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Everything posted by truebrit
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Does the same for me, logitech x56, using a toggle switch. The switch appears to go up and down dozens of time very fast but does toggle in the end.
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Is it possible to trim this aircraft to fly hands off
truebrit replied to truebrit's topic in DCS: Mosquito FB VI
Real pilot flying hands off while reading a map. Maybe he's using jonsky7's lua trick. -
Is it possible to trim this aircraft to fly hands off
truebrit posted a topic in DCS: Mosquito FB VI
This is my only ww2 aircraft so I'm not sure if this is how all ww2 era planes fly. It constantly pitches up or down, banks left or right. I will trim stable for a second or two then it pitches or rolls, it seems to need constant trimming and I don't dare move my hand of the stick. -
Ok thanks, so do you know what page he is talking about, maybe one we won't get in DCS?
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Sry, single. I was flying this mission. CAS over Hama Syria (A-10CII, KA-50 or F/A-18C) (digitalcombatsimulator.com)
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Clearance yes, Syria, Bassel al Assad. But why was there a plane taking off in my direction? Don't we land and take off in the same direction?
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So after a mission yesterday I decided to land(which I hardly ever do) and was told to land on runway 17, so I landed my plane heading 170 degrees but there was an A-10 ready to take off towards me.
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I'm sure they do much stress testing to simulate extreme forces, testing wings etc to breaking point, do you not think? I don't have the modules btw, I was just wondering about the realism, as the more I learn about DCS the more I find certain things are not simulated correctly or at all. Like I stated in my op, a limitation of the sim maybe.
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Well sure, gamers don't die, they respawn.
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This may help some.
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Thanks for the reply, but that wasn't really my question. I was wondering more if the wings coming off was a realistic consequence of too much force or just a limitation in the damage model. So instead of major fatigue and some damage needing attention after landing, a limitation in the damage model just has the wing rip right off instead. I would think that there was no amount of pull on the stick that could tear the wings off a fighter. But being a noob about such things I don't know. Cheers.
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Are any of the versions we get close to the Westland versions, or maybe a mod. Thinking of buying.
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Or limitation on the damage model?
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I moved to the Steam version years ago and I am happy with it, but I would like to try the free to play program so I need the standalone version. Are there any conflicts I need to be aware of having both installed? Also should I go with beta version for modules or not? Any other tips/advice? Thanks.
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DCS World: Operation Desert Knife | SYRIA-MAP | INFORMATION LETTER
truebrit replied to BlazeXI's topic in Community News
Such amazing work, thanks.- 11 replies
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The last one I could find was from about 2015.
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What version are you using?
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need track replay Hard nose down while using BALT AP
truebrit replied to truebrit's topic in Bugs and Problems
I know this is an old thread of mine, but I can reproduce it now. It only does it when I am around or above 25,000 ft. -
Avro Vulcan XH558 - Mod by T-Pap
truebrit replied to T-Pap's topic in Flyable/Drivable Mods for DCS World
This is going to be soooo good! -
Yeah, that's what I was looking at. McDonnell Douglas A-4KU/TA-4KU "Skyhawk" (dstorm.eu)
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Anyone know if there's Kuwait skins for this?
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With the Eurofighter planned hopefully more assets will come for the Brits? Also with Cyprus added I would like to see 20th century assets(AI planes) to populate RAF Akrotiri. Surely any map should have the assets to populate various theatres of conflict within that area. To me without complete NATO assets for Caucasus, Syria and Gulf maps, the base game/sim is incomplete. JMO Maybe make an asset pack or packs and charge for them, and/or make creators that create DLC supply some assets also.