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Shiroka

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Everything posted by Shiroka

  1. The clock doesn’t show the right time (whether you set it in the ME to Zulu or Local). I reported it back about 6 months ago, Razbam said in a changelog that they fixed it (they didn’t) and moved it to resolved, I re-reported it a couple of times when patches still didn’t fix it. Maybe I’ll re-report it when it’s still not working in 2.7 if I can be bothered (I’m not convinced this bugs forum is monitored anymore).
  2. So I'm really enjoying this campaign (much more than I thought I would tbh) - my only problem is for some reason the finger lift button isn't working (the one that acts as an AB detent), i.e., if I push too far forward on the throttle it automatically goes into AB without needing the button. This doesn't happen on any other mission or campaign (where the button is required to push it into AB), but for some reason on all the Rising Squall missions. Am I doing something wrong? Keep burning through fuel when I am accidentally in MAX not MIL.
  3. Is the dispenser still in standby (at the top of the MFD)? One of the OSBs along the bottom of the MFD should switch between MAN/SA/AUTO
  4. Try rolling back SteamVR to the lkg version (it’s an option in the betas tab) rather than the beta. That worked for me.
  5. Try manually dialing in the frequency. That worked for me on another mission.
  6. So I had this bug, apparently something to do with the way the frequencies are detected. Rather than switch to the JTAC channel, at this point switch to manual and enter in the frequency manually - that worked for me.
  7. I’ll give it a try again - thought it was way too easy!
  8. So in mission 5, I took off and flew on the correct 330 heading, all 3 wingmen joined me. I didn’t hear anything else (last radio call was about the tower in Batumi) so I flew to the boat and landed as planned and it said mission success. Is that it or did I miss something?
  9. I use an X56. At first I was getting lots of ghost inputs from things I had assigned to levers on the throttle (NVGs/landing gear triggering suddenly). It’s a fairly well known problem with the X56, should be some discussion here on the forums somewhere. Anyway for reference I completely solved this by buying a separate PCI(E) USB board and also a powered USB hub (both pretty cheap on Amazon). Now I connect joystick direct to PCI(E) board and throttle through powered hub to PCI(E), no more ghosting. Could this be the issue? Something like this for the board: https://www.amazon.com/dp/B07Z34BJYH/ref=cm_sw_r_cp_awdb_imm_G0DX6J3GMGAS4MXXZB65?_encoding=UTF8&psc=1 And this: https://www.amazon.com/atolla-Charging-Splitter-Individual-Switches/dp/B07MQDJLSF/ref=mp_s_a_1_1_sspa?dchild=1&keywords=powered+usb+3.0+hub&qid=1613847884&sr=8-1-spons&psc=1&smid=A2KVFO4XQ2RAFL&spLa=ZW5jcnlwdGVkUXVhbGlmaWVyPUFIRkwzUlo0UlhJRTQmZW5jcnlwdGVkSWQ9QTA3MjI4MjUzRExHNEpOVENTVjRMJmVuY3J5cHRlZEFkSWQ9QTAwNDgwOTk5VEZMSjdUWFRXUzMmd2lkZ2V0TmFtZT1zcF9waG9uZV9zZWFyY2hfYXRmJmFjdGlvbj1jbGlja1JlZGlyZWN0JmRvTm90TG9nQ2xpY2s9dHJ1ZQ==
  10. So I grew up playing the demo of F/A-18 Hornet 3.0 on our family PC for hours on end. 9 yr old me with a mouse and keyboard (and no clue what I was doing) flying around Hawaii and occasionally crashing into the runway at full speed because I didn’t know how to land. Actually discovered DCS when I was having a nostalgic moment looking for old videos on YouTube and it was a suggested link. Amazing to see how far flight sims have come in 25 years, I echo the thoughts of many in here that the ED team has knocked it out of the park with the Hornet - and the first time I tried it in VR with a HOTAS... I work with computer software a lot, and don’t get easily amazed by fancy graphics on games etc., but I literally had to scoop my jaw off the floor... the immersion is incredible! On the downside, although I was never exactly a big gamer, I will say you’ve probably ruined computer games for me... because I have no interest in touching anything else anymore
  11. from Wags’ post: “In parallel, we are also addressing many bugs and needed and adjustments. We are reading all your valuable feedback. Thank you!” from my reading of it, the list (which looks awesome IMO) is just the “new” features, not the bug fixes. The one thing I’m really looking forward to seeing which I haven’t seen mentioned yet is getting offset functionality working, I really like using waypoint offsets in the A-10 and AV-8B, make CAS a lot easier.
