

Ithronwise
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Everything posted by Ithronwise
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Did you install the CJS Superbug AI Tanker mod? That's the only way to use a Super Hornet as (AI) Tanker in DCS.
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You have to create your own loadouts. The "Empty" loadout is, as the name says, always empty.
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The KC-135MPRS is only for aircrafts with probe-drogue system, at least in DCS. IRL of course it can handle both types of aerial refueling system, flying boom and probe-drogue.
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Me too. To exclude other reasons, I did the following steps: 1. I deactivated all mods (renamed the DCS folder in Saved Games, too) 2. I did a cleanup and a slow repair including additional files Attached a dcs.log of a cleaned, repaired, vanilla DCS installation without any mods. And here is a short video to demonstrate the problem. It isn't from the vanilla if someone wonder about the livery but without any mods. The issue persists in vanilla DCS. dcs.log
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Community A-4E-C v2.3 (May 2025)
Ithronwise replied to plusnine's topic in Flyable/Drivable Mods for DCS World
I tested it (hot start aboard Abe Lincoln) and it works for me. Maybe there is a conflict with another mod on your side? -
Community A-4E-C v2.3 (May 2025)
Ithronwise replied to plusnine's topic in Flyable/Drivable Mods for DCS World
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Community A-4E-C v2.3 (May 2025)
Ithronwise replied to plusnine's topic in Flyable/Drivable Mods for DCS World
There is an updated beta version of this mod on github: https://github.com/heclak/community-a4e-c/releases -
DCS World 2023 Screenshots and Video Thread
Ithronwise replied to walker450's topic in Screenshots and Videos
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At least for the texture issue of the B-8M1 rocket pod I found that three files are missing in the AeroWeapons.zip file of the Bazar\World\textures folder that are existing in the origin file: b20_diff.dds b20_diff_RoughMet.dds b20_NM.dds I copied them from the original zip, halved the size of the b20_diff_RoughMet.dds and b20_NM.dds (I left the b20_diff.dds unchanged) and added them to the AeroWeapons.zip of Taz1004's Optimized Core Textures mod. Now the B-8M1 rocket pod has textures again.
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[REPORTED] FLIR Freeze/Stutter when masked.
Ithronwise replied to Focha's topic in Problems and Bugs
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if you open the model in the MV, you will notice that the texture cockpit.dds is loaded from the Su-57. I don't know why CLS uses a common name for its texture and hasn't added an addition so that the texture is only loaded with the superbug. the fourth picture has nothing to do with the wrong texture, as this only affects the exterior model. there are many mods with the same problem with a texture that uses the common name Glass. there are 3 mods that have the texture with the same name cockpit.dds. Su-57 Feleron, MB-339PAN and Eurofighter Typhoon. whereby the texture cockpit.dds is not assigned in the Eurofighter Typhoon and can be deleted from the zip in the folder cockpit/textures/Cockpit_Textures.zip. Since the Su-57 and the MB-339PAN appeared before the CLS, I recommend CLS to rename its texture. That's not correct. The cockpit.dds is missing in the current version of the CJS Superhornet mod. Therefore it loads a cockpit.dds from another mod. I don't have the Su-57 mod and I had a missing texture issue at the cockpit frame (green pixel texture) instead of the light blue one. As soon I copied the cockpit.dds from the old Superhornet version 1.8.2 into the Textures folder the issue was gone. So, please don't post incorrect information.
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3rd party antivirus programs are snakeoil that causes only trouble in most cases (and slows down your system). For private use the Windows Defender is absolutely enough and you don't need any other antivirus programs. And the best antivirus program is working between your ears anyway. If this fails, no existing antivirus program can protect your system from all the bad stuff out there.
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The files are overwritten by modified versions that contain additional information/functions for the three Super Hornet variants. The information/functions for the Legacy Hornet remain untouched. So, you can use Super Hornet and Legacy Hornet at the same time and also the slot for the Legacy Hornet in the Mission Editor isn't changed anymore, so Legacy Hornet missions are working as intended without modifications.
