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Cedaway

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Everything posted by Cedaway

  1. Bird full motion simulator... http://vimeo.com/91069214 (is there a way to embed Vimeo vid?)
  2. Here: http://www.moddb.com/mods/lost-alpha Download page: http://www.moddb.com/mods/lost-alpha/downloads (4 parts - 3x2Gb + 1x150Mb) Original STALKER CD not needed to install/play. Enjoy!
  3. The only things that will let us know it's an ancient map are the cliffs edges. Other than that,... the work on the graphic engine is amazing, and give a second life to the black sea map. Great work, ED. Now please, release it!
  4. En effet, j'ai aussi trouvé que la partie technique du texte à traduire était assez coton... Enfin bon, on verra bien. Bon courage aux autres
  5. A 2011 thread!!! That's grave excavation, Lara Croft... Nice find :thumbup:
  6. I've got a Gigabyte 770GTX-4Gb OC and it's a great card. I recommend it. (or any 770OC - 4Gb...)
  7. Salut Az, Je peux libérer une heure par jour (dans le train pour le boulot). MP envoyé à Groove. Au fait, j'avais commencé il y a quelques temps la trad du manuel du P-51d sur mon temps libre mais j'ai du arrêter pour diverses raisons. Rincevent, dureiken et KAMOV ont les trads déjà effectuées, dispo sur mon cloud Outlook. Je t'envoie le lien par MP...
  8. Noticed that too. That makes fell the objects are 'hovering' a bit above the ground... Anyway, the reflections on the Mi-8 glasses are superb. The controllable FOV settings is a brilliant idea. I'm eager to have it installed on my disk. One of the remaining question is about the framerate... I guess my GTX770OC will have to run at its best. Thank you Matt and thanks ED for the work. Take your time to bake it well (but not too much ;) ) The GeForce GTX880 is foreseen for the end of the year. Rumors say: GeForce GTX 880 video card will be powered by a graphics processing unit called GM204. Said graphics processing unit will have 3,200 CUDA cores, 200 TMUs (texture mapping units), 32 ROPs (raster operating units) and a GDDR5 (4Gb) memory interface of 256 bits. NVIDIA's GeForce GTX 880 Maxwell graphics card will likely come to market before the end of the year, but not in the third quarter. Its GPU clocks will be of around 900 MHz / 950 MHz GPU Boost, while the memory will operate at 7.4 GHz. Again, these numbers are all speculative, in no way confirmed by NVIDIA itself, and they won't be for some more months still. If they do get confirmed, so will the 238 GB/s memory bandwidth and TDP of 230W (thermal design power). Nevertheless, these are the specs, as the people on the web expect them. They probably aren't accurate, but they're more than was available before now. (Source)
  9. OK thanks. I hope this explanation fits to the posted images.
  10. You're certainly right saying it's in the map viewer but why the taxi lights are on but not the runway lights? The whole lighting system belong to the same map set, shouldn't it? Anyway, since those lights does not appear, I consider it as an issue. Please ED, can you fix it or give an explanation why the runway/PAPI lights does not show?
  11. Ow! The images Wags posted are great but there is the same problem than in the current map airports: it misses lights on the runway EDGE / Nevada Real airport Nellis AFB has ALSF1 lighting: Standard 2400 feet high intensity approach lighting system with sequenced flashers, category 1 configuration And the runway edge lights are high intensity type. But the runways have no centerline lighting nor end of runway lighting. Source /electrical/alsf1.jpg
  12. Why do you need more 'Combat gas' on an unarmed plane? The TF-51D will be released for free for those who just love flying and who want to discover the Sim. What other study sim class game would be released with 2 aircraft for free? When a company offer the possibility to enjoy their product for free, complains are not legitimate since the module reflects the quality of the entire product or at least shows the possibilities.
  13. Nope, only two (more) weeks...
  14. If you measure very accurately to be at half of the height, I would say the air above contains tiny bits of moisture, so water. Then the sum of water atoms would be superior to the half of the volume. Lets round it to superior, I take it... Why does everyone comment this picture? :P Anyway, concerning map expansion, the more the merrier. But I'd say let come EDGE in our hard drives first.
  15. Bring it on :thumbsup::thumbsup::beer:
  16. Excellent news. Thanks Matt. You rock, ED! :thumbup:
  17. Hi everyone. Glad to be here...
  18. The following is what I've selected as backer: Pledge $60 or more 54 backers ALPHA Tier 2. Everything at the $40 ORIGINAL level, plus a custom-designed project backer T-shirt, plus ALPHA ACCESS. Estimated delivery: Feb 2014 Add $12 USD to ship outside the US But for me, on the webstore, I see only 1 reward available; so I have to choose between the T-Shirt OR the alpha access. Is it possible to fix that?
  19. Since Chizh is the boss of ED, I guess it's official...
  20. Neither http://www.digitalcombatsimulator.com/en/ nor http://www.digitalcombatsimulator.com/en/personal/backer/ are accessible for the moment... I'll be back.
  21. Great pics. I join the other comments regarding the quality of what the images shows us. Thanks Wags.
  22. Ah, OK, sounds better (more logical) now. I can't resist to think Wags has gone 'Ninja Mode' on this one, putting two pictures and let the guys discuss and argue over them without intervention... I wonder if he's laughing or crying reading this thread...
  23. THIS is the only data I keep. Knowing the IG is still WIP and the maps to be integrated, I find amazing that ED would finally port the current map into EDGE since it was stated a while back that it wouldn't be possible without a major re-design. Thanks ED. Maybe the next step is a video to see all that in motion? Please, please, please...
  24. For the printed version, I hope the shipping through the stargates doesn't cost too much... Cobra, do you still work on the Razbam A7 or are your work finished? (if not breaking NDA)
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