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Everything posted by Zap921
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And don't ever end up in that attitude, like the artificial horizon in the pic...very bad
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Here is what you get for colors in the cockpit on a early Huey:
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AH-64D Apache - Issues with pitch as 'Pilot'
Zap921 replied to Toni Carrera's topic in Controller Questions and Bugs
Well, I looked and can't find the training mission that makes you fly through green squares in the sky at certain speeds, banking, landing, etc.. I know I"m not dreaming maybe it was X-Plane. -
AH-64D Apache - Issues with pitch as 'Pilot'
Zap921 replied to Toni Carrera's topic in Controller Questions and Bugs
I created a mission in the Caucasus Map with about 4 waypoints and some ground targets in the area of each waypoint for practice. It starts cold/dark to practice startup with the Apache and it's located on one of the airports. No traffic or nothing to speed you up, but a runway and parking on airports are great for picking a spot in the distance and learning to descend from given altitudes and hitting the spot that you picked. Fly by your spot and then make u-turns and land where you picked. Also there is a mission someone else created in the downloads section that would be great for you. It has training squares in it that are in the air and it makes you fly through them stressing the co-ordination between cyclic, collective, and pedals. Believe it had ones that make you land to. I can look later if you like and let me know if you want that simple mission I created. The enemy is my mission will shoot back if you get close enough but at least you know where they are and can practice. -
AH-64D Apache - Issues with pitch as 'Pilot'
Zap921 replied to Toni Carrera's topic in Controller Questions and Bugs
Good to hear Toni! It will come with time, it's a different animal compared to an airplane. Nice long approaches to your landing spot of choice, keep your airspeed around 60knts and below 500fpm descent. This will vary of course but don't worry about the crosshairs, you should be starting your flare between 50-100ft and that is where your speed starts decreasing below 50-60knts. You'll get it and then you'll get a big smile on your face! Good luck.... -
ED should clear this up pronto. Figure out what is the correct way and put it in the manual, so everyone is on the same page. If Boresighting in VR is different, then list it in the manual. I try to do it the same way everytime (concentric circles as explained by Wags) but sometimes I'm off considerably to the left, and that's flying straight at the object, no lead necessary. Actually they should just make it so that you Boresight it for realism but it ends up realistically close no matter which way you're doing it, problem solved.
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C'mon man George likes to sleep alot after a heavy night of drinking, which is almost every night I think
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AH-64D Apache - Issues with pitch as 'Pilot'
Zap921 replied to Toni Carrera's topic in Controller Questions and Bugs
Toni, I think I understand what you're seeing and think when referring to the pitch ladder or "crosshairs on the dashed line". The crosshairs on the dashed line does not correlate from airplanes to helicopters. What you're looking at is only the attitude of the aircraft in relation to level flight. This works fine for airplanes telling you that your nose is aiming towards the ground or headed towards the sky. Works the same in helicopters as far as where the nose is pointed but the faster a helicopter flies the more the nose wants to dip down (to a point) because the blades above you are dragging you forward unlike an airplane which is pulling the aircraft straight forward. In your first pic, at that attitude and torque you are actually going down about 300fpm so you could pull back on the cyclic more which would even up your crosshairs. Don't pay so much attention to that and more on your Torque, Airspeed, and Rate of Descent. Frostycab was right in his explanation. Airplanes vs. Helicopters are really different when it comes to flying them. Hope that makes some sense. Depending on your loadout, outside air temp, altitude, wind, etc. that pitch ladder may never be lined up exactly the same at a given airspeed, close maybe. An airplane can and should be trimmed out to fly the way you picture it for level flight, unless maybe your load is to far forward/back. -
There's another thread about this. You now had to enable it after a cold, dark startup. Haven't flown yet and yes it was automatically on before the update. It's turned on/off on one of the MPD display screens, and it takes a bit to come up. Here's the link: https://forum.dcs.world/topic/297283-271122041-open-beta-radar-altimeter-missing-after-todays-patch-only-affected-by-cold-dark-starts/#comment-4933070
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reported PIMAX 8K Bore sighting IHADSS and Clipping issue
Zap921 replied to Devil 505's topic in Bugs and Problems
It does make sense and kinda turns on a light if that's how it works. If it takes into account where your head/sight is at all times after finding the zero point (boresight calibration) then it wouldn't matter where your head/eyes are located in the cockpit for the sight alignment to be accurate. Makes sense thinking of a Pilot who boresights then during a an encounter with enemy targets is banking his aircraft and leaning left while looking out the left side canopy window and firing the gun with HMD sight.... Should still be accurate in theory and hopefully translate to that in the Sim. Good explanation! -
