Actually it's supposed to show the internal tinting that I did :D If you look forward, and then to the left of the cockpit frame, you'll see it's not tinted, just compare that to a normal cockpit reflection (it's great for day missions, but night it makes it slightly difficult to see, but it's managable) and you'll notice the difference.
Well I got a lot of modded files from previous installations, mods, etc. I have to get back home and double check the files but the file should be modded. As for the file structure, the CDDS are the "master" textures of course. Generally they're programmed to accept a certain size, i.e. like... 512 x 512 with the original Su-33 textures for example. Unfortunately at the time I should have buckled down with 1024 x 1024 but that's a skeleton that slipped out of the closet. So the thing with the "TempTextures" folder is that you can substitute modded files while keeping your install "clean". I.e. for example, the skin size I'm comfortable with now is 1024 x 1024 so I can only (or any skin mods for that matter) put them in the TempTextures directory. The original 512 x 512 file is in there. The CDDS Browser will allow you to extract the files, and in some cases, insert new ones, given that the file you're inserting is the same resolution, i.e. 512 x 512 can only go in there for a 512 x 512 file. Plus it allows ED to sometimes replace jacked up textures (the original cockpit reflection file was just shatty) without always having to make another CDDS file for it. Or in most cases, it's a test area for some times, because as said, you can substitute without replacing the original files.
Oh yeah when using this procedure, you must HAVE THE EXACT FILENAME or it won't work. LOMAC sees the TempTexture at some point, and says "Okay, we'll use this texture in lieu of the original" And looking at the old 512 x 512 skins for the Su-33, again I'll at this point kick myself in the butt.