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Everything posted by Yurgon
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The A-10C doesn't use concepts like Pre-Planned or Target-of-Opportunity. CCRP releases always go on the SPI (*). So it's up to you to decide which sensor will generate the SPI during your run-in. When you receive coordinates, the most sensible thing is to create a new waypoint from these coordinates, set it as the active steerpoint, and make sure STPT is your SPI generator. (*) Well ackshually JDAMs can be programmed to a specific waypoint in the depths of the DSMS. This setting is however ignored and doesn't seem to serve any purpose, as far as I can tell. That sounds like a bit of a misunderstanding. The bomb never knows about the coordinates until it gets released via a long hold of the pickle button. It's only then that the target coordinates are transferred to the weapon. TMS Forward Long simply tells the jet to set your SOI as the SPI generator. Also, common misconception: This does not designate a fixed SPI that will remain until the TMS Forward Long command is pressed again. Instead, it will tell the jet which sensor will be in charge of generating the SPI from now on. With TGP as SPI generator, slewing the TGP will update the SPI to where ever the TGP looks. With STPT as SPI generator, the current steerpoint will be SPI and cycling/changing the steerpoint will update the SPI. Likewise for the other sensors. Did you check the weapon status on the DSMS STAT page? For IAMs it needs to be RDY (ready). Flying straight for a certain amount of time can drop JDAM's and WCMD's alignment state into ALN RDY or similar, in which case they can no longer be dropped. In order to update the weapon, transferring the jet's alignment onto the weapon will be initiated be either a heading change (roughly 60° or more) or a good wiggle of the wings. It's good practice to plan for one or two turns shortly before reaching a target for these kinds of weapons to make sure they're ready to go when in range.
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Super dass es jetzt wieder klappt und besten Dank für die Infos zum Internetanschluss. Und ja, ist mir auch ein Rätsel. Das sollte aber nicht dazu führen, dass man sich in DCS nicht einloggen kann. Wäre eher ein Faktor, wenn ein neues Update rauskommt und der Download dann dreimal so lange dauert. Will sagen, das kann aus meiner Sicht nicht die Ursache sein.
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Yup.
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Das klingt nach dem gleichen Problem wie nebenan: Kannst du deinen DNS-Server in Windows einmal auf wahlweise 1.1.1.1 oder 8.8.8.8 ändern und es erneut probieren? Und, weil ich mich frage, ob es da einen verbindenden Faktor gibt: Bei welchem Internetanbieter bist du, welche Technologie ist das, und was für ein Modem nutzt du? Also sowas wie Telekom/Vodafone, DSL/Glasfaser, Speedport/Fritzbox oder so.
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Thrustmaster Warthog Dual Throttle funktioniert plötzlich nicht mehr?
Yurgon replied to Apache2410's topic in Deutsch
Oha, das ist ja ärgerlich. Eigentlich ist das das zentrale Teil, das halt in so einem Fall ersetzt werden muss. Tut mir natürlich leid, dass mein Ratschlag jetzt zu mehr Kosten und immer noch kaputter Hardware geführt hat. Dann weiß ich auch keine Alternative mehr, außer vielleicht nach Bastlern Ausschau zu halten, die dir helfen können. Aber allein der Versand bei dem Brocken wäre ja schon recht teuer, das lohnt sich also auch nur wenn man Leute ganz in der Nähe hätte - und ich wüsste halt echt nicht mehr, was man da noch machen sollte. -
Super, danke für die Info!
