

Ithronwise
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Just check the "User files" in the Downloads section of the DCS website. You can find all updated skins for v2.4 there.
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DCS Super Hercules mod by Anubis
Ithronwise replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
There is a hotfix for the Herc Mod but not by Anubis, instead SkateZilla from CJS Superhornet Team has taken a closer look at the issue: -
It isn't the CJS Super Hornet Mod but the Hercules mod by Anubis. It's payload table is outdated and doesn't match the latest WSType changes by ED (in this case the entry of the GBU-31V3B is the problem). It conflicts with the CJS Super Hornet Mod that uses the latest WSType values for the GBU-31V3B. Just delete the Hercules Mod or use this hotfix for the outdated payload table:
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VSN flyable aircraft mods
Ithronwise replied to razo+r's topic in Flyable/Drivable Mods for DCS World
OH-6A and UH-60L are standalone mods and using their own flight models. The VSN mods are using the Flaming Cliffs flight models and since ED has updated FC a lot of them don't work out-of-the-box anymore. -
Better Smoke V22 for DCS 2.9
Ithronwise replied to Taz1004's topic in Utility/Program Mods for DCS World
The crashes don't happen everytime, it's randomized but they are caused by this mod (unfortunately). -
Not exactly. The right and better place for liveries is in Saved Games\DCS\Liveries, and there you have to create three folders FA-18E, FA-18F and EA-18G. If you copy the liveries into the mod folder they will be gone if you do a clean install of a new mod version.
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not the entry.lua, the Hercules_Loadout.lua as I wrote. You can open it with Notepad, use the find function in the Edit menu (search for "Ammo GBU-31V3B*6", there is only 1 entry in this file). Replace the whole line you will find with this one: Ammo_Pallet_Contents({user_name = _("Ammo GBU-31V3B*6 [12949lb]"), clsid = "Herc_Ammo_GBU_31_V3B_bombs", contents = "{GBU-31V3B}", count = 6, mass = 981, wstype = "weapons.bombs.GBU_31_V_3B"})--GBU-31V3B Save the file and that's it.
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No, unfortunately not and I cannot edit the first page because I am not the thread starter. You can download the latest mod version here: https://www.mediafire.com/file/6dw6jbftx3zl7ex/CJS+Super+Hornet+Mod+v2.4.zip/file But I highly recommend to join the discord channel for more information, more downloads, bugfixes etc.: https://discord.gg/gsX5CYm4
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The E19 sound pack is included. No, it uses some files of the F/A-18C module but doesn't overwrite or replace anything.
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The best and cleanest way ist to proceed a cleanup and a repair including additional files.
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If you use the extract function of windows it should automatically create a folder with the name of the zip file and put the content of the zip file into it. If you use 7zip, right click on the zip file, choose 7zip from the context menu and then Extract to "CJS Super Hornet v2.4". It isn't necessary to create an own folder manually.
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There is a conflict with the Hercules mod by Anubis. It uses an outdated WSType Code for the GBU-31V3B ammo crates. Together with the Super Hornet mod (which uses the correct WSType code for this weapon) DCS stucks on loading screen. Solution (found by SkateZilla) is to edit the Hercules_Loadout.lua: Find this line: Ammo_Pallet_Contents({user_name = _("Ammo GBU-31V3B*6 [12949lb]"), clsid = "Herc_Ammo_GBU_31_V3B_bombs", contents = "{GBU-31V3B}", count = 6, mass = 981, wstype = {4, 5, 36, GBU_31_V_3B}})--GBU-31V3B Replace it with this line: Ammo_Pallet_Contents({user_name = _("Ammo GBU-31V3B*6 [12949lb]"), clsid = "Herc_Ammo_GBU_31_V3B_bombs", contents = "{GBU-31V3B}", count = 6, mass = 981, wstype = "weapons.bombs.GBU_31_V_3B"})--GBU-31V3B What do you mean? It's very simple. Just download the mod, unzip it and copy the whole unzipped folder into Saved Games\DCS\Mods\Aircraft.
