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Ithronwise

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Everything posted by Ithronwise

  1. I also can taxi perfectly by using the left and right braking function of my Saitek/Logitech Rudder Pedals, even on the carrier deck. It's less precisely as the nosewheel steering of modern jets, but hey, it's an old little bird, and with some training and patience it is manageable. This mod is just great work.
  2. I am a little disillusioned with this app. At first, the MFD's are working only sporadically (the app crashes very often on the Google Chrome tablet when I use the MFD function). Other panels are working fine (UFC etc.). Settings are all correct (static IP's for tablet and PC, default port settings, firewall entries and so on). At second, it only exports the MFD buttons, not the MFD images. I already have physical Cougar MFD's and a physical A-10 UFC panel, so unfortunately the app doesn't brings me an additional value in this case. The Map export doesn't work, too. It only shows the complete world map and doesn't recognize the location of the plane nor other map objects. Another small but really annoying issue for me is, that DCS will be minimized as soon as the DCS Util.exe starts. Windows 10 doesn't have a function to keep the active program always in the foreground (like Ubuntu or other Linux distributions). That means that the frequency of my monitor and DCS is out of sync (I limited DCS to 60 fps by autoexec.cfg and in the Radeon Settings). So I have to maximize DCS again and have to press Alt+Enter to resynchronize it. A further point is: there is no uninstall function in the script. If you want to remove the script from DCS you have to delete all its files and folders and have to erase the entry in the Export.lua manually (and hopefully don't forget something). Don't misunderstand me, I have deep respect for your great work and of course it is a very useful app for a lot of DCS pilots (especially for those who don't have physical MFD's or UFC's) but for my usecase it is not the right one and by the description and the pictures I expected some more functions. As soon the map is working and the export of the MFD images will be implemented (and working reliable) I will give it another try. Best regards, Ithronwise
  3. In the forums of almost every game or simulation there are people who are whining that the learning curve is too high, that the game is unbalanced, that the opponents are too strong, and so on. But in most cases, the problem is not the game or simulation, but the players themselves. They simply don't have the time, patience, situational awareness, responsiveness, or talent to master it. Instead of accepting that it's not the right one for them, they say there's something wrong with it. Related to DCS: If it's too strong, you're too weak
  4. Do you also have installed other mods (e.g. EF2000)?
  5. I have some self-built missions I fly regulary to stay trained, where camps with these watch towers are the target. I am pretty sure, the last time I flew such a mission before the latest patch, these towers looked destroyed as expected when I hit them.
  6. The Watch tower armed is broken again since the latest patch. Watch Tower destruction bug.trk
  7. No problems here with Super Carrier and the Military Aircraft Mod (see C-2A Greyhound in the background).
  8. I have a new graphics card now (again an AMD card), but even with this I have the same issue, when I set SSAO to ON. I tested it with the newest optional AMD driver (22.2.2) and with the latest recommended driver (21.10.2 WHQL). Before I installed the new card I deleted the old driver by using the Display Driver Uninstaller and did the same when I tested the named two different drivers. So it seems, this issue is caused by an incompatibility of AMD cards and/or drivers with the DCS rendering engine.
  9. Here they are (sorry, the Radeon settings are in German): DxDiag.txt options.lua Radeon - DCS settings Radeon - Global display settings Radeon - Global graphics settings Radeon - Tuning settings
  10. Thank you very much for this hint. You are right, with SSAO = OFF the blinking black spots are gone. @ED, is there a plan to fix this issue?
  11. Hi all, I am pretty sure there is an older thread describing this issue, but unfortunately I couldn't find it. I notice small squared black blinking spots in the cockpit of different modules (official modules and community modules), e.g. F-14, F-5E, UH-60L. In other modules like F/A-18C, F-16C, AV-8B, A-4E-C I couldn't see this issue yet. Here is a short video (F-5E) to demonstrate it (Shoulder Harness lever on the left side of the ejection seat and Emergency Canopy Jettison Lever on the lower right side of the front panel): Best regards, Rene
  12. No, I have the same problem with my TM Warthog. The both entries on the Controls setting page are switched. You can also test it with the keyboard keys, it's the same. I posted the issue already on their discord channel.