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This is probably obvious, but just to get it out of the way: Barthek's mod only works in the Caucasus terrain. If you play a mission in any other terrain, Bathek's mod does nothing at all. That said, I don't think missions have any influence over terrain mods - there's no way to tell a mission to use this mod or not. Seeing the mod in one mission but not in another (in the same terrain), that's pretty weird, and I don't have any idea how this could happen. That might point to a faulty or corrupted installation of either DCS or the terrain mod. A proper cleanup would be: Repair DCS from the launcher Run a Cleanup from the launcher, remove all obsolete files Rename Saved Games\DCS (*) and try again clean Install the mod again and try once more, verify it's properly installed (*) Saved Games\DCS: the full default path is C:\Users\{Your Windows Username}\Saved Games\DCS, or its localized equivalent Note: The mod goes into the DCS installation directory, not the Saved Games\DCS directory. But it's still possible that other mods within the Saved Games\DCS structure might cause problems
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Super dass es jetzt funktioniert! In der Vergangenheit hatte ich den Eindruck, wenn Leute einmalig einen anderen DNS-Server gesetzt haben, konnten sie danach wieder auf ihren Standard zurückstellen und hatten trotzdem keine Probleme mehr. Kannst ja mal ausprobieren, ob DCS nun wieder ganz normal startet, wenn du deinen normalen DNS-Server eingestellt hast.
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Unlikely to be the culprit. I've personally witnessed this weird trim/CG issue maybe a dozen-ish times or so in several years of flying the A-10C regularly. Maybe 2 dozen times. This thing not happening for a while doesn't mean it's gone. Just means humans lack an intuitive understanding of statistics.
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user resolved Waypoints Not Functioning Correctly
Yurgon replied to Dreher875's topic in Bugs and Problems
Which is why tracks are so important. -
Alles klar, ich drücke die Daumen! Nur interessehalber, um zu schauen ob sich da ein Muster herauskristallisiert: kannst du uns deinen Internetanbieter, die Technologie und die Marke von deinem Modem sagen? Also meinetwegen O2/Vodafone/Telekom, DSL/Glasfaser, Speedport/Fritzbox oder so. Denn das Leeren des DNS-Caches in Windows hat soweit ich mich erinnere noch keinem geholfen, ich würde also ein komisches Verhalten von Windows erstmal für sehr unwahrscheinlich halten.
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Kannst du einmal probieren, den DCS-Server zu ändern, wie von QuiGon vorgeschlagen? Beispielsweise eben 1.1.1.1 oder 8.8.8.8. Klappt es damit? Wobei mir zunehmend unklar ist, warum das was bringen sollte. DNS-Einträge haben eine "Lebenszeit" ("Time to Live"/TTL), und mehr als 24 Stunden TTL für so einen Eintrag sind sehr selten. Wenn man Einträge häufig ändert, sollte man sinnvollerweise eher so 10 Minuten TTL vergeben. Trotzdem haben wir immer wieder Spieler, die ihre DNS-Server ändern müssen, damit sie sich einloggen können. Entweder es gibt da draußen völlig kaputte Hard- oder Software, die DNS-Einträge viel zu lange im Cache behält, oder ED ändert dauernd seine IP-Adressen und setzt viel zu hohe TTLs - aber die meisten Spieler haben kein Problem, insofern würde ich eher auf ersteres tippen. Sei's drum, lass uns wissen ob das ändern des DNS-Servers was bringt.
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I'm not aware of any DCS issues that mess with the A-10C waypoint or navigation system that would be solved by restarting DCS. The next time such a thing happens, please save the track and share it with us. Even better, try and recreate the problem and create a short track to illustrate the problem. Why would you use HARS? Flashback from the 90s? Navigation should still function with HARS, albeit at much reduced accuracy, and you lose the TVV. No reason to do so unless unless the Kessler syndrome brings down GPS, or your EGI gets shot to pieces - in which case "I have trouble navigating" would be a somewhat misleading description of your issues.
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No. After setting up a flight plan, you can't delete waypoints, either. What you can do is to remove (delete) waypoints from a flight plan, so that cycling through waypoints for that active flight plan does ignore the ones you're not interested in. This obviously only applies with the STEER PT rotary in the FLT PLAN position or after selecting FUNC + 7 from the UFC. So if you happen to create a lot of waypoints and find that cycling through the mission database (STEER PT rotary in the MISSION position or after selecting FUNC + 9 from the UFC) shows you too many waypoints that are no longer of interest, I would indeed highly recommend to set up individual flight plans for your current mission/task at hand. With a bit of practice and with some sensible keybinds, this can be a fast process; I've mapped A-Z to the CDU and remapped the few functions that were bound to a single key (like "g" for the landing gear) to something with a modifier. Both 0-9 and KP0-KP9 are bound to the UFC. That way, working with the CDU and the UFC is a breeze and manipulating flight plans is a pretty fast process that then leads to massively improved SA.
