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EricJ

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Everything posted by EricJ

  1. Yeah Rich, Military Parade is a good source, but then agan, the Russians like to say that they can cook you dinner too automatically. Not to say their claims aren't justified, but seriously makes you wonder just how true they are. GGTHaros, I guess they figure that all they have to do is come within range. I can launch a Kh-35 (loophole mind you) and they wait.... oh a few klicks before they decide to engage, and naturally shoots them down. Launch a Kh-31A at them (max range too), and they won't intercept (Tor and Osa, as well as ZSU-23-4, and the Kub/Buk you have to get within 20 kays to hit), so there's a certain speed that they decide to engage the missile, rather than so much type. Given the accuracy required to drop an LGB and to evade a missile, it's not going to be shooting them down anytime soon.
  2. http://www.fas.org/nuke/guide/russia/agency/army-ue.htm That explains some of the old setup. Each MRD has a Regiment of ADA/SAM assets, in which a Battery is deployed with each ground maneuver Regiment, so in essence, the platoons would be more than likely pushed down to each Battalion.
  3. That's true maybe, but then again, there's no such evidence it can, yet anyways. It'd have a good chance against a HARM, but a ramjet powered missile moves quite fast so it'd have some expected difficulty. As for the A-10.... I don't really have too much to complain about it really, it's far better than the Su-25T (not because of SFM vs. AFM) in capability, and has far more energy for the maneuvers necessary.
  4. Well yeah, really that's how you do it, you gotta move low and fast. Even the "slow" A-10 it's possible to take at least the Kub/Buk head on (its not fun though, trust me) but the longer ranged... just have to try and fly under the minimum height (S-30PS is 25m, while the -300V is 15m) or if you can, head for the hills and play "hey shoot me!" then making sure a missile is on the way, dive behind the hill, and repeat. You can do that to any medium, or long ranged without buring a whole lot of fuel. The tactic IK described is what's called "Bait and Kill". You are essentially playing tag with the missile system. Get it to shoot at you, then head outside it's missile effectiveness radius. Depending on the distance you may have to use afterburner, but wouldn't recommend it if you got the A-10. Su-25T if you feel like it. ECM is actually worth something, but I've noticed Sorbitsya suffers burn-through at ~17-20km, and I figure the ALQ-131 will be roughly the same, just have to test it sometime later on to be sure. Unfortunately the main problem is that the SAMs are coded to shoot down (a major major bug in itself) even high speed ARMs. However, much in reality, the Patriot may be able to shoot down a Kh-31p, but then again I highly doubt it, even the S-300PS and -V, the intercept angles are fairly easy, but the converging trajectories would render interception useless (speed being the primary factor) wheareas the HARM? Got me, but it could still work. And GGTharos is right, the old North Vietnamese tactic during the Vietnam War was to fire SA-2s to shoot them down. If that didn't work, then the US aircraft would be forced lower into a ZSU trap. Then again, if you know it's there, and see it, the ZSU can be avoided, just jink. SAMs might be a little different but that's another thing.
  5. Nah I was doing some flying in the valleys east of Suhumi and the speeds I was flying at werent' really excessive. And the aspects I set them at (they were even setup to "ambush" me) would have guaranteed even the dumbest gunner to at least fire a missile, but no, they fired quite late. That and probably the odd flare bundles I dropped, but then again I always didn't do that.
  6. Well oddly enough I've never been hit with Stingers, or even Iglas, at least at ranges they can hit me. Maybe it's because I'm in my -33, but in a sense that shouldn't make too much of a difference but it's strange that I usually don't concern myself with them anymore. As for the Buk.. yeah pretty much you can dance but if you're playing in the mountains he likes to wait until you get at a good point where it'd be almost impossible to dodge, then when you get the launch, you dive towards the ground. It's worked out on one occasion though.
  7. Viper101, when we get the released model, we'll make a template, and we'll skin it. When you've got years of experience, and 621 reference photos of the Tomcat, a VF-31 skin isn't terribly difficult (CAG or line bird). And we're talking stuff from various sources, and Airliners.net is always the best source. I mean seriously was that supposed to be a threat? I mean there's nothing wrong with squad pride, but you can't legitimately enforce a "only my squad can use a VF-31 scheme", somebody else will just come along and do it, and release it. And there's nothing you can do about it bro. Seriously man, just chill out.
  8. Well you're long to medium range ones have the ability to shoot down your missiles at extreme ranges (a la Flanker 1.5). The S-300PS will shoot at least two to three missiles (5V55) at one missile. The Kub/Buk generally act the same, so to compare them might be just range differences. I haven't tried the S-300V yet, but methinks if you manage to get within 20km, you should be able to pop it. IguanaKing talks about 15,000 - 16,000 ft with an A-10 and Mavs so that works against I would guess Buks(?). The main thing you have to realize is that the closer and lower for right now, is the only way to go. Generally speaking, when you fire at a longer range, it has a high launch flight profile (maximize speed and yadda yadda) so therefore able to be intercepted by the SAM's missiles. So the only thing that has worked so far is getting within 20km and firing from that distance. It gives it a flatter and a better angle (i.e. it doesn't do a terminal pop up maneuver) to allow a general one shot, one kill. Of course that puts you within the range of any long to medium ranged SAM, so it's not for the faint of heart. I've guesstimated for the Kub/Buk 20km at 50-100m will give you a good solid kill (lower and you may "hit" the radar system) against the targeted radar, while 20km at like 15-25m for the S-300PS. The Tor and probably the Tunguska can intercept slow moving (along with the Strela-10 and Shilka) missiles, so a Kh-25MPU should work, as well as a Kh-58. Anything slower for SEAD work and it'll be shot down.
  9. I have to agree, the MIG-29 really doesn't feel any different from the Su-27/33, so I'd have to say at least improve the FM for it.
  10. EricJ

