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Jayhawk1971

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Everything posted by Jayhawk1971

  1. Speaking of the Exposure mission: I don't have the mission showing up in that campaign list, either, but it is in the campaign folder. I did not restart the campaign, however, so I don't know if that needs to be done in order for DCS to add it to the list.
  2. I assume you are referring to the "NTTR Nav points A" list from the briefing documents? If so, I believe it means that ELKXX is on the 359 radial at 100 DME from Nellis (12X). If you are using Vaicom AIRIO instead of the Jester wheel, you'll need to create a custom command to have Jester set DP.
  3. Yep, I've noticed several times (as in, in several missions) that the AI doesn't use the intersection after landing on 21R, but instead turn about 110 degrees and taxi through the grass/ sand. Usually they make it out without getting stuck. But what I've described above was completely new. I only even noticed between HEREM and JUNNO, when Bio was giving his briefing, that Hammer didn't form up on me. I then "F2ed" through all the flights and noticed him sitting right there in the grass at the beginning of 31R, parallel to the runway. I've never, ever seen AI do that before in DCS. Maybe it was a coincidental hiccup. Unfortunately I was so perplexed that I quit without saving the track file. I'll try again tomorrow and see if this is reproduceable.
  4. Event 3 (2v2) is similarly bugged as I've just found out. Wingman is stuck in the grass left of 31R.
  5. Ultra-modern Fox 2 such as IRIS-T, Python 5 and AIM-9X (blocks II and III) have lock on after launch capability, which allows for 360° engagements, which kinda negates supermaneuvrability as a decisive factor. I'd say the winner in current gen WVR fights - with everything including pilot skill being about equal and everyone bringing their A game - is the one with the best countermeasures suite.
  6. Hell, everything should come with a utility knife attached.
  7. Well played, Sir.
  8. Hi, thanks for the detailed reply. Yes, I do have "Action Skip MIssion" (and others, like "skip AAR" and "skip to push time", presumably from "Raven 1" and the Viper Red Flag Campaign) in my keyword list. I did not have debug mode on, until now. Next time I play and it happens, I now have a detailed log to check what's being picked up and executed. I do use VSPX. I wonder whether I could simply delete the command phrases in question? It's weird that Voice Attack recognizes the correct command, but the wrong action is being executed, but only the first time. When I repeat the same command, the correct action is being triggered. It's not even consistently triggering the wrong action. Also weird that this wasn't a problem until relatively recently, long after I've installed Raven 1, Zone 5 and Fear the Bones, yet before I purchased Bunyap's Red Flag Campaign. My Voice Attack/ Vaicom problems (TACAN tuning problems, the above, and the "ghost commands") all started around the same time, and if I am not mistaken they might have been introduced with the November 18, 2021 patch. But who knows. So many variables, and for someone with no previous experience with VoiceAttack, a bit overwhelming.
  9. Hi Max, it doesn't even (visually) bring up the menu. I just get the "mission accomplished" message. The command somehow must work in the background. I don't really have many custom commands (that I know of ). One to access more obscure Tomcat waypoints ("Defense Point") that didn't make it into AIRIO, and added that a year ago, because I needed it for the Zone 5 campaign. The problem I described surfaced around November/December or so. Also weird that it only happens occasionally. I do get a lot of "phantom commands" lately, apparently triggered when breathing too loud through the nose (VR headset and the built in mics are nose-adjacent ). Vaicom either recognizes "south" (whatever that even means) and "Navigate Steerpoint 2". Do you think it might be possible that two commands somehow interfere with each other, resulting in something completely different? Is there a way to check the database integrity in Voice Command? I have no desire to completely start over from scratch. BTW, and this should have been mentioned a long time ago, thank you for taking the time to always try to help out with Vaicom problems! I assume I speak for everyone here that your effort is much appreciated.
  10. The track file is way too large for the forum (>50mb). How can I open it to edit it down? ED probably only needs the last couple of minutes anyway. Or I can email you a "we transfer" link for you to download? Edit: Check PM.
