

jubuttib
Members-
Posts
444 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by jubuttib
-
The Hornet and Jeff both have datalinked man-in-the-loop cruise missiles, though I'll readily admit that Hornet's implementation seems more effective. But overall I think Jeff takes the cake, because it has LS-6 glide bombs*, AND the by far most effective, at least against any kinds of units, A-G weapon in the game, the GB-6 SFW**, and you also get the GB-6 HE unitary bomb, same delivery vehicle but one big bomb (1500 pounds total, so guessing about 1000 pound bomb weight). JSOW-A in the F-15E, F-16C and F/A-18C are indeed really disappointing, and that applies to the basic GB-6 from the Jeff as well, which is effectively the same as the JSOW. *Basically winged JDAMs with potentially 40+ nautical mile range, come in 250, 500 and 1000 pound classes, or 100 kg, 250 kg and 500 kg, the two smaller ones can be dual racked for a total of up to 6 very long range bombs in the 500-1000 pound class. **Basically a winged, GPS guided CBU-97/105 with even more pucks on board and a range of 30+ nautical miles.
-
Smart weapon desync issues in multicrew still happening
jubuttib replied to jubuttib's topic in Bugs and Problems
And FWIW, wouldn't be talking about this if the 19th December openbeta changelist didn't have the following: Added: Smart Weapons MC Synch -
Ah, good call, that'd explain the two moving at different speeds.
-
Fwiw I'm the WSO, and neither of us know enough about the plane to do that on purpose at any rate, and I'm pretty sure I saw PP-EGI on the UFC during the flight.
-
Smart weapon desync issues in multicrew still happening
jubuttib posted a topic in Bugs and Problems
Tested with JSOWs, GBU-31s and GBU-54s thus far. If the rear seater hits the "XFR RDR" (or TGP etc.) button to transfer the co-ordinates to the smart weapon, the bomb still shows up as uninitialized for the front seater. Likewise if the front seater does it, it shows as uninitialized for the rear seater, there's no syncing in either direction. This also extends to the HUD, if the rear seater sets the bombs up, the front seater doesn't get any heading guidance for delivering the bombs. Rear seat HUD repeater after rear seat setting targets: Front seat HUD at the same time: Track file added. EDIT: Can't add track file because it's too big. =P -
OK, confirmed that smart weapons that get co-ordinates from the front seat don't sync with the backseat, and vice versa. So whoever sets the co-ordinates into the weapons has to also fire them. Also saw a worrying thing with regards to navigation accuracy, the front seater's TSD/moving map stayed perfectly aligned, but even on a short flight my TSD on the rear seat went completely out of whack. Some of the bombs also went off target, so I wonder if it's something like the INS drifting badly for the rear seat, not getting updates from GPS, while front seat is OK... Here's front seat TDS: And here's my rear seat TDS at the same time (roughly): They're not even in the same area code. And mine kept shifting all the time, this was taken 2 minutes an 3 seconds later (timestamps on screenshots):
-
Heya, just wondering if there's a consensus atm. on what works and what doesn't in multicrew properly. For example in today's session with a buddy we had quite a few issues, some unrelated to the F-15E itself (like FFB issues, which got sorted with a game restart), and I was just wondering whether they were supposed to work or not. Main ones that we ran into were that apparently no targeting data was being transmitted between the seats, nor were smart weapon targets synced at all. On our first run at a target I set up 3 targets for GBU-31s from the rear seat using the radar, and got all the targeting cues etc. on my HUD repeater, but the front seater got nothing. Weapons kept saying "NO ZONE" on the HUD, heading tape didn't show where to go, nothing. Eventually I requested control of the plane, dropped the bombs, and gave control back. Second run we tried to do the "rear seat designates, front seat transfers co-ordinates to bomb" method. I designated two different targets for him, and he uploaded them on his end, but they didn't actually show up on the smart weapons page for me at all, the bombs kept saying INIT. I then set a couple more targets to the bombs he didn't try to program myself, and those showed up as expected. When it came time to do the drop, he got one bomb off, then the system cycled to a station that wasn't even in the weapon profile (profile had just the CFTs, after the drop it cycled to the centerline station, which was already empty). I had to again take over, and drop the rest. Couldn't drop the second one that he had tried to program, since it was showing as INIT for me. Included images of what his HUD was showing him, and what my HUD repeater was showing me.