reported PIMAX 8K Bore sighting IHADSS and Clipping issue
Zap921 replied to Devil 505's topic in Bugs and Problems
This is correct on the way you have to do it. Is it the right way and are you then boresighted correctly, we'll wait for an answer from ED. I wonder how it can be accurate it boresighting entails you moving your body and head around to accomplish it and then you settle back into your seat in your comfortable position, not the same as where boresighting lined up. Not a Pimax for me, Rift S.... -
Can of worms considered open, if it all might have to do with bore sighting then what is the correct way. One eye like looking down a rifle sight or both eyes open? Then there's the issue that was described above, I have to move my body up/down/sideways, etc., all while moving my helmet to get the circles concentric. Are we supposed to just move our seating position each time to get the circles close enough to just move our head a little for alignment? Is it out of alignment if I sit up straight and move by body to the left a little, fine adjust with helmet and click okay, then sit back to my normal comfortable position in my chair? Dear God, I hope this makes sense but that is how you have to boresight in VR.
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What's the easiest way to record a track for you? Also for the record, I'm in VR when my issues occur. Last night flew a short mission I created with several enemy threats about 4km from airport. I even assigned George the guns with 10 round burst and Green light to shoot. Being shot at left/right, and flying straight into enemy fire till right over top of the target at 100ft. George just sits there, I even tried slaving him on the target with nothing helping him having stage fright. I would think he should shoot back. Tried guns because previously he wouldn't lock on to the same enemy targets with helfires, two of which are tanks. This is green / yellow conditions of ROE and pointing him to slave right on the targets. I got it to work a couple times in the past with helfires but don't know what I have changed, don't think anything.
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Same here, I keep manually assigning him an area to slave to and look for targets ( I don't know if there are any there but I want him to check, that's what the Government is paying him for while I fly . After several times of him de-slaving and not finding anything he will no longer slave to an area unless I switch to rockets or guns and come back to missiles, then he's good to go again for a bit. Not sure if I was doing anything wrong but I do encounter this. How else would you have him find targets on his own without pointing him is certain directions to look.
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What they really need is a setting in Special for the 64 that you can disable the trigger guard permanently. Don't see a need for it, except the realism aspect which I understand.
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cannot reproduce and missing track file Rotor RPM Issues
Zap921 replied to derbarbarian's topic in DCS: AH-64D
I found if you disable the finger lift levers (or whatever they're called) in Special settings then it is pretty much impossible to set both levers exactly to Fly because there is no stop any longer. I tried numerous times in VR but was unable to get it just right to where the governor would take over. Hope that makes sense. -
To much work trying to fly and control the rotor rpm manually and if it isn't done right <profanity> will break and you will land. Maybe soft or maybe hard. Try to fly the Bell 47 in a simulator which doesn't have a governor and you have to keep the rotor rpm in the green, you'll see. And yes, that is pretty much "11" when at the Fly position. Hope that makes sense....
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It's a simulator, you can crank them up to a thousand if you like and you can crash as many times as you like but I bet you wouldn't strap yourself in a real aircraft and do those things. That's the only difference, your life's at stake in one and not the other. It's not meant to put that much stress on the tranny or other very important parts on the aircraft involved in keeping the helicopter airborne.
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cannot reproduce and missing track file Rotor RPM Issues
Zap921 replied to derbarbarian's topic in DCS: AH-64D
The low rotor rpm issues are related in the same way if the power levers are not in the fly detent, the governor is not controlling the fuel flow when needed. If the detents are in the proper position and governors are working and the user experiences low rotor rpm warnings then they are probably over-torqueing the transmissions trying to recover from something like descending to fast. Remember high, hot, and heavy is cause for extra caution. -
The power levers are linked to the finger-lift detents that have to be manipulated in order to get from off to idle. This prevents accidently moving the levers to off during flight. You can disable this under the control settings "special" AH-64D. The downside is they will now go past flight idle which disengages the governor, and then you have to constantly manipulate the levers to keep the rotor rpm in the safe zone.