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peachmonkey

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Everything posted by peachmonkey

  1. this whole topic is getting pretty comical now. without ANY empirical evidence in the form of screenshots showing the introduced delta's it's akin to some nerdy religion at this point. - but how do I know it works?? - Have faith, my brother, as God in his everlasting wisdom and power will bless you with additional stereo vision within an already stereo scene!
  2. I tried it yesterday, modified the global profile, then modified the "Digital Combat Simulator: Black Shark" profile.. (per the youtube video) launched the game couldn't tell a difference at all as far as the "seat of my virtual pants" go, did notice a bit better color contrast on the buttons in the cockpit, but that's about it..
  3. I've never seen A8 this beat up. "We are currently working on visual improvements to the external models and cockpits of the Thunderbolt, Anton and Mosquito. The Mossie is also receiving an updated set of Level of Details (LODs) that will improve performance. " (https://forum.dcs.world/topic/290972-official-news-2022/?do=findComment&comment=4941329 )
  4. currently, the only bomb with an acceptable delayed fusing so you can do a low level bomb run is on the Axis side, specifically a 500kg J bomb, it has either a 5 or 8 second delay and is .. awesome..
  5. unless it's a "spy/diversion" mission done at night.
  6. There you go! I'm glad you're on board. OpenXR indeed brings that much needed smooth VR experience in DCS, there's no other way.
  7. your description is spot on, but that's exactly why I like it. I feel the inertia of this 8 ton monster. Or I think it's inertia.. and it's quite responsive despite having such a serious 'bobbing'.. P47 simply soothes me. Flying it at dusk times calms my nerves...
  8. p47 are very good for taking out large amounts of targets when fully loaded... and on the way back you can CAP in it, but you need to know how and where to fight with it. It's a very versatile fighter bomber, and its outside sound is simply music to my ears.. Had we have a working replay system I'd waste 50% of my time just by looking at its fly-by's..
  9. Good choice. It's my favorite go-to plane. - D9 is great too, but is fragile, i.e. a single hit in the engine jacket and you're losing coolant/pressure. It's a great plane for dog fights and that's pretty much it. - BF109 - i tried to like this plane, but with it's being very tail heavy if you don't have a force feedback joystick (without center) with all other joysticks you'll end up flying with the stick continuously pushed forward and trim on nose-heavy to the max. Per devs its flight model is correct and apparently with Brunner and other ffb joysticks without spring-return-to-center it's fine, but with my VKB it's a <profanity>show. - A8 is awesome: a) it's an excellent ground pounder b) it's the only wwii with a bomb load (500kg J bomb) that has a delayed fusing available, so you can perform very precise bombing strikes without fear of blowing yourself up in the process. All other bombs on other birds are impact-blow. Supposedly the delayed fusing is coming.. coming.. coming.. coming.. and still coming since 2 years ago. c) you can still take on fighters but with this plane being a total underdog you are left with the boom/zoom tactics, which actually kind of make you adhere to the real rules of engagement as it was during the war. I see it only as a plus, it builds discipline. d) it's extremely survivable. Built like a tank. You can take on a flight of B29's and pretty much decimate the whole flight and still come home. Good luck trying it with any other bird. Even P47 is no match for its armor and survivability. e) damage model on it is tits, both visually and systems wise. Coming home with a blown generator and zero instruments is hotness. Coming home on 9 working cylinders out of 14 is that "build like a tank" I was talking about. f) take offs / landings are very demanding. And therefore interesting.
  10. hi, @NineLine, do you know if the non-working instrument lights after the CB breaker reset are part of the reported bug list for p47?
  11. yes, I've seen this post and I know about the pop-out "bug". The issue I'm referring to is that after the breaker is reset (pushed in): 1) the oil gauge starts working again - so this is OK. 2) the INSTRUMENT LIGHTS will never work again, regardless of how much I twist/turn the lights rheostat <---- this is the issue..
  12. hi, all, I'm not sure if I'm doing something wrong or there's a bug. The instrument lights stop working after the a CB breaker "COMPASS LT" is reset (see picture). 1) I turn the #9 instrument light rheostat to the max 2) the COMPASS LT breaker pops. The oil temp gauge goes to 0. 3) I push the breaker back in. The oil temp gauge shows the proper temp reading. 4) instrument lights never illuminate after that... Anyone experiences the same behavior?