-
FWIW, and I don't know if it's straight up compatible with this specific implementation, but with the ALPS switches I've also been able to use Joystick Gremlin to make it so that the push-in function only sends a button press when no direction is held (four IF conditions). Potentially an option if you don't want to figure out how to get the PCBs made. EDIT: Outside of that, great job as always TSN, love your stuff.
-
Currently it seems like the radar doesn't work in Stable, need to be in OpenBeta.
-
I'll start looking into it, definitely. I sometimes visit my buddy there, so could probably pick it up from his place. FWIW I'm not going to order it for at least a month or two, so no hurry.
-
Drat. How about Denmark?
-
Sorry haven't been checking the forums: The sound was fine when just using the radio in game, there's something weird that happens in the test.
-
Maaan, that new model looks absolutely magnificent K-51! Can you still handle orders from Finland?
-
For people who are fairly serious about the sound quality of their mic, but don't wanna sped a whole lot, I like to recommend the combination of the t.bone HC95 headset mic (comes with a headband, which can be easily detached for mounting on existing headphones should you want) and a cheap single XLR input USB audio interface with Phantom, like a Behringer UM2 or the t.bone MicPlug USB. It's not bargain basement prices, but it's very good quality IMO for well under 100 bucks for the combo. I might have just had bad luck in the past with all kinds of devices, but nothing that plugs into a normal mic port has ever sounded as good to me as a decent condenser microphone, and nothing that's either onboard or inside the computer case has been so problem free of noise issues as an external USB audio device. That said DCS doesn't seem to like my USB audio interface for some reason, sounds perfect elsewhere but crackles in DCS, so this may be a bad recommendation for now.
-
Would be interesting to hear more about this. I'm also using an USB audio interface (TASCAM US-4x4), as is my buddy (IIRC Behringer UM2), and while our inputs are crystal clear over Discord and every other app, selecting the same audio devices we use in DCS leads to horrific buzzing noise and garbled voice during the mic test.
-
Has been interesting looking at this and seeing how at least based on that testing the F-16C struggles in many areas against almost all of the competition. It's only a clear winner in climb performance (it can indeed haul ass decently well), but sustained turn rates aren't the greatest and instantaneous rates are quite poor, and the sustained radius is one of the largest. Not saying anything concrete about the actual performance in a dogfight (especially against AI), I don't really do dogfighting myself, but I've been seeing a fair few people complain about how poor the F-16C is in a dogfight against human opponents, and seeing those performance figures does lend credence to those claims. Would be interesting to see a more updated study, since I think they've fiddled with the F-16C since that was made.
-
delivered Mi-8 Multicrew Forewarning
jubuttib replied to jmijnen's topic in DCS: Mi-8MTV2 Magnificent Eight
Can someone confirm which seats are available? The wording in the release notes makes it sound like we're getting the 3 cockpit seats AND a singular gunner seat, is this accurate? I'm guessing the side gunner with the Kord is at least available, is the rear door PKM/PKP spot usable? -
Aside from what Dr_Pavelheer already said, I think what you could do is take the DEST 01 (WPT1) co-ordinates and copy/paste them to DEST 36 (or another PP slot if you need 36), that way you get a PP with the same co-ordinates as your waypoint.
-
If you first put 4xGBU-12 on the CFT, then add a CBU-97 to the wing pylon, the GBU-12s on the CFT disappear. However if you first put the CBU-97 on the wing pylon and THEN add the 4x GBU-12 to the CFT, both are shown going on just fine. In-game though this results in the CBU-97 being on the wing pylon, and the CFT being empty.
-
AUTOPILOT -- pitching up and down in ALT HOLD
jubuttib replied to SDsc0rch's topic in Bugs and Problems
I had the original issue today, and tried to solve it by turning on just normal altitude hold, but the plane kept oscillating. Was slightly annoying. -
FWIW comparing the cockpit AoA units to the AoA degrees readout in both TACView and the bottom info bar in external views, it would seem that the units are basically degrees of AoA + 10. I.e. 11.5 units of AoA = 1.5° AoA, 20 units of AoA = 10° AoA. Based on the training mission's suggestion of holding between 20-22 units of AoA, that would put the landing AoA of the F-15E to around 10-12 degrees, which sounds fairly normal.
-
I haven't seen any of the tutorial videos, but it works the same way for me that it's always worked: Turn on master arm, turn on the weapons panel, flip open the safety cover and turn on the right weapon pylon.
-
SDBs- what are they and how would you use them?
jubuttib replied to Aussie_Mantis's topic in Wish List
The trouble of doing that in the Hornet is what makes me love the JDAM delivery system of the Harrier SO FRIGGING MUCH.