-
Posts
592 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by buur
-
Eigentlich hast du in deiner Beschreibung schon alles genannt. 1. Fahrzeugkolonne setzen, einen Weg vorgeben und dann den Haken bei späte Aktivierung setzen. 2. Triggerzone setzen und dann den Trigger Einheit ist in Zone mit dem Kommando Gruppe Aktivieren. Und das soll dann dein Konvoi sein.
-
Ich hab mir vor ein paar Wochen mal diese Liste erstellt welches Flugzeug aus dem CAM Mod wo startet/landet.
-
Überprüf mal ob die Flieger überhaupt von den Flughäfen starten können. Eine C-5 Galaxy beispielsweise ist so groß das sie von keinem Flugplatz der Marianen starten/landen kann bzw. keinen Parkplatz findet.
-
Hier sind die anderen die bei mir laufen: SetDestination({"Antonio B. Won Pat Intl","Saipan Intl","Tinian Intl"}) Den für Andersen hab ich ja oben schon geposted.
-
Du must die Airportnamen in eine Tabelle schreiben. Also mit geschweiften Klammern drumherum. :SetDeparture({"Andersen AFB"}) Wenn Moose geladen wird schreibt es alle Airbaisen in die Logdatei. Da kannst du dann auch die richtigen Namen raussuchen.
-
It seems that your recovery script is based on Moose. Best is you post this question in the Moose discussion or on the Moose discord.
-
DCS and his circles: If you have a AFAC, he makes a turn with 4.35nm radius and a height off 4000 meters around the target. If you have a round orbit, the AI made a 2 minutes turn. The only one which is correct. If you have a raceway the orbit follows following formula: turn_radius = 0.0211 * speed -3.01, where speed is the ground speed. The bank angle is fully incorrect. If you are refueling in a racetrack, the tanker will turn with a 10nm radius. Nothing fits together. I agree to the thread opener that a little bit fine adjustment of the orbiting behavior of the AI will be highly appreciated.
-
An offset make sense if you use the waypoints not "as point on your way" but as reference points. It comes from the early days of navigation without GPS. For example: You have a mountain as waypoint/reference point and your flight plan is to fly toward the mountain and make a turn 5 miles before reaching the mountain. In visual flying this is easy to do and the offset give you the same opportunity for your navigation system. Why should you work with waypoints as reference points? It gives you a better situational awareness if you place the points over important places of the map. Also it is easier if you fly together with other flights which have a different route than you. If you have a waypoint called BIGHILL and you send a message over radio that enemies are north of it, all flights know easily where it is.
-
And here is the next step. I've included the airways.FalklandAirways.lua As before, Moose is required.
-
MOOSE AI_A2A_Dispatcher SetSquadronLanding() Not Working,help
buur replied to dontcsink's topic in Mission Editor
First of all, the best way to discuss Moose problems is the Moose Discord https://discord.gg/gj68fm969S Please post the additional lines of the error message. Normally there is a indication in which line of your script the error occurs. From the first look your script looks ok and I can't see any error. -
Hi, I made a small script which adds the waypoints/fixes to the F10 map. I got the fixes from the skyvector map. The script requires Moose.FalklandFixes.miz
-
they are sitting exactly one hour? Is this not the time a airport needs to repaired? Maybe the airport get damaged?
-
It is a mission editor thing. There you can add the initial point. The JTAC is using it in his nine lines.
-
-
Noticed it today, initial points are now shown on map. Read nothing about in the change log.
-
Damals(TM) war das auch so, hat sich letztens geändert.
-
@-LEO- Wenn in dem Tutorial noch ein nullter Targetpoint gesetzt werden muss dann ist das Tutorial leicht veralltet. Hast du wirklich die Raute vor #TP01 gesetzt?
-
Du kannst die auch in der Luft laden. Dann werden sie nur nicht automatisch als Target zugewiesen. Das muss man dann manuell machen.
-
I try to create a land based TACAN-ICLS beacon. The TACAN part is working. Simply adding following lines to the vehicle lua and you can choose and activate TACAN in the ME. GT.TACAN = true; GT.TACAN_position = {-0, 2, -0} For the ICLS part there a two problems to solve: you cannot choose ICLS activate in ME you have to add ICLS to the vehicle lua For no. 1 I find a solution: In the file DCSWorld\MissionEditor\modules\me_action_db.lua is a listing with all actions for ground Units (line 2900). Simply add ActionID.ACTIVATE_ICLS and ActionID.DEACTIVATE_ICLS and now you can choose ICLS also for ground units. local actionsForGroundUnits = { ActionId.NO_ACTION, ActionId.SCRIPT, ActionId.SCRIPT_FILE, ActionId.SET_CALLSIGN, ActionId.SET_FREQUENCY, ActionId.TRANSMIT_MESSAGE, ActionId.STOP_TRANSMISSION, ActionId.GO_TO_WAYPOINT, ActionId.INVISIBLE, ActionId.IMMORTAL, ActionId.EPLRS, ActionId.ACTIVATE_TACAN, ActionId.DEACTIVATE_BEACON, ActionId.ACTIVATE_ICLS, ActionId.DEACTIVATE_ICLS, } Adding ICLS to the vehicle lua is harder. There is a obvious part, adding the ICLS itself (also necessary for adding ICLS in ME) GT.ICLS = true; GT.ICLS_Localizer_position = {-0, 20.0, 0, 180.0} -- {x [m], y [m], z [m], yaw [deg]} GT.ICLS_Glideslope_position = {-0.0, 26.5, 0.0, 3.5} -- {x [m], y [m], z [m], glideslope = 3.5 [deg]} Now I can choose ICLS for my vehicle in the mission editor. But unfortunately something is missing. I always get following error in the log: 2023-03-24 20:18:32.093 ALERT WORLDGENERAL (Main): AI::Controller exception: No executor for command "ActivateICLS" and controller "wcColumn" I think the reason for this error are missing attributes. I've tried to add the attributes from a carrier to a land vehicle but with no luck. Maybe anyone has an idea if it is possible.
-
+100% absolutely necessary
-
The JTAC gives you "no Mark". That means that he will not lase. Looking on your Mission I'm not sure if the JTAC has really a line of sight on the target. Best is you place the JTAC directly beside the target so that you can be sure that you will have a line of sight and test again. The notification in the mission editor that lasing is possible is often only a possibility and must not be truth.
-
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
buur replied to Admiral189's topic in Static/AI Mods for DCS World
@Pappy2I heard something similar from an other user, but with the Tarawa ... Strange things happens. -
@Sn8keYou checked the time restriction? The clock in the lower panel?
-
Why you asking that? You have any problems with the mod? For me working well.