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Thrustmaster Warthog Dual Throttle funktioniert plötzlich nicht mehr?
Yurgon replied to Apache2410's topic in Deutsch
Das ist natürlich sehr ungünstig, aber zumindest der Ausfall der Platine ist dem Vorbesitzer eigentlich nicht anzulasten. Soweit ich gelesen habe, hat TM das verbockt und am falschen Ende gespart. Da das Ding jetzt kaputt ist und vorher noch funktioniert hat, kannst du wohl auch nicht mehr rückabwickeln, obwohl der Verkäufer scheinbar den Zustand völlig falsch beschrieben hat. Sei's drum, wenn du das nicht machst, hast du einen schönen Briefbeschwerer, den du für 5 Euro weiterverkaufen kannst. Wenn du einmal circa 50 Euro investierst, hast du voraussichtlich einen soliden Throttle, der einige Jahre hält. -
Thrustmaster Warthog Dual Throttle funktioniert plötzlich nicht mehr?
Yurgon replied to Apache2410's topic in Deutsch
Du könntest ansonsten erst einmal die sogenannte "Bootloader-Method" von Thrustmaster probieren; bevor dir der Support ein neues Board schickt, wird er dich vermutlich ohnehin bitten, das zu tun. Dann hast du den Schritt schon einmal abgehakt. Bei meinem Throttle hat das seinerzeit gar nichts gebracht. Hier gibt es das als PDF: https://ts.thrustmaster.com/download/accessories/pc/hotas/manual/HOTAS_Warthog/HW_Stick_Bootloader_Method.pdf -
There's the additional issue that the tanker will sometimes call "Return pre-contact", yet the receiver is still cleared to proceed with the next contact. It sometimes happens and is certainly a bit confusing. In the recent tracks, I've seen OP call "Ready pre-contact" a dozen times in a row after clearly receiving "Cleared contact" from the tanker, so an apparent lack of basic understanding doesn't make it any easier. Yup, I've heard the same and assume that's truly the case. Thank goodness there are wonderful documentaries and Youtube videos of real life fighter pilot trainees who struggle. A lot. These are pilots with a decent amount of training and experience, with instructor pilots watching their every move, with a solid understanding of the process, and most notably we talk about pilots who've had dozens of hours of recent formation flying experience - and they still struggle with AAR. Contrast that with DCS pilots who are all over the sky. They can't even hold altitude on their own, let alone hold position off the wing of another aircraft. OP is a prime example of not doing the homework, not putting in the hard work of learning basic aircraft handling and then formation flying first, he actively rejects any single bit of advice given to him, and somehow expects to be able to perform one of the hardest tasks in all of aviation on a home computer. That's just not how it works. When we say "It should be easier in real life", I assume we're talking about minutiae. I strongly believe players who can't refuel in DCS wouldn't be able to do it in a true-to-life simulator either, unless they put in dozens of hours. Which, as OP is living proof of, is also the only thing that'll make it work in DCS - putting in the hard work, practicing, pushing through obstacles and overcoming them. It just takes time and effort. We've all been there.
