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Hiob

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Everything posted by Hiob

  1. It depends on the AoA, the higher the AoA the more rudder is needed instead (!) of ailereon to roll. In the tomcat this goes up to 100% rudder at very high AoAs. This behavior is very emphasized in the Tomcat but not exclusive to her. I believe it is more a function of aerodynamics and has nothing to do with inertia - but I can't back that up with data.
  2. I know what you mean. I don’t think that this can be controlled so granular. It would probably to difficult to keep track of all the exceptions. In the end, only ED can answer this - but I assume it boils down to this.
  3. When you‘re allowed to change textures, you can make them whatever you want. E.g. very high contrast or even signal colors like red or yellow on objects that would naturally be rather difficult to pick up. Since only the client with the modified textures would see this and other players wouldn’t even been aware, that could give an unfair advantage. I know, what kind of person would spoil the fun by engaging in such doing, but the sad reality is, some people would do almost anything to win - even by unfair means. If that isn’t a concern for a particular server, they can always opt to lower the IC demands.
  4. Here you go, I'm not exactly happy with my examples here - as always when you want to show someone, it kind of fails to really pop into the eye. However it can be seen. Most noticeable are the "running fences" (on all maps), shadow details and the satellite dishes in Sinai..... but it is all the same phenomenon. If someone could help me out with even better examples - would be highly appreciated! (The video is scaled down for size, look at the "front line" of satellite dishes) p.s. for the purpose of this, I removed all mods and created a "virgin" savegames folder. But it doesn't change anything to my usual setup. Dcs.Exe 2024.03.27 - 19.54.10.02.mp4 Gizeh Showcase.trk Haifa Showcase.trk
  5. I think, to a certain degree, this is unavoidable in a Flightsim due to the long unobstructed viewing distances. The specific problem here is, that the front of pop-in details rolls right in the center of your pov and destroys immersion (at least for me).
  6. Hi @BIGNEWY, thank you for engaging in this topic. I will try to make a video and/or screenshots asap. But basically all my GFX settings are maxed out. But that is rather unimportant since the small bubble of maximum LoD is always the same, regardless of all other settings. And as much as I can tell the LoD switch factor doesn’t do anything in this regard (it is maxed out anyway). Nevertheless I will do anything to make this topic gain traction. As soon as I‘m sitting on my PC, I will provide more data. In the mean time, if you like, just hop into a Gazelle start from Haifa in the late Afternoon, and enjoy a nice treetop level flight around the airport and have a look 100 to 200m in front of you. Thank You!
  7. Hello Creators, I'd wish to bring a topic to your attention that bugs me tremendously, even though I'm usually not easily bugged by this kind of stuff. That topic is the Bubble of maximum LoD around the player. There is this area/bubble around the player (estimated 150-300 m wide) where you see maximum details, including but not limited to: Details on buildings, Satellite Dishes, Detailed Fences, Ground Clutter etc..... I get why this zone of maximum detail is limited (performance obviously) and it usually isn't a problem when you fly Jets or even Warbirds for that matter - because you are way to high and way to fast anyway to notice any of this stuff in the first place. And when you are taxiing around, your pov is so low, that you can't see very far in the first place. !!! HOWEVER - this completely flips when flying helicopters. With typical helicopter operations being low and rather slow in comparison, the "wave" of LoD pop-in's of the aforementioned Details/Clutter is squarley right in the midst of where you're looking. In the worst case, flying over a dense city you're literally "riding the wave"! (the lovely datailed urban areas in the latest maps only exacerbate the problem). !!! There is always a compromise to be made between best looks and best performance - totally clear - and thankfully we have a wide range of gfx features we can adjust to our hardware and priorities. Even when there isn't a game settings option to tune DCS individually, there is often some more or less hidden .lua file that can be modified by the great modding community of DCS to make things happen. Unfortunately not in this case. There is neither a build-in adjustable setting for this, nor has anybody (including me) been able to find some inofficial mod that helps. Personally I would happily change some maximum viewing distance for improvements in the very near to midst viewing ranges. At least there should be the option to do so. Hardware has become vastly more powerful (even though it can still be brought to its knees), and I think it should be allowed to the users to balance their needs. To be clear, I'm assuming that this is just some parameter that is already in the game and only needs to be made available to be controlled by the player. I'm not asking for a rewrite of the graphics engine. In the latter case, there's obviously higher priority stuff. And I'm also not suggesting to force some hardware hogging feature on players that aren't so fortunate to own the latest top tier GPU. I'm just kindly asking for the opportunity to make that adjustment/decision individually! THANK YOU! @BIGNEWY @NineLine
  8. You won't regret it. Though I would recommend to mount the stick on your chair or on the ground between your legs. If desktop seated, an extension will make it uncomfortable. However, if you can mount it low enough, I would recommend the longest extension you can get (with helicopters being the main focus that is).
