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Hiob

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Everything posted by Hiob

  1. Laut Heatblur beinhaltet die optische Darstellung des Sticks eine Glättung (Moving Average) um eratisches Verhalten zu unterbinden. Das ist aber dem Vernehmen nach eine rein optische Maßnahme. Die tatsächlichen Inputs werden in Echtzeit verarbeitet. Wenn ich nicht irre, wird dies im Controls-Overlay auch dargestellt. Bitte korrigiert mich, wenn ich mich irre, aber ich denke, dass ist der Stand der Dinge.
  2. Have you checked the audio options? Sound effects, comms, etc, can all be allocated to distinct audio devices. And frankly, DCS is pretty bad in figuring this out properly on its own.
  3. I think, the most realistic benefits from using two computers for DCS if you set up one as dedicated server and play on the other as client. That would take "some" load from the client if you happen to run a big mission with plenty AI-units etc..... Both computers need to be performant though....
  4. Prima! Ja, die Phantom hat ein paar Special Options Settings, die nicht unbedingt selbsterklärend sind. (milde ausgedrückt)
  5. The labels show through canopy bows, mirrors etc. That's not unique to the corsair.
  6. because, DCS simulates how a real zoom lense system would work. Opposed to a "scaling" approach operating more like a picture zoom in a photo-app e.g. Wether this is a good approach or not I'm not judging. When staying in "reasonable" limits, the problem with the distortion is bearable imho. Part of the problem is that some default views are unrealisticly far zoomed out.
  7. Afaik there only ever existed some (two?) prototypes of the Comanche. I doubt there is much information out there apart from published specs.
  8. Lass mal Deine Einstellungen sehen. Einmal die Effects-Page und die Settings-Page.... vielleicht kann ich etwas sehen, was problematisch sein könnte.
  9. And yet there are people that throw a tantrum when the fps occasionally dip below 120 ....
  10. Das es nur bei der Phantom passiert ist mit Sicherheit Zufall, bzw. den Einstellungen geschuldet. Von einem generellen Problem mit der Phantom und dem Rhino wüsste ich nicht, und ich benutze beides regelmäßig zusammen. Hast Du den Rhino auf die aktuellste Firmware gebracht? Da gab es ein Update, welches Disconnect-Probleme behoben hat. Passiert es einfach so oder unter hoher Last? Also z.B. bei hohen G-Kräften? Wenn letzteres, schau mal auf die Telemetrie (VP config im Vordergrung mitlaufen lassen) ob Du vielleicht zuviel Power ziehst (in diesem Fall die Gains etwas reduzieren).
  11. You can‘t just put player flight models and AI flight models in one bucket. The first is only computed once the latter potentially dozens of times simultaneously. and I would reject the notion that the AI can be simplified to a point mass. Things like AOA (to pick but ONE prominent example are strongly correlated to the loss of energy e.g.
  12. I happen to think, that it isn't for the most part a limitation of available data, but of computing power. If any AI aircrafts flight dynamics would be thoroughly computet in realtime, considering all necessary parameters, it would most likely melt your CPU. Therefore they rely basically on lookup tables with limited data points. I may be completely off here, I'm just speculating. But it makes sense to me. That's not meant to be an excuse or something. I would like the best possible (realistic) flight model and capabilities for AI as much as the next guy.
  13. very true
  14. The main problem with AI aircraft in dogfights is that they don't seem to bleed much energy when pulling tight or at least regain those energies very quickly. i don't think the problem is mainly fixed parameters like climb rate or sustained turn rate. Or in other words, where the player has to constantly balance his energy budget, the AI pilot doesn't seem to care much. But - at least from my part - that is just subjective observation. Didn't do any "scientific" research on the matter.
  15. Probably posted a hundred times already, so here's the 101st: Interesting collection of Aircraft btw.... only one we'll lack is the Jag.
  16. fair enough! @Charly_Owl Almost 1000 pages! Awesome, man! Thanks a lot! MVP!
  17. That's actually a brilliant take. Simulating History is up to the mission/server-creator.
  18. Just relax and don't use them. Multiplayer-Servers, that feel dedicated to realism can choose to restrict the use.... I don't see exactly where the problem is, unless feeling miserable and making everybody else suffer along is the intend. Just cheer up!
  19. it grinds my gears, that contributors like you are met with so much opposition (to put it in mildly). sucks. I hope the appreciation outweighs it tenfold!
  20. to each his own of course, but I can't imagine to do without TelemFFB.
  21. Using the Rhino without TelemFFB would be like buying a sports car and getting rid of two wheels...... it's an elementary part of the experience. Granted, there are some exotic trim variants in certain aircraft, but generally (for non-fbw), if the stick moves for the aircraft when you trim, the Rhino will move as well.
  22. Yes it does. If it doesn't for you, you've missed something. This is self-contradictory.
  23. Think of gears in your car. High RPM = 1 gear. And manifold pressure as you accelerator pedal. You want to be in the right gear. You don’t want to start from the line in 5th gear and give full throttle. Neither you don’t want to cruise down the highway in second gear. And always keep the right order of operations. If you want to accelerate, you downshift first and then put the pedal to the metal.
  24. True, but I wouldn’t encourage chasing a perfectly balanced system, for that balance point can shift vastly between scenes and setting. Unless you are consistently below your personal fluid fps threshold, I wouldn’t bother even looking at this stuff. If you are suffering and have the wish to upgrade, chances are you have a) a system that is a few generations old which would likely suggest to upgrade the hole system to current gen or b) you have a rather clear idea of which is holding you back. (Likely the oldest item).
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