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Ignore the KC-135's director lights in the A-10. They're not for you. They're intended for B-52s and are also used by many other recipients. The A-10 just isn't one of them. Your sight picture is the fuselage plus engines of the tanker, and from your peripheral vision you can check if the boom is too far up/down/left/right and also if it extends or compresses too much. The operator should do that, yes. He doesn't do it in DCS. This requires the receiver to be stabilized in the proper refueling position. Which you never are and never have been. A realistic boom operator just wouldn't try to connect while your jet bounces all over the refueling area and beyond it, so it's a bit unclear what difference it would make. Then you'd be telling us it's broken because it never tries to connect during the 2 seconds that you stay somewhere within the right place. As far as I know it might actually do that, to a certain degree. It doesn't do so in DCS. However, the boom can't stop receivers from oscillating wildly all over the place. It might be able to dampen out smaller deviations and make it easier for receivers to stay in the right position, but the main load of flying the receiver and keeping it in position is still up to the receiver pilot. You're not there yet and never have been. Because you're not stabilized. It's that simple. Well there is a perfect throttle setting for any desired speed and any given aircraft configuration within a set of (constant) environmental conditions. You just need to allow the aircraft time to settle at this exact speed, which can take a minute or so, depending on what speed you're coming from and what speed you're aiming for. And burning fuel will change your aircraft weight, which will in turn require gradual throttle adjustments, but that's more of a concern for longer durations, or when you actually refuel in the air and take on a lot of weight in a short amount of time, which hasn't been your "problem" thus far. Unfortunately, it'll be nigh impossible for a human to set the exact perfect throttle setting at the exact point in space that will make you exactly plug into the boom at the perfect speed. Or in different words: That's just not how matching another aircraft's speed works. It requires constant adjustments of the throttle. Like you've been told before, but you never listen. And you've been told that it takes time for the engines to accelerate (or decelerate) a 40,000 lbs aircraft, so by the time you finally see your jet catching up, it's probably already too late to take out power in order to stabilize at the right point. We could have told you that on page 1 if you hadn't kept insisting that everything else is broken and the only one not making any mistakes was you. However... Coming back to the track, what do you see? Because what I see is a fairly decent improvement over the earlier tracks. Your oscillations are getting smaller, your anticipation is getting better, and your ability to plug, even if it's just for one second at a time, is a pretty clear indication of you getting the hang of it. It's almost as if practice, practice and more practice paid off within a few days. And if you carefully compare the tracks, you'll see that the only thing that changed is how you fly your own jet. So if you can finally move past the "DCS is broken" that everyone is tired of hearing, we could give you some more specific advice or come back to advice that has already been given and ignored a bunch of times to help you figure out what to focus on right now. All things considered though, you're getting there not so much because everyone here's trying to help you - but despite our combined best effort. So I guess you should keep doing what you're doing because surprisingly enough, it does seem to work.
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Mi-28. Because why not?
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Did you watch the track I provided? When the jet is in the proper position, the boom doesn't go into the cockpit. It only does when you're in the wrong position. IRL, or when ED implement a boom collision model (which they once had, but it was bad), you'd likely be dead when that happens. So this is like the one thing I'm pretty sure you don't want fixed about AAR. I fly in 2D. I've heard it's apparently a lot easier in VR, but it is certainly possible to judge distance, position, and closure rate in 2D. Cool. Show us a track of you flying in close formation with the tanker, or any other aircraft, for 5 minutes straight.
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No. You didn't. Your formation flying skills are, right now, pretty bad. You're all over the place. You can't hold a steady speed, altitude, or heading, you keep oscillating your own aircraft, and your corrections are both delayed and too strong. That said, I think the oscillations have come down since the first track, so you're on the right track (pun intended). Other than that, you keep ignoring all advice given to you, and you blame your own lack of experience on anything other than yourself. Aerial refueling in DCS isn't 100% accurate compared to what it should be in the real world, but it's not broken as such. If you think the boom in your cockpit proves otherwise, fine, then you'd have killed yourself, destroyed a multimillion dollar jet and ruined a refueling boom, plus ruined the day for anyone else supposed to take gas from the tanker later on that same sortie. Good, you're right, DCS isn't realistic. If it was, no flight instructor in their right mind would let you within 20 miles of a tanker, because you're right now a danger to yourself and anyone else in the air. Do you play an instrument? If you play the guitar for 10 years straight, and you just can't get anywhere near your favorite artists, like, not even close - it's not the guitar that's broken, and it's not random people on the Internet trying to help you get better who are the problem. It's a you-problem. No one else can fly your jet for you. If you want to get better, start listening to people's advice. If you're just here to moan that DCS is broken and people suck because you perceive their attempts to help you as derogatory, well, you're not going to get to Mark Knopfler or Kirk Hammett level by blaming your guitar, yet that is all you've been doing for the entirety of this thread. Good luck. You'll need it.