  11. Hi Reflected, I just played Killer Instinct again, most recent patch/hotfix, and when I returned to the carrier, there was a foul deck. The spawned Tomcat AI flight was stuck on cats 2, 3 and 4 (pilots # 5,6 and 7. #3 managed to launch). I did manage to actually squeeze by cat 3 and trap (3 wire, too! ) and take some screenshots. I don't know if it can be seen on those pics, but the Tomcats don't seem to be hooked to the shuttles. Edit: I entered the marshal stack and took my time, and Marshal gave me the "Charlie" signal, despite the foul deck. Also, no wave-off from LSO (although I never called the ball because I was busy setting up my "emergency trap"), so I maybe the carrier AI wasn't even "aware" of the foul deck?
  12. For quite some time now, Vaicom occasionally executes the wrong commands when prompted. Here's the most recent example: 6:09:17.848 TX6 | AUX: [ ] , [ Perform Start Procedure ] 6:09:17.842 Recognized : 'startup' 6:09:10.171 TX6 | AUX: [ F10 Menu ] , [ Perform Start Procedure ] 6:09:10.158 Recognized : 'startup' Note that the first time I tried, it seemed to have executed an F10 menu command, resulting in "mission accomplished" message in Fear the Bones (there's a "skip mission" F10 menu option in that campaign). The same also occasionally happens when I give the navigate steerpoint (usually "steerpoint two") command, in both "Fear the Bones" and "Zone 5"). Which is somewhat annoying when playing a SP campaign. Trying again, the same command worked as it is supposed to. Why does it do that, and how can this behavior be corrected/ stopped?
  13. Sorry 'bout that, LOL. Well, the good thing is, now you have a very good "excuse" for a nice, cold beer ("Nervennahrung").
  14. I just tried the "Dragon Tooth" (I think it's called) instant action mission again (2xF-14A with 4xMk60 vs. 4 J-11). None of my Phoenix hit.....because I ordered the AI wingman to engage bandits, which he did, with gusto, splashing all the J-11's with his 4 Phoenix before mine even got there. Good to see the friendly AI apparently being useful again.
  15. Yep, most likely you won't remember each and every command available. However, I was mainly referring to the common Jester commands: just like remembering which button combination to press on the Hornet's or Warthog's HOTAS for certain tasks, the same will apply to memorizing the voice commands. Do it a couple of times, and you'll have it down pretty quick. For the more obscure commands that are mission specific, like for example JTAC interaction, I just look up the relevant commands as part of my pre-mission planning. Besides the occasional revisit of the Viper and Hornet, my absolute main focus in DCS is the Tomcat, so my voice command needs are mostly with Jester, and within Jester functionality mostly navigation and DL ("navigate steerpoint x", "TACAN tune Roosevelt", "Link host magic"), Jester radar micromanagement ("track single bogey ahead"), countermeasures and ordinance settings ("countermeasures manual", "flares mode pilot"; "select markeightythrees", "set fuse nosetail", "set ripple time 990") and the whole LANTIRN thing. Outside of Jester I use the respective PTT buttons to interact with ground crew, marshal, tanker, flight, land-based ATC, and very rarely, JTAC. In some SP missions you need to interact using the F-10 menu, which you can also do verbally ("take 10, take 1"). The VAICOM kneeboard plugin is also pretty neat, and very helpful. For example, it automatically notes Case III marshal instructions, so you don't have to remember them or write them down yourself. Edit 2: I forgot to mention that you can also make use of various AIRIO root commands, which then display additional options, so you don't have to memorize so many commands. For example, you can simply say "navigate", and a dialog window on the top right corner will give you all available command options related to navigation. Or TACAN tune will give you a list with available units that you can order Jester to directly tune to, or an example how to make Jester manually tune a specific frequency.
