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Ithronwise

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Everything posted by Ithronwise

  1. If you buy the modules via PayPal or credit card, the price will be automatically converted to EUR when the amount is debited from your bank account, depending on the current exchange rate.
  2. Did you have set deadzones for the toe brakes of the Logitech Rudders in the A-4E-C control settings? I have deadzones of 25 on both toe brakes. This prevents the Skyhawk brakes from reacting to the slightest movement of the feet, what would resulting in unwanted moves to the left or to the right. So, you have to hit the brakes short and hard to steer the plane. This is much easier than trying to steer the aircraft by gently kicking the toe brakes.
  3. The only way to avoid this would be to deactivate the cargo as soon it is dropped on the carrier deck and then activcate another one identical cargo unit which is linked to the carrier ( but I am not sure whether static cargo can be linked to a ship). Somewhere exists a script named simpleStatics.lua. I have it in my Scripts folder and it works very well (I used it in some complex missions) but I cannot find it anymore here in the forum or in the internet. With this you can activate and deactivate static units as you wish.
  4. Sorry, I meant "Triggered Waypoint Action" (as I wrote I tried from my memory). Now I am at home and I tested your mission. I understand your problem and tried to solve it . But the closest I get is this what you can see attached. Unfortunately the Mission Editor is very limited and the DCS AI is artifical unintelligent. I am afraid the only or at least simpliest solution is to set the carrier speed to zero. Or you give tools like M.O.O.S.E a try. Cargo Test modified.miz
  5. You don't need to specify the cargo zone as unloading zone, therefore you have the Advanced Waypoint Action to unhook the cargo (e.g. "cargo 1"). And Trigger 1 works, because it doesn't say any more as: If "Cargo Chopper" is in the moving zone "cargo zone" of the zone unit "carrier" then set "flag 1" to On. Trigger 2 says: If Flag 1 is true then push AI Task unload/unhook "cargo 1" (the Advanced Waypoint Action you set) Trigger 3 says: If "cargo 1" is unhooked in zone "cargo zone" then send message to all: "test" To be sure that the helo is flying to the carrier you could set a waypoint task "Follow" (e.g. for a waypoint somewhere near the carrier route) and set its values that the helo hovers directly over the carrier with synchronized speed.
  6. I am not at home at the moment, so I will try from my memory. First you have to create an Advanced Waypoint Action for unit Cargo Chopper to unload/unhook the cargo. Then you have to create the following triggers: Trigger 1: Type: ONCE Conditions: UNIT INSIDE MOVING ZONE = Unit: Cargo Chopper Zone: cargo zone Zone unit: carrier Action: FLAG ON = Flag: 1 Trigger 2: Type: ONCE Conditions: FLAG IS TRUE = Flag: 1 Action: AI TASK PUSH = Action: unload/unhook cargo Trigger 3: Type: ONCE Conditions: CARGO UNHOOKED IN ZONE = Zone: cargo zone Cargo unit: cargo Action: MESSAGE TO ALL = Message: Test The problem is, I am not sure how long the helo needs to drop the cargo. If he takes too long time, then he drops the cargo into the sea because the carrier moves on.
  7. You have to set the Cargo Chopper as unit to activate the trigger. Translated in a syntax: If "Cargo Chopper" is inside the moving zone "cargo zone" of the zone unit "carrier" then start action "message to all: test".
  8. Hi Flappie, I tested it and can confirm, the issue is gone. No more black flickering spots in the cockpit with SSAO = On. (But I leave it OFF now, because I didn't miss anything without it in the last months and with it ON I have some light performance hits). Thanks to you and the ED team.
  9. There are many pictures and videos on the internet showing that the USN Super Bugs (and Growlers) regularly use the outer pylons. All kinds of weapons can be carried there that can also be carried on the two inner pylons (AMRAAMs, Sidewinders, guided and unguided bombs, HARMS and so on). Five minutes google search:
  10. I also have Logitech rudder pedals, but I have no trouble steering the A-4 precisely. I control the little bird by short, alternating kicks to the left and right toe brakes. If you try to stand on the left or right toe brake to force the plane in the direction you want to go, you will lose that battle.
  11. Hi pet333r, thank you for you reply. I downloaded the latest scripts-extended.zip from github and copied the contained folders to the Saved Games\DCS Folder. The MFD's are working much better now (no more connection problems). However, the map is working only sporadically and it seems it depends on the used plane. In the F-16 the map shows the position and the heading, speed and altitude information of the plane very reliably. In the Hornet or the Harrier it only works sometimes, mostly not. All over features (UFC, right consoles and so on) are working fine. With some testing I have found the cause of this behavior. It is Windows-related and has to do with the kind how I am starting DCS. I have a folder on my desktop which contains the shortcuts of all of my games. When I open it and click on the DCS shortcut the DCS window runs in the foreground, then goes into the background (behind the opened games shortcut folder), then starts in fullscreen and as soon the DCS menu screen is showing (and the DCS Util.exe is starting) Windows minimizes DCS to the task bar. This behavior is only showing with the installed Script Configurator for your app. But if I am starting DCS without opening the games shortcut folder (e.g. by a DCS shortcut directly in the task bar) or I close the games shortcut folder right after DCS is starting, DCS stays maximized and in fullscreen the whole time with the DCS Util.exe running. So, obviously it is not a problem of your program but one of many Windows "features". Best regards, Ithronwise
  12. Du könntest DCS auf 60 fps limitieren. Entweder über die autoexec.cfg im Ordner Saved Games\DCS\Config (options.graphics.maxfps = 60) oder über die Nvidia-Settings (dort müsste es auch einen fps limiter geben), dann solltest Du auch ohne VSync keine Streifen mehr haben, da die max. Framerate des Spiels mit der max. Bildwiederholfrequenz Deines Monitors überein stimmt und DCS bzw. die GraKa nicht mehr versucht dem Monitor höhere Bildraten zu senden als dieser darstellen kann. VSync macht ja auch nix weiter als die max. Framerate des Spiels an die max. Bildwiederholfrequenz des Monitors anzupassen. Grundsätzlich würde ich Dir allerdings raten (sofern es Dein Budget erlaubt), einen ordentlichen Gaming-Monitor mit höhere Bildwiederholfrequenz und G-Sync zu kaufen. Der würde defintiv besser zu Deiner PC-Konfiguration passen.
