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Hiob

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Everything posted by Hiob

  1. yeah, me neither usually, but I get tempted every now and then….. Anyhow, where were we? Ah, yes, bashing NviDiA…..
  2. You are certainly a top contender to start my ignore list with…..
  3. I hope, that the next flagship card from AMD will be competitive. Even if it gives just 90% of the performance of the 5090 (well, the equivalent next gen card. I won’t upgrade from a 4090 to a 5090). I’m so done with Nvidia right now. Sick of companies turning evil once they built their empire with the customers they then proceed to kick to the curbs.
  4. Ah damn it…. I was prepared to sacrifice my first born for the summoning…. But getting off the couch…. I’d rather not….
  5. lol We can't buy (afford) GPUs anymore - so we summon them.....
  6. Die Frage ist für welchen Ausschlag man die 40 Nm (~4 KG) braucht. Ich bezweifle stark, dass man für wenige mm Mikrobewegungen 4 KG aufbringen muss, dass würde der Notwendigen Feinfühligkeit die man bei Helicopter fliegen braucht entgegenwirken. Reine Spekulation: Ich nehme an die 40 Nm beziehen sich auf die Break-Out-Force um z.B. aus dem Autohover auszubrechen. Kommt mir jedenfalls komisch vor. Aber ich habe keine Ahnung vom KA-50!
  7. While I totally agree with you on the sentiment, I admit that "expensive" lays in the eye of the beholder.
  8. Exactly! Upgrading every 5 years with a very expensive card (whatever relative level this means at the time) that lasts(!) is reasonable imho. Uprgrading every (other) year for a latest luxury card is bonkers for most regular people. (Still their choice though, I'm not hitting on anybody who does/did is. Just for me personally, it is bonkers)
  9. I have the feeling (and the hope), that the 4090 will be the successor to the holy 1080TI in regards to longevity,
  10. When you rank all GPUs by performance, the 4090 still comes in second place behind the 5090 which has a 20-30% uplift depending on the application. If the goal is maximizing performance, no matter the cost. Well. Do you NEED it? Probably not.
  11. I can't confirm that. Maybe not specific to FFB, but the control range scaling is way off in my perception. What I mean is, you pull mm on the stick with almost no resistance and immedietly reach 4+ Gs..... I can't really put a pin in the problem, but it doesn't feel right for me. But I don't blame the Devs, things like controls feeling (with and without FFB) is incredible difficult to nail and needs some tweaking over time. I'll be patient and see how it develops.
  12. I stand corrected then. My bad. Maybe I should have distinguished between native FFB implementation (where the module creator of course can implement FFB feedback from the ground up) and "3rd Party enabled" effects. I'm a little biased towards the latter in my thinking, because there are a lot more of them usually.
  13. No, because the telemetry on which the effect is based is Airspeed. (Meaning the speed your whole aircraft is moving through the atmosphere. Propwash isn't a variable that is exported (if it even exist in the sim)
  14. Afaik, DCS makes a delta index and only downloads files that are changed to the previous version (which of course in the case of map updates are still huge in size and number) and flightsim maps happen to be vastly bigger than RPG maps..... So were exactly do you see room for improvement? De-install the modules and maps you aren't using beforehand and they won't be updated/downloaded. Et Voila.
  15. Too little weight/inertia could also be the problem. In an earlier statement I said that the Corsair feels like a kite.... That's kind of what I meant with that. It's a testiment on how difficult it must be to tweak the "feel" of a flight model.
  16. From my (very subjective, not backed by any deliberate testing or anything) pov, the issue is, that the control surfaces on the Corsair in its current (EA!) state are way to effective. You only need to pull the stick milimieters to pull 4+ Gs, and if you even glance at the pedals, the nose swings wildly..... So, while the relative movement of the ingame controls to the physical controls seem indeed not to far apart from other Warbirds, the effect of those inputs is too big I think.
  17. Laut Heatblur beinhaltet die optische Darstellung des Sticks eine Glättung (Moving Average) um eratisches Verhalten zu unterbinden. Das ist aber dem Vernehmen nach eine rein optische Maßnahme. Die tatsächlichen Inputs werden in Echtzeit verarbeitet. Wenn ich nicht irre, wird dies im Controls-Overlay auch dargestellt. Bitte korrigiert mich, wenn ich mich irre, aber ich denke, dass ist der Stand der Dinge.
  18. Have you checked the audio options? Sound effects, comms, etc, can all be allocated to distinct audio devices. And frankly, DCS is pretty bad in figuring this out properly on its own.
  19. I think, the most realistic benefits from using two computers for DCS if you set up one as dedicated server and play on the other as client. That would take "some" load from the client if you happen to run a big mission with plenty AI-units etc..... Both computers need to be performant though....
  20. Prima! Ja, die Phantom hat ein paar Special Options Settings, die nicht unbedingt selbsterklärend sind. (milde ausgedrückt)
  21. The labels show through canopy bows, mirrors etc. That's not unique to the corsair.
  22. because, DCS simulates how a real zoom lense system would work. Opposed to a "scaling" approach operating more like a picture zoom in a photo-app e.g. Wether this is a good approach or not I'm not judging. When staying in "reasonable" limits, the problem with the distortion is bearable imho. Part of the problem is that some default views are unrealisticly far zoomed out.
  23. Afaik there only ever existed some (two?) prototypes of the Comanche. I doubt there is much information out there apart from published specs.
  24. Lass mal Deine Einstellungen sehen. Einmal die Effects-Page und die Settings-Page.... vielleicht kann ich etwas sehen, was problematisch sein könnte.
  25. And yet there are people that throw a tantrum when the fps occasionally dip below 120 ....
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