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Draken35

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Everything posted by Draken35

  1. While there might be something to this, I think it is headset related. I have a Sim Fab chair and a Quest 2 and a 3. The center of mass of the Q2 is farther away from the face than the Q3, causing it to feel heavier but, the IHADSS (and Viper/Hornet HMDs) are centered in my LOS in the Q2 but not in the Q3.
  2. Somebody had to do it! Overall I'm happy with the map. Looks really good in VR and performance over Bagdad is very decent. This map has a lot of potential. Good job !
  3. Here is the updated extension with the CH-47 fix. 02-QWERTY_KB and Load Coordinates.lua
  4. The codes for the CDU buttons in the CH-47 changed in the last update. I got the new codes in and provided that there aren't any other changes, I should post the updated extension later today (after I have a chance of testing it).
  5. Copy that. I’ll check it when I get a chance
  6. I've never seen them before... First time today... Turns out that the AI decide to launch a plane from cat 3 and its jest blast barrier was up... I was so distracted with the flares that I did not see that until it was too late...No waveoff signal for me
  7. I haven't flown it yet, but I've opened a couple of old mission and with remastered enabled and disabled, and all seems normal, except for the liveries (which don't matter much to me any way - I'm sure the community will come with new ones and with a way to covert the old ones)
  8. Correct. What I was not expecting was that the remastered would override the legacy, which is cool in some aspects but not in others. I was expecting a situation like the Ka-50 1, 2 & 3 or the A-10C & II... Granted, there is no systems changes in the remastered.
  9. Just disable the remastered in the modules manager and the old skins will be available. I just tested it.
  10. even custom skins are not showing.
  11. Are the old custom liveries compatible with the remastered version? I don't see any of them .
  12. Do you mean like buying a second license of the module during a sale?
  13. I use these https://a.co/d/dEZy9wy
  14. "Requested by player" gets my vote. It shouldn't be too hard to add an option to the Ground Crew menu to do this.
  15. UH-60 Support added thanks to @SPAS79 (If you are up to date, only the extension is needed) dcs-scratchpad (Draken35)-0.7.0.241110a.zip 02-QWERTY_KB and Load Coordinates.lua
  16. @Captain Orso increasing TICKS will only slow it down. All the timing (TICKS and delays) is based on frame counts, so the more FPS you have the faster the input (because of less wait in between "keystrokes"). @Invictus 1-1 I noticed that too but the current code, does not differentiate between lat and long and therefore cannot have different delays. I suspect something changed in the Hornet internally. I'm currently running TICKS = 1 and delay = 40 for the Hornet (I'm in VR at ~72fps) and it is still faster than I can do... Usually, after I start the load I go to the F10 map and study the route or target area to pass the time. Keep in mind that the Hornet code in scratchpad has not been touched almost from release... I might separate the code for the lat and long in the future, but other than providing a extra place to tweak, it will give no guaranties that it will actually fix anything, and, who knows, the Hornet might change again in the next patch
  17. Another bump
  18. Well it looked closer in VR...That's a M4/203 soldier. 1.1.15 smoking after been hit. Latest DCS versions.
  19. Gazelle added. Only the extension is needed but, extension and full package attached for convenience From the readme dcs-scratchpad (Draken35)-0.7.0.240922a.zip 02-QWERTY_KB and Load Coordinates.lua
  20. Yes it is... I messaged @SPAS79 back in June about it, but he hasn't logged back it into the forum. So, let's make it official... I included SPAS79's UH-60 code, For instructions go to his github posted above, somewhere...
  21. CH-47F VERY basic functionality added. Important to notice that the waypoint will load in the reverse order in to the CDU (wp 1 will be loaded last, but it will be wp 1) Full replacement. In MP, it should follow the seat you are on... But untested. dcs-scratchpad (Draken35)-0.7.0.240917a.zip
  22. Not much to go on, but chances are that you put something in the wrong place... I would suggest deleting the Scratchpad folder from your scripts folder (<your path>\Saved games\DCS\Scripts\Scratchpad) and the scratchpad-hook.lua file in <your path>\Saved games\DCS\Scripts\Hooks. After that, download from here: The zip files contains the proper folder structure. Test it, and if works, gets the updated extension from here: It goes here: <your path>\Saved games\DCS\Scripts\Scratchpad\Extensions Watch @Maddaawg 's video above...
  23. LOL... No worries I do that all of the time... I see want you mean, basically create a mission list with one mission, and load the others via SLMOD ... I just manage to de-sanitize SLMOD (missions requirements) ... I'll test this method since it is more flexible than the menu in the missions, after the first mission load. I really appreciate the help, thank you!
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