  13. @Supmua thank you for doing all the testing! I'm running VB at Medium (33ppd) and my experience is very pleasant on my system. Heck, the DCS VR is so much better that I haven't played IL2 for about a week now, and have no interest in going back to it either... Vsync On = definitely need to maintain 90fps to get rid of the ghosting, but even with it's being Off the smoothness is still very much pleasant compared to openVR. OpenXR with SteamVr = if you figure it out that'd be awesome. In my tests as soon as you disable OpenVR in VarjoBase the SteamVR stops seeing the headset altogether....
  14. 1) yup, running it through steamVR framework, however it's using OpenXR renderer instead. For that OpenVR must be disabled in Varjo Base, however the --forceSteamVR makes sure the HMD tracking works through it. It's similar to opencomposite hack that was done for Oculus devices... 2) unfortunately, Reshade 5 won't work with OpenXR. If you want to get that additional color saturation + sharpening you must use the OpenXR Toolkit. Just download the latest v1.0.4 and install it, there's no need to replace DLL's anymore, it's working out of the box. https://mbucchia.github.io/OpenXR-Toolkit/ FFR doesn't really work with DCS in this toolkit version, or if it works it's very wonky, I wouldn't turn it on at all.
  15. the 'mod' portion is replacement of the "openvr_api.dll" that DCS comes with another version (from the opencompositeACC) that performs the intercept of the OpenVR calls and sends it to the openXR framework of Varjo Base. The next DCS update will overwrite the openvr_api.dll so that file needs to be replaced/update after every DCS update. So, technically, you're running DCS using the native's Varjo XR framework, just hacked thru the openvr pipeline. edit: I'll stop replying here as to not highjack the thread.
  16. Remember you were using OpenComposite to replace Oculus's runtime? It's exactly like that. It's not a DCS mod. It's a "replacement of the SteamVR" mod. You're missing out on smoothness. There are no spikes in frame times so the overall performance is very very smooth.
  17. try it with the OpenXR mod. It makes the experience a lot more smoother.
  18. did you try your AERO with OpenXR in DCS yet? It makes the the performance "silky smooth" (Zohan ), gets rid of the jitters.. I made it in to a separate topic in VR forum.
  19. Varjo Aero. nothing beats its clarity and sweet spot. G2 and VP2 (I have both of these as well) are collecting dust, trying to sell them.
  20. @mimikiwi the latest version of OpenXR toolkit works out of the box, no need for any custom dll's.. https://mbucchia.github.io/OpenXR-Toolkit/ (v1.0.4)
  21. (updated: June 10th, 2022) hey, guys, thanks to @mimikiwi on Discord and other super cool guys we figured out how to make OpenXR work for Varjo Aero. The performance gets a serious bump in the 'smoothness' department. There are no jitters/tears, the performance is super smooth. You can still see the blur looking outside the cockpit on left/right at low level, but it beats the jitter mess that OpenVR introduces. To make it work for Varjo Aero: 1) download the mod from https://gitlab.com/Jabbah/open-composite-acc/-/releases (latest version 0.6.1 https://gitlab.com/Jabbah/open-composite-acc/uploads/d802bd460c18ee06e832bb2d6582209c/OCXR_WMR_ACC_v0.6.1.zip) The above links are old, the .zip download still works but it has older files, so I recommend you navigate to the latest release page: https://gitlab.com/znixian/OpenOVR/-/tree/openxr Download file (x64bit): openvr_api.dll (link: https://znix.xyz/OpenComposite/download.php?arch=x64&branch=openxr) This file provides a redirect mod from openVR to OpenXR framework in Varjo application ecosystem. 2) place the downloaded openvr_api.dll in to \bin\ folder in DCS (or use a mod installer): Important: openvr_api.dll is part of the DCS core install (for OpenVR support), hence it already exists in \bin\ and the system will prompt you to over-write it. Back up the existing openvr_api.dll file if you want to revert back to OpenVR/SteamVR support. Then go ahead and over-write it with the downloaded file. Please note that any subsequent updates to the game may/will over-write this file with the ED provided one, hence check after each update whether or not you need to over-write it again. If you forgot to back up the original you can always restore it via Steam file check integrity of the whole DCS game (it'll re-download the original file). 