Jump to content

EricJ

Members
  • Posts

    2013
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by EricJ

  1. :thumbup: no problem and great shots!
  2. I actually liked it though, but starting to get interested in the SuperBug lately, though don't want to go the MSFS route just yet.. Nice video mate :thumbup:
  3. He's at a higher altitude than you, and he's trying to get on your six, three, or nine. Either way he's trying to get a better position on you, and would be a good idea to maneuver.
  4. This is the code you use: That's what I do, in between the "img" parts I put the link to my site, so it'll go directly there, without having to put thumbnails on here.
  5. Well I tend to have to resize my pics to 1024 x 768 due to aspect ratio (my laptop is a 1440 x 900 widescreen, so it's "stretched") and the insert image commands in the full reply show you how to do that, and I know it by heart obviously so I mainly post in the Quick Reply part as it saves time. Plus I have my own website, so I just upload and link from there (though ImageShack and similar sites will work as well). Given the amount of screenshots, size, etc. I would have been banned for soleley screenies :D
  6. One good thing is to use the R-27ER (If I remember correctly that's what he used in his tutorial), or your long stick. Launch it at him, and follow the tutorial. More than likely however, he's going to not get hit by it, which is okay. After firing, go higher by F-Poling. It puts you at a higher position and makes his missiles shorter ranged, while the incoming missile puts him at a disadvantage, because he has to react. So while you're F-Poling, watch the data in the HUD. If it starts to go crazy, that's him jinking. If the data starts to stop going crazy, he's coming for you. Pop him with an R-27ER and that might sweeten the deal. However, you're more than likely going to at least take an AIM-120/7 shot. I always preferred diving, combined with heavy use of chaff. Most of the time it works, but you have to consider keeping him locked up until you kill him. I think another main problem is that you're not using your missiles right. The Su-27 by default has SARH, or missiles that require you to maintain a lock on the target in order for them to kill. You can also carry IR missiles, but usually the best ones are your R-27Rs (I would say -ER, but now it's just useless) or even R-77s if you add them. The key thing is to keep the Eagle busy not firing, while you are firing, which may involve a waste of missiles, but the good thing is that you won't have to worry about the taxpayers griping about waste :D
  7. The last part... you have to go to the first F-15C entry, where it showse everything, weapons and where they go. In that area you have to specify in the "Colorschemes" area what you want to call it. Then go to the bottom of the file, and mimic that. There you will get the name properly displayed, such as this: </Payloads> <ColorSchemes> <ColorScheme CLSID="{46d8da77-fda0-4b3e-903a-af4369c02df9}" ID="0" Name="279th KIAP 1st squad NAVY"/> <ColorScheme CLSID="{d71c7b23-5c93-449d-9b06-ca14870aa09d}" ID="1" Name="VF-213 Lions Head"/> <ColorScheme CLSID="{192e27c7-94a4-4fea-b659-ff9ae5f63bf4}" ID="2" Name="VF-213 Black Lions OEF"/> <ColorScheme CLSID="{6c04e62d-36e6-42e9-ae76-b0e600c1ef65}" ID="3" Name="Aggressor"/> <ColorScheme CLSID="{aa9b5600-d317-4cae-b8b1-f9eee779f77b}" ID="4" Name="VF-2 OIF"/> <ColorScheme CLSID="{5de1a3de-4380-45cf-893c-d568350211d6}" ID="5" Name="T-10K-2 test paint scheme"/> </ColorSchemes> Towards the bottom: <ColorSchemes> <ColorScheme CLSID="{46d8da77-fda0-4b3e-903a-af4369c02df9}">279th KIAP 1st squad NAVY</ColorScheme> <ColorScheme CLSID="{d71c7b23-5c93-449d-9b06-ca14870aa09d}">VF-213 Black Lions Head</ColorScheme> <ColorScheme CLSID="{5de1a3de-4380-45cf-893c-d568350211d6}">T-10K-2 test paint scheme</ColorScheme> </ColorSchemes> Mines a little different due to skin assignments per country, but the gist is the same: This is from the CAW mod, so I kept the first two for some tracks I plan to get voiced over (been sick the past week) and so nothing goes wrong when I get around to finishing them. Anyways as you see, Russia has two selections, while the USA side would have four. But that should help.....
  8. That's pretty cool man :thumbup:
  9. Hop to Simferopol and back.
  10. They are pretty good man :thumbup:
  11. Well it seems odd that you'd have to really mod most things. Sure there's tweaks but overall joysticks should (at least Saitek maybe) need little work in order to be "right" you know? Nothings perfect, but having to add this, that, shouldn't really be necessary for a stick. But then again, the mod looks interesting, since I did what SuperKungFu did (sorta, used some old rolled up unit patches and tape) to add tension, which helped a little bit, but other than that, was still experiencing issues, so I had to go old skool.
  12. Looking cool, but here's my Saitek MOD: Screw Saitek, I plugged the joker in, and it flew beautiful, even had the smoothest carrier landing ever. Bit OT, but I've noticed that maybe Saitek should just really work on improving it to where an obsolete stick such as above doesn't outperform the above right out of the box, and not needing the extensive modifications to make it work right. I like my Evo due to it fits my hand nicely, but I didn't tweak anything and as said, had the smoothest carrier landing ever since re buying a Sidewinder Precision 2.
×
×
  • Create New...