    Fights On

  11. EricJ

    Fights On

  12. Just as long as it doesn't replace the -33, but still great work :D
  13. Well considering that the -16 isn't a flyable, I don't think anybody would mind, as I sure wouldn't. I mean I use the F-15C tanks (I was going to ask somebody if they can make a model of the SuperBug's 480gal tanks so I can replace the Mirage 2000's and use those instead, and install the better F-15C tanks) as my preferred drop tanks as I could care less about the F-15.
  14. lol relax man, the USN Tomcat scheme is actually kinda difficult, and for me to get the effect on the Su-33s for CAW I had to sandwich a bunch of colors. In fact, the Su-33 schemes are just a tad lighter. I applied the full color (I run it at 80% opacity right now) to 100%, and it worked (Overall scheme is a Ghost Gull Grey). Believe me man, I got so many reference photos of the Tomcat it's not funny and you notice the sig image is a reflection of VF(A)-213s (then anyways) old "101" Lions Head scheme: http://www.aircraftresourcecenter.com/Gal3/2401-2500/Gal2449_F-14_Narita/gal2449.htm :thumbup: Also man, didn't realize those were CAG schemes for the ones he's doing either... Shotsx74: I don't know why either, the amount of work is just breathtaking, and the fact I love the Su-33 has prevented me from using the CAW mod he did. One day they showed us a model of the F/A-18, and then it just appeared in LOMAC. If my mind serves me right it was for a USN simulation project, but it's been so long that I don't accurately remember. Majesco in his other topic, managed to get a quasi F-18 cockpit going, and since that he suddenly stopped posting about it, may mean that he's A) doing work for ED on it, or B) lost interest (and please that's just puuuuuure speculation, those are my thoughts on that, think what you will, I'm not starting any rumors).
  15. I think on the second point, Disso means that there's still alot of AI aircraft that are just not quality models. Given the fidelity of the sim, there should be effort made by ED to make some better models. The F/A-18 is just an example of a beautiful model, but that's it. The general feeling is that player flyables will get the most treatment, since the player will obviously spend more time in them. Most AI aircraft are given cursory modelling because they're just targets. However, ED did release the plugins so to possibly encourage (so far it's worked to a degree) more community involvement. The only real stumbling block is coding it so that if we wanted to have (since we have to stay in the topic) a "flyable" F-14 then we'd have to do alot of modelling as far as cockpits and all other necessary systems. Since they're Russian, we're going to see more emphasis on Russian aircraft. Besides the work that USSR_Gys is extroardinary, and my only complaint is the colorscheme, but hey whenever it's ready it'll be another project :D
  16. Got an ARS? More touch and go's: Takeoff:
  17. Thanks SuperKungFu, got it fixed :thumbsup:
  18. That's what I got..
  19. Trying out some weathering techniques as well as aerial refuelling procedures.
  20. I like the model, but been having issues with lighting. Don't know if it's my rig or what, but it's lighter has a "glow" effect to it..
  21. EricJ

    Fights On

    Some more touches:
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