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I probably should have phrased it a bit differently. First and foremost, it's a description of a) what I did in the track I attached to that message, and b) what I think should happen in aerial refueling Well, did you watch the track? Does it play okay for you? I fueled up from 4,000 to 9,000 lbs if I recall correctly, so that should give you a sight picture right there within DCS on your own screen. If that is not what you need, then what is? Well out in the real world, pilots get within a very specific box right below the tanker, and then the boom operator plugs the boom into the receptacle. In DCS it doesn't work that way, you actually have to fly the receptacle into the boom. It really is what it is. Neither of us can change that. Accept it or don't, that's the way it works in DCS right now. In your first track I saw the tanker accelerate in the middle of the first leg for no apparent reason. Other than that, the tanker has been flying rock solid in all 3 tracks you provided. You have been told numerous times by numerous people that there is absolutely nothing wrong with the way the tanker flies in DCS. It holds altitude and speed and only turns when it is commanded to do so by the mission. You will not find a more stable platform to refuel from. (Almost all) Tanker speed changes were performed precisely because you told the tanker to do so. I would recommend to leave the autopilot off in any kind of formation flying, unless it's a very wide and rather tactical formation and you need to spend a short amount of time heads down and want to make sure the jet doesn't do anything funny while your focus is elsewhere. In close formations, the autopilot simply doesn't help. Well, you actually are doing it wrong - otherwise you'd be taking fuel. Now, I understand this is highly frustrating. You try really hard to get it right, and it just doesn't work. Only you can tell if there's any improvement at all. However, blaming DCS, blaming the tanker, blaming people who try to help you - none of that will fix your problems. You have been given lots of advice by people who (I assume) have gone through the same kind of frustration and have pushed through (I know I have). You seem to ignore most of the advice given and come back claiming it's impossible while you do everything the same way as before, expecting the result to be different. It'll just take you that much longer if you keep oscillating around all axes and if you keep chasing the boom, looking for a sight picture that no one else recommends. So to recap: aerial refueling is formation flying start as simple as possible get good at holding very specific parameters on your own (like heading 350, +-2 degrees, altitude 15,000 feet, +-20 feet, speed 210 KIAS, +-2 knots), also learn to hold speed and altitude in a level turn learn the basics of formation flying formation flying (and AAR) requires constant inputs on stick and throttle, all the time don't chase the boom, fly off the tanker do NOT try to refuel in the air before you can hold a steady position off another aircraft, and can change that position deliberately (for instance from right via cross-under to the left, and vice versa) If you say one more time that AAR is impossible within the next two weeks, I'm pretty sure you won't have followed this advice. Good luck!