  12. So with the recent changes to the MPCDs I know there have been a number of threads and bug reports about the text being unreadable in both 2D and 3D. Some of these have been acknowledged by RAZBAM, some not. Either way, I don’t want to get into that discussion here. The best fix I’ve found, which was posted on one of the threads, was to reduce gain by 50 and contrast by 10 on the displays. This fixes the issue for me. Obviously that’s a lot of clicks, and may be different for other people. in lieu of fixing what people/devs can’t seem to agree on whether it is/isn’t a bug, can we make the default (ie, when you switch the display on) gain and contrast values editable in a lua file. That way those of us who are having issues and have found the gain/contrast change a valid fix could just change our lua values and not have to click 60 times on each display every flight, and those who don’t like it can just ignore. Seems a reasonable solution to a divisive issue?
  13. Congrats on getting it nailed. Just to add my 2 cents, the biggest difference for me was when I moved my joystick from a side stick to a center stick setup. Could be a placebo but I felt I had loads more control and hit first try after that. Same with traps on the carrier.
  14. @baltic_dragonI’ve been having the same problem, definitely turning the knob to 4 (I didn’t even know you could push it and select), had it 3 times now, can’t get past that point on mission 2. If it happens again I’ll try and post a track. That being said I’m really enjoying the campaign so far, can’t wait for the next set of missions!
  15. As an aside I actually prefer it off - have no trouble seeing it on the carrier with my G2 and it forces you to keep head forward and track it right to the deck.
  16. You can remove the FLOLS by editing the lua files - there is a file called FLOLS.lua in the super carrier folder, in there there is a flag - something like “FLOLS.visible(val)” - change val to false. At work right now but if I remember I’ll update this with the exact file path and line this evening.
  17. I like using the NATOPS manual, the -500 has a really handy quick reference checklist for startup at the front (pages J-M) which is good to follow for the (though some of the checks aren't necessary for DCS). I used a pdf editor to blank out the bits that weren't relevant (and added a big red "REMOVE WHEEL CHOCKS" at the start as I always forget). I use it with VR Kneeboard, works really well for me.
  18. So to start off at looking for a fix, in Mods/aircraft/AV8BNA/Cockpit/MPCD/indicator there is a file called MPCD_definitions.lua Lines 384-390 read: if _outline ~= nil then object.thickness = DMC_outline_thickness object.fuzziness = DMC_outline_fuzziness else object.thickness = stroke_thickness object.fuzziness = stroke_fuzziness end I was playing around with changing these to something like: object.thickness = 0.5 * DMC_outline_thickness etc. which seems to be making some difference. I haven't had the time to work out exactly what refers to what yet, but looks like by changing a multiplication of these 4 numbers you can change the thickness of the strokes and the black outline. If anyone finds good values then post them here. Once we have working (better) values it's easy to create a simple OvGME ready mod. *Edit: ignore this for now and check out @netizensmithpost below which looks more promising.
  19. I re-reported it on my original bug report (it’s in the resolved section now). @RAZBAM_ELMOasked for a new trk file. I’ll get round to it when I get a chance but pretty busy at work so if anyone beats me to it add a new trk file in there and then it can get re-marked as a current bug. edited for autocorrect.
  20. So on the Hornet you can adjust the stroke thickness and outline in a lua file (I’ve played with it for the AMPCD - but there is a mod in the user files @Elphaba made, not 100% sure how it works). I wonder if now the MFDs are in the same svg format as the Hornet you could do something similar with a simple lua change to increase readability? I’m at work for a while but I’ll try take a look later, could be a simple fix.
  21. I had exactly this question today. I was using a WO/S from the IP (from the 9 line) to get close to the tgt (I've actually never used the O/S function before - it's awesome), JTAC lasing -> pick up with LST, then I hit DESG to get the HUD symbology up and ready to drop. Was worried it would designate the O/S as opposed to the lased target but it didn't so seems to be fine. That worked for me, if there is alternative way then keen to hear it!
  22. This mod revolutionized how I fly with the Hornet: https://www.digitalcombatsimulator.com/en/files/3311626/ With my version I edited the lua files so it was just the AMPCD change and not the other two displays. Not sure how realistic but gamechanging quality of life improvement (I think editing also helped as from looking at the comments it looks like it messed up the LMAV on the most recent updates, but I didn’t see that as I just used the AMPCD change) - makes the overlay a bit lighter and adds a thin black border around the all the shapes/text. I can now read the overlay on the map in VR without even zooming in (at least on a G2). Full credit to @Elphaba! edited to add: definitely check the screenshots on the mod page and you will see what I mean.
  23. When I was about 10 we had a demo for F/A-18 Hornet 2.0 on our Macintosh (this was before the days of iMac - think it came on a MacFormat CD). I must've played it for hundreds of hours even though I didn't have a clue what I was doing (using a mouse and keyboard, could just about takeoff, worked out how to drop bombs). Something reminded me of it a couple of years ago and I was looking to see if it was on Youtube for Nostalgia/procrastination - saw a video of someone flying the DCS Hornet in VR... bought a VR headset and HOTAS the same day, never looked back!
  24. Thanks @Zeus67, that's awesome! Really loving the work you guys are putting in to the Harrier, it keeps getting better and better!
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