  16. Not that hard, as most of the voice commands are pretty straightforward and logical. For example, after about two missions I had the most common LANTIRN commands down cold. There's a PDF with a list of all voice commands in the manual, grouped in their respective categories (JTAC, ATC, Tanker, Flight, AIRIO). If you've trained your Windows voice recognition well and trained (some of) the VAICOM commands within the VAICOM plugin once, you're good to go. Many commands have one or more aliases, so if you can't get a specific command or recipient recognized, you often have alternative commands. I also copy/pasted that list to the Tomcat kneeboard for quick reference You also get additional, "hidden" commands in VAICOM Pro that are not accessible via the DCS menu structure in game. Edit: I fully agree with @Lt_Jaeger: VAICOM - and especially the AIRIO extension - is a huge immersion boost, and very helpful for keeping one's SA up (not having to fiddle with the Jester wheel in the middle of something important frees up vital synapses, aka "brain RAM". )
  17. Circling over a crash site where a certain SEAL team needed to be rescued and had to intercept incoming low-flying Flankers? Turning to intercept incoming medium-altitude Flankers after successfully destroying a certain runway?
  18. I was even more impressed that IRST apparently could track and help engage targets with AIM-54's from apparently a long-ish distance. Which seriously begs the question why the US military seemingly abandoned that technology until very recently (maybe possibly perchance the Raptor might be equipped with one, or so I've read). A headscratcher, for sure, considering that Russia and China didn't just start messing around with reduced RCS on their 5th gen fighters, but for a couple of years now. If the D's IRST from 15+ years ago was good enough to launch a Phoenix with more precision than merely the "general direction", I don't even want to imagine what current-tech IRST could do. Edit: Forgot the F-35. Not sure if it is equipped with one. Which leads me to wondering if anyone ever try to lock up Proxima Centauri with a Sidewinder seeker head?
  19. Thanks. Well, that's too bad. As soon as I heard them tell the story about old A-models being retrofitted with PTID's, something made "click". Wouldn't that just present the uniqueness and ingenuity of the Tomcat community perfectly (like Han and Chewy endlessly tinkering with the Millenium Falcon...before the dark times, before *ratch* Disney) Probably moot anyway, because I doubt that Heatblur would currently consider adding a PTID in even if they had access to the necessary docs, because I assume they have so much on their plate with finishing current modules and working on the upcoming ones, that adding something as relatively work-intensive as modeling a whole new display without some reasonable financial compensation would not be feasible. Although, maybe a significant number of module owners might pay extra for such an addon (along the lines of that GPS addon ED is selling)? (as in: keep hope alive )
  20. And the PTID (or significant parts of its functionality) is still classified/ ITAR restricted, correct?
  21. @IronMikeHigh altitude being 30k+? Or closer to 40k+? Regarding Mooch's video. When he references "5th generation" fighters, does he actually talk about what the "Wikipedia-informed" public would call 4th/4.5th gen (Hornet/Super Hornet, F-15c to EX, C-model Viper, Su-27 through 35)? Because when I hear "5th gen", I think F-22, F-35, Su-57 etc. And I may very well be wrong, but I would be very surprised if an AWG-9 equipped F-14B could detect, let alone lock on to a, say, front-aspect F-22 at such ranges as to be able to launch at 40nm.
  22. Same. I keep going in circles at waypoint 4, preset 3 on prime. After Smoke cuts away, nothing happens. Maybe the trigger is broken, or DCS's "Forrest Gump" AI keeps wandering off. Edit: thinking about it some more, I assume that ED's ongoing tuning of AI behavior is messing up some of the triggers in this campaign (and many other campaigns as well).
  23. I heard the pilot body hooked up with Jessica Rabbit in a seedy bar in Tijuana and they ran off to Acapulco.
  24. Thanks, that's what we need: practical (interim) solutions instead of complaining about issues that have already been pre-emptively acknowledged by Heatblur as being known and worked on. And while I completely understand the frustration, probably with DCS as a whole (I'm certainly not immune to that myself, at times), I firmly believe that the devs themselves are the first ones that want everything to work as is should, as soon as possible. Sticking to the Marianas mission example, I might try to use wingy to force the J-11's defensive first and close in a little more before launching myself. Sadly, there are, to my knowledge, no SP early 80's scenarios to play. The closest I could get is Zone 5, and I've played that so often that I can almost recite Bio's training rules brief from the top of my head. I don't play MP, not only because I don't like people (kidding) , but mainly because my system can't handle VR and multiplayer simultaneously.
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