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ArjenHVA

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Everything posted by ArjenHVA

  1. It takes them about a year to fix a bug so you can do the math.
  2. No problem. Tip of the day: navigate to the board designated for whatever module you are having issues with and check the This Forum search in option. That will narrow down your search so you don't have all the topics from the whole forum.
  3. Kneeboards are broken for Syria. Has been reported many times but lead time is very long. Alternatives are 3rd party software like Vaicom PRO. https://forums.eagle.ru/search/?q=kneeboard&quick=1&type=forums_topic&nodes=342
  4. Is already reported (about 6 times). Lead time is very long at the moment.
  5. Lead time is very long with Ugra. It has been mentioned many times here as it's a map wide issue and not limited to Al-Assad. Incorrect Parking Spots Type was reported so assume it's known.
  6. Was already done twice and tagged as reported so we can only hope it will be picked-up by the devs at some point
  7. Nothing, it appears This is under DCS World which might be related in some way: In some cases, units placed on static objects sink into the surface - fixed.
  8. Reported earlier here: In general, heli's that sink have been reported to the devs. Lead time on bug fixing is long however.
  9. Lead time for bugs is about a year with them. Other bugs that were also first reported during summer last year were recently fixed.
  10. Syria is notorious for preload radius related issue and you're definitely pushing your luck with putting it on max. See other related topics where people got a smooth ride after significantly reducing it.
  11. Pointless speculation. This is the third topic about this and the others two got closed so guess what will happen. Whenever they are ready to share updates, you'll read about it.
  12. Do you run stable or OB? In OB it's fixed.
  13. Glad to hear you got what you were looking for!
  14. Should be quite straight forward. If you add a radioitem in the triggerlist and assign a flag number to it. If you click on the radio item in-game, the flag becomes true (value 1). Add a second trigger which is managed by the condition that flag 1 has to be true after which it deploys the smoke marker. For a zone trigger that are various options that are related to an IN ZONE condition (unit, part of coalition, group, etc.)
  15. I would just create a large trigger zone that you enable in whenever a unit enters it. Should give you sufficient time for a landing etc. Otherwise you have to apply more rules / scripting
  16. It's called Smoke Marker in the trigger list which is associated with a trigger zone. In this particular use case I 'draw' a circuit with colored smoke markers for the recovery after dialing into a particular frequency.
  17. Ugra always has been brief in its patchnotes, you have the full rundown with the other modules
  18. The pyramid is also finally fixed
  19. Thanks to Recoil reporting it back, it's items like these
  20. In the just released patchnotes for OB: Added heliports: Bank of Cyprus, Sky Gate Beirut, Sheraton Grand Adana Hotel.
  21. TLDR: Yes it is still happening, just not as open in the public as before. They will share updates whenever they are ready to do so. See similar topics:
  22. ED CM's do it sometimes on behalf of them since they are not proficient in English. Best chance is @MAESTR0 as he regularly shares development updates.
  23. Pre-Cyprus version: https://www.digitalcombatsimulator.com/en/files/3314235/ Maybe ask the creator for an updated version?
  24. Hello. Reported before, like 5 times by now. More like an obvious easter egg by now https://forums.eagle.ru/search/?q=pyramid&quick=1&type=forums_topic&nodes=342
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