Ithronwise
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DCS Super Hercules mod by Anubis
Ithronwise replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
This hotfix was created by SkateZilla from the CJS Superhornet Dev Team. He only did it because a lot of the superhornet users ran into this issue and reported it on the discord server of CJS. Maybe someone who is (or feels) responsible for the Hercules mod should officially implement it. The problem with the Mulitplayer servers is, that with this hotfix your version of the Hercules mod isn't the same as that on the server anymore. So the server doesn't recognizes your mod correctly. To solve this issue the server owner has to implement the hotfix into the Hercules mod on the server, too. -
Someone wrote it already, there is a typo in the API URL: www.digitalcombatsimulator.comgameapi -> should be: www.digitalcombatsimulator.com/gameapi The "best" thing is: even if they fix the problem, to get a new corrected version of the updater you need a connection from the fault updater to the API first, but that isn't possible because of this typo.
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Yeah, as I said. Seems the new updater that is installed before the DCS update (or a repair) runs is misconfigured.
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I have the same issue. Did a cleanup and tried a repair like I ever do before I run a new DCS update and get this error when I start the repair. Attached the log file. Seems as if the api isn't reachable, so not a firewall or AV problem but a problem on ED's side. autoupdate_templog.txt
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The skins on MEGA are all outdated and don't fit the latest version of the mod due changes of the 3D model. At the moment it doesn't exist a skin package with all the latest liveries. We all have to download them from User files at the moment: https://www.digitalcombatsimulator.com/en/files/search/index.php?q=Super+Hornet And by the way, no one of them has a size of 300 MB.
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Just check the "User files" in the Downloads section of the DCS website. You can find all updated skins for v2.4 there.
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DCS Super Hercules mod by Anubis
Ithronwise replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
There is a hotfix for the Herc Mod but not by Anubis, instead SkateZilla from CJS Superhornet Team has taken a closer look at the issue: -
It isn't the CJS Super Hornet Mod but the Hercules mod by Anubis. It's payload table is outdated and doesn't match the latest WSType changes by ED (in this case the entry of the GBU-31V3B is the problem). It conflicts with the CJS Super Hornet Mod that uses the latest WSType values for the GBU-31V3B. Just delete the Hercules Mod or use this hotfix for the outdated payload table:
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VSN flyable aircraft mods
Ithronwise replied to razo+r's topic in Flyable/Drivable Mods for DCS World
OH-6A and UH-60L are standalone mods and using their own flight models. The VSN mods are using the Flaming Cliffs flight models and since ED has updated FC a lot of them don't work out-of-the-box anymore. -
Better Smoke V22 for DCS 2.9
Ithronwise replied to Taz1004's topic in Utility/Program Mods for DCS World
The crashes don't happen everytime, it's randomized but they are caused by this mod (unfortunately). -
Not exactly. The right and better place for liveries is in Saved Games\DCS\Liveries, and there you have to create three folders FA-18E, FA-18F and EA-18G. If you copy the liveries into the mod folder they will be gone if you do a clean install of a new mod version.
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not the entry.lua, the Hercules_Loadout.lua as I wrote. You can open it with Notepad, use the find function in the Edit menu (search for "Ammo GBU-31V3B*6", there is only 1 entry in this file). Replace the whole line you will find with this one: Ammo_Pallet_Contents({user_name = _("Ammo GBU-31V3B*6 [12949lb]"), clsid = "Herc_Ammo_GBU_31_V3B_bombs", contents = "{GBU-31V3B}", count = 6, mass = 981, wstype = "weapons.bombs.GBU_31_V_3B"})--GBU-31V3B Save the file and that's it.
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No, unfortunately not and I cannot edit the first page because I am not the thread starter. You can download the latest mod version here: https://www.mediafire.com/file/6dw6jbftx3zl7ex/CJS+Super+Hornet+Mod+v2.4.zip/file But I highly recommend to join the discord channel for more information, more downloads, bugfixes etc.: https://discord.gg/gsX5CYm4
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The E19 sound pack is included. No, it uses some files of the F/A-18C module but doesn't overwrite or replace anything.
