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Everything posted by Hiob
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Nvidia is past its prime as well if you ask me (from a consumer/gamer point of view). Yes, in absolute terms they still have the crown for peak performance. But all things consideres the leap from 4090 to 5090 is pretty weak (all things mean, next to performance, price, driver quality, features, efficiency). More and more people are fed up with this BS and are eying towards AMD (and maybe even Intel in the future). Diametrically to Nvidia they improved their drivers instead of breaking them. Nvidia made it more than clear, that gaming, even though it made them what they are, is merely an afterthought by now. And users took note and didn't like it.
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Shold the wheels feel so "slippery/greasy" on landing?
Hiob replied to RyanR's topic in DCS: Mirage F1
I would go so far to say, you shouldn't use the brakes at all until slowed down considerably by aero braking and chute. (Which I believe is RL practice too, to save the weak brakes from wear and overheating). -
Special Options FFB tuning
Hiob replied to Raven (Elysian Angel)'s topic in Controller Questions and Bugs
I don't like high roll forces either. Even if the objective force is the same in all directions, laws of physics (leverage) and anatomy results in subjectively much higher forces in roll. That's why I applied a flatter force gradient in my (fixed wing) default profile for my Rhino. That said, elaborate FFB settings like e.g. the Phantom offers would be much appreciated. -
Some awesome aerial footage from, amongst others, the C-130(J?)
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Special Options FFB tuning
Hiob replied to Raven (Elysian Angel)'s topic in Controller Questions and Bugs
Hey, which FFB-device are you using? I just checked the telemetry for my Rhino, and without TelemFFB running and no curves applied the force is equal in all directions. No judgement, just adding a data point. I happen to have a flattened force response curve enabled for roll in my default profile. Therefore I didn't even notice an issue in the first place. -
ED, we need help as modules have been abandoned by Polychop
Hiob replied to peeter's topic in Polychop-Simulations
This! 100% agree. -
Isn't the startup procedure pretty much the same? Elements are in different positions and you have those handy "switch all"-levers, but apart from that - the steps are pretty much the same, aren't they? Well, both are fun to cold start (if you are into switchology). (Though I can start the Hip by heart when you wake me from a drunk stupor, whereas I would need to search everything in the Hind cockpit - but that's a matter of getting used to)
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I don’t know man, perhaps you‘re just overthinking. If you keep it real, there is really no apparent problem (as far as I can tell that is). Well, of course I like the Crosswind mod! I should, since I created it originally*…. (though you might be mistaken about the original motivation - I just was tired of crouching under the table to release the spring for helicopter flying…)
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One “issue” I have with the corsair is that in my mind the reactions to minute control inputs are way too high. Especially in pitch. Displacing the stick for millimetres already results in high G’s. Since there is actually two seperate logical things happening here (control input and FFB output), opposed to one direct physical cause and effect relationship in the real craft - maybe there is a teeny tiny disconnect between pitch trim and stick displacement, but you would need to be particularly picky to notice that imho. If it even exists. Another thing to keep in mind is, that increasing load on the control surfaces will have a bending/stretching/torsion effect on the connection to the stick. (In the real craft I mean). So if you would (theoretically) lock the stick in place and trim, there would be increasing load on the linkages and wires which would give in ever so slightly. Enough for the elevator to move a bit. I don’t know if the physics simulation in the module goes so far though…..
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No, it doesn’t. Well it is kind of hard to hold perfectly still, since the force obviously increases, but it only pitches over significantly when I let go of the stick. To put it differently, I could control the aircraft in pitch and roll (and yaw actually, with ffb pedals) by virtue of using trim only. You can actually monitor the trim position on the controls overlay.