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Flight Model & Avionics Predicament
Ithronwise replied to Roger Hedrick's topic in How To Mod for DCS World
The last thread where you asked for changing the flight model (which is property of ED as I already wrote in that thread) was deleted because trying to get information about how to get access to the flight model was a violation of licence rights. If ED don't want anyone but themselves to change their flight models, then you can't go over it. The flight models of all official modules (and also of the standalone community mods) are the result of years of hard work, research and testing. All these things cost a lot of money and (in case of ED and the 3rd party developers) the only way to get this money back (to pay their employees for example) is to sell modules based on these flight models. If they would give information about their flight models to everyone who asks for it, they would give away the basis of their business and would be bankrupt very soon. -
Advantage: with fuel tanks you can carry more loadout. A/G: Legacy Hornet: 2x AIM-9M/X, 4x GBU-12/GBU-38, 3x Fuel tanks, 1x ATFLIR, 1x AIM-120B/C Super Hornet: 2x AIM-9M/X, 6x GBU-12/GBU-38, 3x Fuel tanks, 1x ATFLIR A/A: Legacy Hornet: 2x AIM-9M/X, 6x AIM-120B/C, 3x Fuel tanks Super Hornet: 2x AIM-9M/X, 7x AIM-120B/C, 3x Fuel tanks Disadvantage: the inner wing pylons of the Super Hornet can carry a lot of weapons but cannot drop/fire them, so, this stations should only be used for fuel tanks, and the right fuselage station isn't functional (therefore the uneven number of AMRAAMs in the example above)
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The mode comes with two command line scripts that allows you to switch from the Super Hornet pylon config to the Legacy Hornet pylon config and back (means both fuselage stations are fully functional, both outer wing pylons are not useable but still visible).
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And that shows that you haven't understood how it works. You don't have to pay for the mod if you don't want to. Just put a 0 in the line for the price and you get it for free. Other users who like the mod and know exactly how much hard work it is to make a mod of this quality have no problem giving the developers some money. What's deceptive about that? The only deceptive attitude comes from you with your expectation that other people's hard work must always be free for you.
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Meine Werkzeuge der Wahl sind GIMP für die Layer und Inscape zum Erstellen der Zeichen, Logos, Abzeichen u.ä.. Ich speichere die dds-Dateien allerdings im BC3 (DXT5) Format ab, spart Speicherplatz (bei 2048 x 2048 = 4,00 MB Größe statt 5,33 MB) und qualitativ konnte ich keine Unterschiede feststellen.
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Did you have created a mission with one of the Super Hornet versions (F/A-18E, F/A-18F or EA-18G)? The Super Hornet mod doesn't replace the Legacy Hornet anymore. So if you load an F/A-18C mission you will get the F/A-18C. If you want the Super Hornet you have to change the aircraft in this mission from F/A-18C to F/A-18E/F or EA-18G in the Mission Editor.
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F-22A Raptor mod enhancement mod
Ithronwise replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Not all, only those based on FC3. Standalone mods like A-4E-C, UH-60L, OV-10A, T-45C and VSN F-4B seems not to be affected. And mods based on full fidelity modules like the CJS Super Hornet or the IDF Mods Project F-16I SUFA are working, too. -
Waren Sie auch. Was ist an der Aussage falsch? Du weißt schon, freie Marktwirtschaft und so, Angebot und Nachfrage? Dass die Preise wieder gesunken sind, ändert doch nichts an der Tatsache, dass sie zum Zeitpunkt des Angebots entsprechend hoch waren und demnach das Angebot im Verhältnis durchaus günstig anzusehen war, wenn jemand unbedingt genau diese Grafikkarte zu dem Zeitpunkt hätte haben wollen. Oder geht es Dir nur darum unbedingt Recht behalten zu wollen? Dann tu ich Dir den Gefallen: Du hattest Recht, die Grafikkarte ist nun (wohlgemerkt 2 Wochen später) neu tatsächlich günstiger als das Gebrauchtangebot seinerzeit im Handelsthread. Bin mir nur nicht sicher, was genau das beweisen soll. Aber vielleicht hilft es ja zumindest diese totgerittene Diskussion zu beenden.
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fixed AMD Adrenalin 22.12.1+ causes Mission Editor to crash
Ithronwise replied to SOAR's topic in Game Crash
I also can confirm that. No crashes anymore in ST and MT (I tested both with the missions in this thread), still on Adrenalin 22.11.2