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EricJ

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Everything posted by EricJ

  1. That's what I got..
  2. Trying out some weathering techniques as well as aerial refuelling procedures.
  3. I like the model, but been having issues with lighting. Don't know if it's my rig or what, but it's lighter has a "glow" effect to it..
  4. EricJ

    Fights On

    Some more touches:
  5. Touch And Go's:
  6. A sure sign that AI ATC probably needs to be worked on...
  7. Nice stuff :) The only question is, does it replace the F-16 tank or did you manage to add it to the sim? And good to hear you're doing allright too :thumbup:
  8. EricJ

    Fights On

    Thanks! Fuel tank look and also adding the missing lines from Liger_Zero's template:
  9. Uh maybe you misstyped? There's not any GBU-26. But the way to fire the "AGM-154" is just like the Kh-41 (or player launchable Kh-31a or Kh-35) is you have to predesignate it in the Mission Editor, then activate the radar (I) and then fly within range, lock the target and fire. Note I just did a flight and tried to hit a Tor and an Osa. The Kh-35/AGM-154 is able to be shot down due to it's low speed. I would expect a Tor to shoot it down due to it's designed to intercept cruise missiles, but the Osa not sure. However the Kh-31a cannot be shot down, which makes me want to exploit another loophole. For your mod I could do two things, re-edit the Meinit.xml you have now for CAW-Carrier Ops and simply switch out the models, so in essence.. you can act as though you have HARMs and AGM-154s, even though they use Russian systems. It's going to be a weekend thing so by the end of it I could have it done. Only thing is that if people don't mind losing the two weapons (Kh-35, Kh-31a) for the mod then it's no big issue.
  10. Yeah I can see what I can do, but as far as the GBU-26 offhand, going to have to look it up. I suppose you already did what I suggested or you need me to send the files along with the PDF?
  11. EricJ

    Fights On

    Thanks! if I had known that a mod would be done for CAW, I would have tried to have it included, so I'd say in a week I'd have this one ready.
  12. EricJ

    Fights On

    Decided to get back working on it:
  13. Ahh lol okay, yeah I'm starting to like the Super Bug meself, so okay :)
  14. 70-80% fuel load works fine, but remember to hit the gear as soon as it leaves the deck, and you're looking (hopefully) to end up about 10m above the water. I remember before they fixed the takeoffs from the Kuz it was harrowing just doing that. As said, also don't loadout too much, or you'll end up in the drink. Another thing that helps is to set your up trim to max. If you got a light load you shouldn't require much stick movement to stay aloft. Landing on the CVN-70 is easy, but a good thing to check out at http://www.lockonfiles.com are the Carrier Ops mods (both Su-33 and F/A-18C) that enable you to takeoff and land without manually selecting the CVN-70. I don't know how the takeoff with the F/A-18C mod, but the above is for the Su-33. Here's a short track I did awhile ago (FC 1.12a) that shows me doing a demo of landings and takeoffs. It may work by itself not too sure, but it uses the Carrier Ops (Su-33) for the Crimean Air Wars mod: http://562.50megs.com/LOMAC/Tracks/traps-CAW.zip
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