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Your post just made me hop into the corsair and try for myself (with my Rhino). It just works correctly. The Trim is in the right direction, and the ffb stick displacement is also going in the right direction. Somewhere along the lines you have set up something wrong. 1. You need to make sure, that in the VP config the axis are set up correctly. (Depending on the mounting direction of your Rhino). Make sure the control dot goes up when you move the stick forward and vice versa. 2. Leave the Pitch axis in the controls config in DCS alone, it should be the right way round by default now. 3. If necessary, go into ff tune for the Pitch axis and invert the effects direction. (I had to invert Y, leave trim force at 100) I Don’t know what else to say. I’m using the same hardware as you are and it works just as expected with the corsair. (random though: have you bound trim up and down correctly, or maybe switched them up?) 2nd idea. Are you using TelemFFB? What happens when you try without?
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I actually started my Flight Sim Career with endless sessions of tweaking the config.sys and autoexec.bat to squeeze out 600K of expanded memory to make Falcon 3.0 run on MS-DOS…. But you are right. To MS credit, Windows (NT and descendants) improved the experience/stability a lot. In the early W95/98 times Blue Screens were almost a daily occurrence. Still, a gaming platform it is not…..
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The main problem for gaming on windows was always windows. It wasn’t made for gaming (most OS aren’t) and it shows. Microsoft for the longest time couldn’t care less and then half arsed some “gaming features” <cough> on top that never worked. Only half decent attempt to improve the situation was the advent of DirectX, but that didn’t fix the patchwork of process managing, cpu scheduling, memory organisation and so on. Well that is what we’re stuck with for now and have to work around. Let’s hope that SteamOS (or something similar) will gain traction eventually. /rant
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No Problem. Sometimes we have preconceived misconceptions and become stuck with a wrong idea. Happens to me all the time. Wasn't meant to be condescending. Sorry for the wording - it was late. This stuff becomes increasingly interesting when you dive into it. Fortunately in todays world there is plenty of good material to be found on YT. The Video I put there for visualization probably isn't even very good. It was just the first I found that showed this particular effect. I learned a lot about aviation in general by following some good youtube channels like Mentour Pilot e.g.
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What do you think is the effect that the trim tabs have on the control surfaces? Why do you think they are placed on outer most edge of the control surfaces? You should do some more research on the physics of aviation. To put in no uncertain terms: The trim tabs are moved into the airstream to exert a displacement force on the actual control surfaces, which consequently will have a new equilibrium position in the airflow (and with that move the stick which has a fixed connection to the surfaces). Trim tab goes up, control surface goes down, stick goes forward. (for pitch trim)
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The stick is supposed to move with trim, like in every other non-fbw aircraft. And as others pointed out, you just need to reverse the ff direction in the control options and all is good again.
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There are other variants that are increasingly sophisticated including full color and moving maps…. Maybe the first implementation was just “artistic freedom”
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That can be fixed by reversing the FF-Direction in the control options. Which is a SEPERATE setting from axis input inversion.
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Again, you can set all this up in the game. Just click on FFB options and reverse the effects direction. You can do this per input axis per aircraft it is just on click with the mouse (maybe two or three).... There is really no necessity to tinker with anything outside the control options menu....
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Afaik, the Garmin only shows blue and black. Same in all other flight sims. I think that's just the way it is...... The symbology (airspaces etc.) only shows at certain zoom levels.
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Awesome! thanks for the feedback! Yu may have a look at your pagefile settings to tweak the performance out of your RAM even more.
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I’m confused. Can’t you just inverse the trim bindings in DCS to match your physical device? Do I miss the problem here?
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There are three ways a Nvidia (any GPU really) can be tweaked for more performance. 1. Increase the Clock Speed on the GPU (there may be some room before you become unstable, may vary between games/scenes) 2. Increase the Clock Speed for the VRAM (same, less variance between games/scenes though) Most importantly, to actually enable the GPU to run stable at higher frequencies you need to push higher volltage. Higher Voltage + More GPU cycles per time = more energy consumption => more waste heat. Depending on your cooling solution, you may not notice an actual increase of GPU temps, because your fans (e.g.) compensate by pushing more air. When you used fixed RPM on your cooling solution, you will notive though. That is, if the performance potential you're generating is actually used. Your GPU is still following a response curve which determines the clock bin depending on load and temperature headroom. 100%