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The best and cleanest way ist to proceed a cleanup and a repair including additional files.
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If you use the extract function of windows it should automatically create a folder with the name of the zip file and put the content of the zip file into it. If you use 7zip, right click on the zip file, choose 7zip from the context menu and then Extract to "CJS Super Hornet v2.4". It isn't necessary to create an own folder manually.
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There is a conflict with the Hercules mod by Anubis. It uses an outdated WSType Code for the GBU-31V3B ammo crates. Together with the Super Hornet mod (which uses the correct WSType code for this weapon) DCS stucks on loading screen. Solution (found by SkateZilla) is to edit the Hercules_Loadout.lua: Find this line: Ammo_Pallet_Contents({user_name = _("Ammo GBU-31V3B*6 [12949lb]"), clsid = "Herc_Ammo_GBU_31_V3B_bombs", contents = "{GBU-31V3B}", count = 6, mass = 981, wstype = {4, 5, 36, GBU_31_V_3B}})--GBU-31V3B Replace it with this line: Ammo_Pallet_Contents({user_name = _("Ammo GBU-31V3B*6 [12949lb]"), clsid = "Herc_Ammo_GBU_31_V3B_bombs", contents = "{GBU-31V3B}", count = 6, mass = 981, wstype = "weapons.bombs.GBU_31_V_3B"})--GBU-31V3B What do you mean? It's very simple. Just download the mod, unzip it and copy the whole unzipped folder into Saved Games\DCS\Mods\Aircraft.
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It's because the GBU-32(V)2/B (that's the variant we have in DCS) is only used by the US Navy and the US Marine Corps. And they paint their bombs gray.
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OH-6A by Tobsen and Eightball
Ithronwise replied to tobi's topic in Flyable/Drivable Mods for DCS World
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OH-6A by Tobsen and Eightball
Ithronwise replied to tobi's topic in Flyable/Drivable Mods for DCS World
Are you saying they are fat??? -
OH-6A by Tobsen and Eightball
Ithronwise replied to tobi's topic in Flyable/Drivable Mods for DCS World
No, you didn't. The mod works for all others. So, you did something wrong. After unzipping OH-6A-Modpack_OH-6A_v1_51.zip you should see two subfolders, Mods and Scripts. You have nothing more to do as copying these both subfolders into your Saved Games\DCS folder. That's it. -
For those they don't able or willing to join the CJS discord channel: Download link to the latest mod version v2.3.3: https://www.mediafire.com/folder/m3m0v7zugyltp/CJS_SuperBug_Hub_Folder Latest hotfix v1.12 (needs to be installed after the mod): CJS_Superhornet_Mod_Bugfixes_TGP_HMD_ALQ-249_and_others_v1.12.zip To be clear, I highly recommend to join the discord channel for additional downloads, further information, development news and helpful advices.
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1. Download the EW_script_2.00.lua and the Test_EWJS.miz from here: https://forum.dcs.world/topic/151381-electronic-war-jamming-script-v20/ 2. Download the MIST script from here: https://forum.dcs.world/topic/82178-mission-scripting-tools-mist-enhancing-mission-scripting-lua 3. Unzip (in case of MIST) and copy the lua files into your Saved Games\DCS[.openbeta]\Scripts folder 4. Copy the Test EWJS.miz file into your Saved Games\DCS[.openbeta]\Missions folder 5. Start DCS World, open the Test_EWJS.miz in the ME and learn how it works (it is quite simple) (By the way, you can find these instructions also on discord). And what do you expect me to do? I posted the link to the CJS Superhornet discord. There are different channels (like #q-and-a, #mod-download-link, #general and many others). In these channels you can find a lot of useful information, release notes, development news, downloads and even hotfixes for this mod. Much more than you ever will get here in this forum.
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