3) create a file called opencomposite.ini in \bin\ folder. Some people need this file, some don't, but on my system I get an error if this file isn't present when launching DCS. Copy/paste the following contents in to the file using the notepad app: ;Mirror mode outputs a shared texture for use by OBS plugin ;mirrorMode=disabled ;Performance stats enables writing of performance stats ; If enabled press F11 to start stats capture to file ; File is currently output to \Program Files (x86)\Steam\steamapps\common\Assetto Corsa Competizione\AC2\Binaries\Win64\teststats.csv ;performanceStats=disabled ;Hidden area mesh fix now is autogenerated you no longer need to put in manual values see changeling V0.6.1 ;enableHiddenMeshFix=enabled ;Use OpenXR layers to handle GUI overlays and HUDs, if set to false will render internally directly onto swap chain before submitting enableLayers=true forceConnectedTouch=disabled renderCustomHands=disabled 4) Open Varjo Base application and make sure OpenXR is enabled 5) make sure OpenVR is DISABLED in VarjoBase (doing so may affect other SteamVR games you play, so remember to switch it back ON if you're playing games that rely on OpenVR) 6) Make sure V-sync is disabled in Varjo Base. Otherwise you'll get a lot of ghosting in-game. 7) run the game with "dcs.exe --force_steam_VR" (create a shortcut, add the --force_steam_VR line at the end. Make sure it's indeed dcs.exe in the shortcut and not dcsupdater.exe or some other file names) Note1: If there are problems with the aspect ratio of the DCS (tilt your head left or right and the whole picture skews to the left or to the right) you may need to re-run the WMR debug tool to resolve the aspect ratio problems. It was necessary to run it when we figured out the support for OpenXR back in March. However, with the latest DCS builds the need to run WMR tool is no longer there. **************IF you need to run /or/ re-run the tool:************** a) delete a single headsetname.lua file from %:\Users\username\SavedGames\DCS\ <-- this file will exist ONLY if you ran the WMR debug tool before. If you never used the correction tool then the file won't be there, so proceed to b) below. Note2: headsetname <-- this could be Quest2, or some HP or Dell in its name, or HEDY.lua (it changes for some reason). You need to have the "show file extensions" option turned on in the File Explorer in order to see the .lua extension. But it'll be the only .lua file under \SavedGames\DCS\ so just go ahead and copy it to some other folder for backup purposes and then delete it from SavedGames\DCS\ b) make sure the autoexec.cfg file with the below config line exists in %:\Users\yourname\Saved Games\DCS\Config\ folder. If it doesn't exist, just create one with notepad app and copy/paste the following line into it: force_cross_eye_recovery_tool = true ***************************************************************************** 8 ) Since with OpenXR the SteamVR app is no longer launched/used the render resolution is controlled by Varjo Base (the ppd numbers) and it doesn't offer any option for custom resolutions, i.e. it's either at 35ppd or 37ppd, etc. So, in order to set the custom resolution you must use the OpenXR Toolkit developed by a @mbucchia. The toolkit can be downloaded here: https://mbucchia.github.io/OpenXR-Toolkit/ Please read through the manual in the above link, it explains how to launch it and all the settings in the tool-kit. In the tool-kit you have 2 options for resolution control: System tab / Override resolution: Enable overriding the overall OpenXR target resolution. You can just set whichever vertical/horizontal numbers you need to achieve the desired result. Performance tab / Upscaling: OFF (default), NIS, FSR allows you to reduce the 'size' of the screen, i.e. lower the resolution (you'll see ver/horizontal numbers there) then when either NIS or FSR selected, the selected algorithm will upscale the picture to 100% resolution (either the one set in VB, i.e. ppd, or in System/override resolution tab of the toolkit) it also allows you to modify the sharpness. I.e, even if you don't reduce the 'size' you can still add sharpness anyway (you must select either NIS or FSR for the sharpness setting to become available) Color Saturation/Sharpening: 1) use OpenXR toolkit from above, there are multiple options available (read the manual) 2) Reshade 5 doesn't work with OpenXR.
  22. @nikoel and others here: do you happen to know how to adjust the World Scale in this OpenCompositeACC mod? Looking at their release information for version v0.3.1 it says "Support for setting IPD offset (World Scale)" yet there are no instructions on how to achieve it...
  23. nope. I had to buy an htc controller just so I could launch the stupid dashboard in VR. It's an atrocity, however there aren't any workarounds for it.
  24. your top screen shows an incomplete folder name "\DCS Open Beta\" <-- top screen "\DCS World OpenBeta\" <--- bottom, which I assume is where your game is installed. make sure the top screen properties reflect the correct path to DCS.exe on your PC (i.e. "D:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --force_enable_VR )
  25. go to %:\users\yourusername\savedgames\dcs\ (or \dcs.openbeta, in my case it's just \dcs\) there's going to be a file with .lua extension (if you have extensions enabled), it'll be the only file with .lua. See bignewy's screenshot below, pay attention to the file below (although he doesn't have extensions enabled), the "DELL VISOR VR118.LUA" is the vr config file for his headset. Since you have G2 your file will have a different name, but it'll still be there, just enable extensions in file explorer to see which one it is. 1) Delete it. 2) configure autoexec.cfg per the tool's instructions
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