high poly version going, I would like to ask anybody to look at the low poly version, in order to accommodate other people. It doesn't affect my PC too much, but then again it's out on the sea and that's the only thing flying, and the low poly version still has the mapping error (which I hope somebody could fix?) but here's the .lom file he sent me: This is one he did for size comparison. I think what initially threw him off was that he was expecting it to be around the same size as the regular Hornet, which of course the SH is quite larger, but it's been rectified :thumbsup: :D
  23. Yeah hitman_214th hit it on the head. I flew a WOE addon F/A-18A and then an F model I got a friend hooked me up with. I was just doing some minor acrobatic/violent maneuver testing, and the -A model is actually quite fun to fly, while the -F is a tad more harder to "throw around" so I would guesstimate after adapting the weight of the Su-33 to the weight of the Super Hornet, and probably get a real good estimate on capabilities.
  24. Su-33
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