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It's because the GBU-32(V)2/B (that's the variant we have in DCS) is only used by the US Navy and the US Marine Corps. And they paint their bombs gray.
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OH-6A by Tobsen and Eightball
Ithronwise replied to tobi's topic in Flyable/Drivable Mods for DCS World
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OH-6A by Tobsen and Eightball
Ithronwise replied to tobi's topic in Flyable/Drivable Mods for DCS World
Are you saying they are fat??? -
OH-6A by Tobsen and Eightball
Ithronwise replied to tobi's topic in Flyable/Drivable Mods for DCS World
No, you didn't. The mod works for all others. So, you did something wrong. After unzipping OH-6A-Modpack_OH-6A_v1_51.zip you should see two subfolders, Mods and Scripts. You have nothing more to do as copying these both subfolders into your Saved Games\DCS folder. That's it. -
For those they don't able or willing to join the CJS discord channel: Download link to the latest mod version v2.3.3: https://www.mediafire.com/folder/m3m0v7zugyltp/CJS_SuperBug_Hub_Folder Latest hotfix v1.12 (needs to be installed after the mod): CJS_Superhornet_Mod_Bugfixes_TGP_HMD_ALQ-249_and_others_v1.12.zip To be clear, I highly recommend to join the discord channel for additional downloads, further information, development news and helpful advices.
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1. Download the EW_script_2.00.lua and the Test_EWJS.miz from here: https://forum.dcs.world/topic/151381-electronic-war-jamming-script-v20/ 2. Download the MIST script from here: https://forum.dcs.world/topic/82178-mission-scripting-tools-mist-enhancing-mission-scripting-lua 3. Unzip (in case of MIST) and copy the lua files into your Saved Games\DCS[.openbeta]\Scripts folder 4. Copy the Test EWJS.miz file into your Saved Games\DCS[.openbeta]\Missions folder 5. Start DCS World, open the Test_EWJS.miz in the ME and learn how it works (it is quite simple) (By the way, you can find these instructions also on discord). And what do you expect me to do? I posted the link to the CJS Superhornet discord. There are different channels (like #q-and-a, #mod-download-link, #general and many others). In these channels you can find a lot of useful information, release notes, development news, downloads and even hotfixes for this mod. Much more than you ever will get here in this forum.
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As I wrote you can find the download link on discord. And besides of that discord is much more than a simple chat platform. Please read the thread I have linked for more information. The script also comes with a detailed readme file that answers your questions.
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The centerline tank already is jettisonable in the current version of the mod v2.3. It's v2.3. You can find the download link for the latest version on discord. https://discord.gg/YmKjftgc No, but you can use the Electronic War Jamming Script to simulate it.
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AMD-CPU's sind aktuell definitiv die bessere Wahl fürs Gaming.
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We both are right. I found this liveries package is part of the official campaign "DCS: F/A-18C Inherent Resolve". Of course as part of an official DCS campaign it will not be removed by a cleanup and repair or by deactivation of community mods. So in the end, it isn't part of the core DCS but part of an official DCS module. I knew I never installed this Liveries package separately. Thanks for the help to solve this riddle.
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For my understanding: the unit “Insurgent AKM” is present in the Red Force Infantry list of the mission editor, but you only can choose the Default skin?
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I have investigated this a little more. What I did: 1. I deactivated all mods in the DCS root directory 2. I did a cleanup and a slow repair including additional files 3. I renamed my Saved Games\DCS folder, so DCS created a new clean one at start (no mods, no, liveries, no scripts) But as you can see: I still can use these liveres for the Insurgent AKM unit. So my conclusion is: Originally this liveries package created by Eightball wasn't included in the official DCS installation. But now it is (not sure since when) and the download of the separate liveries package from the User Files section isn't necessary anymore. The other possibility would be: I have a secret Special Edition of DCS (just kidding). Maybe Eightball or someone of the DCS team could bring more clarity into this.