  13. Sowohl seine CPU als auch das Mainboard sind mehr als ausreichend dimensioniert (guck Dir die Spezifikationen an). Und PCI-Express 8x zu 16x machen keinen so großen Unterschied (dürfte im einstelligen Prozentbereich liegen), jedenfalls wäre das kein Grund für eine derart bescheidene Framerate, erst recht nicht in Full-HD. Ich hab "nur" ne RX 6700XT, die ebenfalls "nur" auf 8x läuft wegen zweier NVMe-SSD's, und habe mit fast allen DCS-Grafiksettings auf Max bzw. Hoch und WQHD-Auflösung selbst über sehr GPU-lastigen Bereichen (Tiefflug über Guam z.B.) mindestens 40 fps, ansonsten 60 (die FPS habe ich auf 60 limitiert, ohne Limitierung so um die 90 fps). Ich denke, das Hauptproblem liegt wohl im Vsync. Da er das aber nicht deaktivieren möchte, wird es schwierig, das Problem zu lösen. Treiberprobleme, Probleme mit Overclocking, Hardware-Inkompatibilitäten und komische Windows-Settings (Thema Spielmodus, XBox Game Bar oder Vollbildoptimierung z.B.) können natürlich zusätzlich eine Rolle spielen.
  14. It's a very helpful app (thank you for this work) but I am missing the Marianas map. Is there any plan to implement it in the near future?
  15. I also can taxi perfectly by using the left and right braking function of my Saitek/Logitech Rudder Pedals, even on the carrier deck. It's less precisely as the nosewheel steering of modern jets, but hey, it's an old little bird, and with some training and patience it is manageable. This mod is just great work.
  16. I am interested, too.
  17. I am a little disillusioned with this app. At first, the MFD's are working only sporadically (the app crashes very often on the Google Chrome tablet when I use the MFD function). Other panels are working fine (UFC etc.). Settings are all correct (static IP's for tablet and PC, default port settings, firewall entries and so on). At second, it only exports the MFD buttons, not the MFD images. I already have physical Cougar MFD's and a physical A-10 UFC panel, so unfortunately the app doesn't brings me an additional value in this case. The Map export doesn't work, too. It only shows the complete world map and doesn't recognize the location of the plane nor other map objects. Another small but really annoying issue for me is, that DCS will be minimized as soon as the DCS Util.exe starts. Windows 10 doesn't have a function to keep the active program always in the foreground (like Ubuntu or other Linux distributions). That means that the frequency of my monitor and DCS is out of sync (I limited DCS to 60 fps by autoexec.cfg and in the Radeon Settings). So I have to maximize DCS again and have to press Alt+Enter to resynchronize it. A further point is: there is no uninstall function in the script. If you want to remove the script from DCS you have to delete all its files and folders and have to erase the entry in the Export.lua manually (and hopefully don't forget something). Don't misunderstand me, I have deep respect for your great work and of course it is a very useful app for a lot of DCS pilots (especially for those who don't have physical MFD's or UFC's) but for my usecase it is not the right one and by the description and the pictures I expected some more functions. As soon the map is working and the export of the MFD images will be implemented (and working reliable) I will give it another try. Best regards, Ithronwise
  18. In the forums of almost every game or simulation there are people who are whining that the learning curve is too high, that the game is unbalanced, that the opponents are too strong, and so on. But in most cases, the problem is not the game or simulation, but the players themselves. They simply don't have the time, patience, situational awareness, responsiveness, or talent to master it. Instead of accepting that it's not the right one for them, they say there's something wrong with it. Related to DCS: If it's too strong, you're too weak
  19. Do you also have installed other mods (e.g. EF2000)?
  20. I have some self-built missions I fly regulary to stay trained, where camps with these watch towers are the target. I am pretty sure, the last time I flew such a mission before the latest patch, these towers looked destroyed as expected when I hit them.
  21. The Watch tower armed is broken again since the latest patch. Watch Tower destruction bug.trk
  22. No problems here with Super Carrier and the Military Aircraft Mod (see C-2A Greyhound in the background).
  23. I have a new graphics card now (again an AMD card), but even with this I have the same issue, when I set SSAO to ON. I tested it with the newest optional AMD driver (22.2.2) and with the latest recommended driver (21.10.2 WHQL). Before I installed the new card I deleted the old driver by using the Display Driver Uninstaller and did the same when I tested the named two different drivers. So it seems, this issue is caused by an incompatibility of AMD cards and/or drivers with the DCS rendering engine.
  24. Here they are (sorry, the Radeon settings are in German): DxDiag.txt options.lua Radeon - DCS settings Radeon - Global display settings Radeon - Global graphics settings Radeon - Tuning settings
  25. Thank you very much for this hint. You are right, with SSAO = OFF the blinking black spots are gone. @ED, is there a plan to fix this issue?
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