  13. I tried the download from this link, but it's the same. The described issues are also there. I deleted the input files, I deleted the Su-35 and the Eurofighter mods (incl. their input files) but nothing has changed. In a Beta version at least the basic flight systems should work correctly, so the wheel brakes, landing gears and so on, otherwise it's a Alpha. To be clear, this mod already is a great piece of hard work and I have a deep respect for the developers. I just hope for future updates now.
  14. You are absolutely right. Strange, I was sure I copied the right file (I checked it twice). Thanks for your good eyes.
  15. I see the Liveries folder isn't there. But it is already missing in the zip file I downloaded from the first page of this thread.
  16. And which download is the right one? Yesterday I downloaded the mod from https://mega.nz/file/Nc403C5Q#l4bmOL0QiywrZpaVVuD6HoFQp4Tk2dsKbyr36BpfUNA, but it contained the Su-30MK_SFM v2.0B version with different looking cockpit and a lot of axes and keys they didn't work. Today I downloaded the mod from one of the google drive links on discord. The zip file was named with Su-30MK_SFM v2.0Beta.zip but also contained only the Su-30MK_SFM v2.0B version with exactly the same non-functional key and axis bindings and different looking cockpit (I tested it). So, that's a litte annoying. To be more precisely: - Mirror On/Off doesn't exist in the Controls setting list - HUD Brightness Increase/Decrease doesn't exist in the Controls setting list - NVG On/Off doesn't exist in the Controls setting list - the Axes for the wheel brakes left and right are non-functional (set them to my rudder pedals) - the binding for "Landing gear up" and "Landing gear down" are switched in the Controls setting list
  17. Sorry guys, I am familiar with mod installation on DCS but in this case I don't get it. I copied the "UH-1H Attachments" folder into "\Saved Games\DCS\Mods\tech", copied the "UH-1H.lua" into "\Saved Games\DCS\MissionEditor\UnitPayloads" (backed up the old one before), copied the both liveries folders "000 Pylons OFF" and "000 Pylons ON" into "Saved Games\DCS\Liveries\uh-1h", downloaded "Flexcam", "UH-1H WaterTankSystem", and "powerline_worker" by Upuaut and placed them in "\Saved Games\DCS\Mods\tech", but in the mission editor I cannot choose anyone of this stuff for the Huey. What do I'm wrong?
  18. I confirm, it is still there, less strong than before in my opinion but it still exists.
  19. I still see this black flashing whether the mirrors are on or off, but in my case only at night.
  20. Hello fellows, yesterday I had a strange and probably rare bug. I flew a mission over Syria to destroy two warehouses of the IS with GBU-10's. Because of the cloud layers and an SA-6 SAM site nearby I flew below 10,000 ft AGL. On the second run over the target area I was hit by an SA-18 Grail. But I did hear no explosion, I saw no plume. Actually I saw the missile missing my tail and going straight into the sky. The flight behavior of the F-16 was normal, no warning lights, no fuel or hydraulic leaking. I realised the heavy damage just after switching to the external view. But something was strange. The SA-6 stopped tracking me right after this "ghost" hit. I couldn't radio the AWACs, nor the tanker or my homebase and on the F10 map the F-16 was gone (see video below). Nevertheless all was fine until I dropped the landing gear on final approach to Akrotiri. In this moment the plane went into a deep unrecoverable dive and I had to eject. In the debriefing I saw the only damaged system was the AN/ALE-47. In this mission I had activated some mods, but only one that affected the F-16 (CFT Mod 2.0.2 by Nightwolf). This is not a serious bug and I think it is very rare, but I have seen some other reports similar to this in the WWII subforums. I have no track file because they are completely useless for longer missions, especially with A/A refueling (in not a single replay of such tracks I saved, the plane was able to connect to the tanker). Attached you can find the dcs.log and the debriefing.log. dcs.log debrief.log
  21. Hello everyone, not sure whether this is already known but I found a small graphics glitch in the upper right corner of the upfront panel (black flickering square): Best Regards, Rene
  22. That may be, but I think you'll agree that if this problem occurs in 2.7 and not 2.5.6, something has changed between those two versions and is causing this issue. When I experienced this problem, nothing had changed on my system, and when I went back to 2.5.6 a day later, my system was still unchanged. Perhaps it is a side effect of another change in the 2.7 source code.
  23. Sorry, but I highly doubt that. The problem occurred after upgrading to 2.7 and was gone after I downgraded back to 2.5.6 because of it. So the only thing that had changed was DCS.
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