  9. Maybe it is more a problem with how the water is rendered in DCS, then with the clouds? I mean bodies of water leave a lot to be desired still in DCS (shallow water/surface layer being to transparent e.g.).... It is not the most vital part of a flight sim, so I get that there is probably more important stuff to be improved. But still....
  10. For Helicopter flying, a long stick with low resistance (soft centering spring) is the best solution short of a force feedback joystick or a purpose made helicopter cyclic. You will notice, that a longer throw will help a lot with fine control. I'm using a VKB base with 20 cm extension and a very heavy full metal grip, which makes it top heavy and very soft/low resistance. It's day and night compared to the desktop thrustmaster joystick I had before. Short answer: Very good idea!!!
  11. Wether the backseater fires only his own or both seats can be set up afaik. Don't ask me how though.
  12. Maybe you washed your ears in the meantime? Good that it works again!
  13. I would second the idea, that you play with your sound settings. Because when we played with the Gazelle on Sunday, we could very clearly hear e.g. the rotor noise of a Hip that was flying in formation with us, the impact of the bullets fired from the door gunner and similar "outside noises" - next to , of course, our own rotor sound. Admittedly, our doors were absent right from the beginning. So there may be the opportunity that it is somehow bugged when you start with door closed and then open them.
  14. It's your case, not mine. Jeeze, I was just giving a bit of feedback on your examples...with good intentions. I won't lift another finger. Mainly because I don't like the demeanor in your last post. Good luck!
  15. ....and the hot mess that windows is. Especially regarding resource management.
  16. Some people just want to throw around negative assumptions just for the faint possibility they can eventually scream "See, told you!".... and in meantime they poison the mood. It has nothing to do with "love for heatblur" more with trying to keep a positive outlook on life and not being relentlessly negative just for the sake of it.
  17. Only when I touch my nose with my elbow….
  18. Maybe consider a UPS instead of a surge suppressor then.
  19. It is, but I have one serious issue with it. When you look into the sun, you see the bright sight of the trees, and when you look away from the sun, you see the dark side of the trees. Shouldn’t it be the other way round? I can’t unsee it and it gives me the creeps.
  20. @huchanronaa are you just throwing around assumptions or have you actually read their statement? Because, for sure, it doesn’t seem you have. Heatblur explained en detail where they stand currently with the Phantom, why they are delaying and what time frame they expect to get it done. You can with some justification criticize the last minute nature of their statement, but right now there is really no indication they won’t deliver within this time frame. Again, if you don’t even bother to acknowledge the information they gave, you‘re just producing heat without any sense.
  21. @II.JG1_Vonrd Can I ask again what, precisely, happened? You played nicely along and then all of a sudden the machine went completely dark with no warning? In that case, I would bet 10 to 1 that it was either an outside problem with the power or (more likely) the over-current protection of your psu kicked in. In that case windows event viewer may or may not registered an entry. If there was some buildup to the shutdown, some instability of any sort, I would probably keep an eye on cpu and ram (and maybe the gpu). Note that the over-current protection can be triggered by faulty system components (incl. the psu).
  22. The new header means exactly nothing for the release of the Phantom. You‘re literally chasing phantoms now….. Why do people always want to read into anything? Is this how astrology came around?
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