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That's 2 times bad advice in one sentence. a) ignore the HUD b) reference the tanker, not the boom Use the boom position from your peripheral vision, but always fly formation with the tanker, not the boom. Does the track play okay for you? It's basically your mission from the 3rd attempt, but catching up with the tanker for 5 minutes is boring, so I repositioned the player aircraft a bit closer, and made sure the tanker is set to the same speed for every waypoint. Things to note: Safe the bloody weapon system before pointing it at the tanker Ignore the HUD. Literally. Rejoin on the tanker through the ABC of rejoins (Altitude, Bearing, Closure) Double check everything is good to go Get into pre-contact below the tanker, avoiding the wingtip vortex area right behind the wings and avoiding the jet blast Stabilize, make sure sight picture is looking good Call ready pre-contact Do the Boom Operator's job and fly the receptacle into the boom (it should be the other way around, but it is what it is) Stay plugged At 9,000 lbs I call it quits and rejoin in the reform area on the other side of the tanker Granted, I've got a Virpil T-50CM2 base with a 10cm extension and a Warthog grip on top, and I'm pretty sure I have more than 1,000 hours in the DCS A-10C. Though with a TM Warthog on the desk and no extension, a proper curve setting also worked very well for me. I know people can plug in with an X56, though I've also heard that the throttle can be ultra stiff and hard to fine control; you'll need to figure out whether that's the case for you and if you can do anything about it. Again, aerial refueling is formation flying. Learn formation flying, reduce the size of your oscillations, and tanking will work eventually. A10CII_InflightRefuel.trk
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DSMS shows no weapons only empty red boxes
Yurgon replied to Zimmerdylan's topic in Bugs and Problems
I can only reiterate what razo+r already said - nothing has changed in the DCS A-10C and A-10C II modules in this regard. If what you do now doesn't work, I'm pretty sure it didn't work 10 years ago either. So... do I understand correctly that you don't know how to explore and manipulate the file system on your computer? Deleting mission files won't fix issues inside of a mission in DCS, and your description is a bit vague. The red boxes in DSMS that the thread title alludes to, that's an ages old issue that can happen to DCS missions on very rare occasions for (mostly) unknown reasons. When it happens, manipulating the content of a DCS mission file can solve the issue. We can go into some detail later on, but first let's figure out whether this is even the case here. I've seen this issue on a handful of DCS missions over 10+ years, and never had it happen to a mission I created myself. I doubt all your files and missions are affected by this particular problem. Please share an affected mission with us. If at all possible, please also create a short track showing the problem and share that with us as well. -
No and yes. IRL, tanking on a straight path or tanking in a racetrack orbit is determined, scheduled and briefed before the flight. As far as I'm aware, tankers should always hold altitude during refueling. In DCS, tankers will follow their waypoint actions, and most tankers in DCS are set up to fly a racetrack between 2 waypoints. The angle of bank during the racetrack turns should (since a few updates ago) be a solid 30 degrees, regardless of tanking or not. As far as I'm aware, pilots won't get a heads-up from tankers in real life either before the tanker enters a turn, though the waypoint/location where such a turn is initiated may be known to the pilot of the receiver. It's up to mission designers to let pilots know about such details, but trained pilots won't really care whether or not the tanker is banking or not, as long as it's smooth. Not just for giggles, they demonstrated the B-52's capability to receive fuel at absurd tanker bank angles somewhere around 60ish degrees or so. That is a picture book case of pilot induced oscillation. When you look at the tanker in the external view or in external tools like Tacview, it is indeed rock solid. You are trying to maneuver your aircraft in 4 axis (pitch, roll, yaw, thrust) in order to be in a box roughly 5m by 5m by 5m (*) in size, yet you oscillate around 3 of those axis by multiples of that box. (*) Actually I'm not sure how big the boom's constraints are; might be a lot less, might be a bit more. In either case, it's not a whole lot of leeway. Aerial refueling is formation flying first and foremost. I would recommend to take a step back, learn the basics of formation flying first and only then come back to aerial refueling. Otherwise it's like taking a formula one racer and trying to compete with the world champion after successfully not crashing 3 laps in a row - it's not technically impossible, but very unlikely to yield a positive result without hours upon hours upon hours of training. No one can. There is no one throttle setting that will get you to match the tanker's speed. Look at any documentary of aerobatics teams. Any pilot flying formation on another aircraft will move stick and throttle all the time. In most cases, the inputs will actually seem pretty big. But pilots will know to counter any input they make. Basically, it's a never-ending series of corrections and counter-corrections that - from the outside - look perfectly stable. You're not the first virtual pilot to struggle with AAR, and you won't be the last. There are dozens of tips that pilots use. Some tips work well for certain pilots, some work well for others. The forum should hold many of them. More than anything, AAR comes down to practice. At some point it'll just click.