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Everything posted by peachmonkey
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logically it makes sense, but it's pretty high level. I guess maybe a fuel delivery diagram would help solve it, however I can't find any high resolution ones on google.. Here's the best one I could find.. Looking at #4 and tracing the solid line to the left, it ends under number 9, i.e. the fuel is delivered directly in to the cylinder. But does the fuel line (starting from #7) actually have enough pressure in it once the engine is running? If the pressure is created by #13 main booster pump why is it 'pulsating' and causing the RPM fluctuation? Wouldn't the pressure stay more or less static? Or is the fluctuation due to the ignition (timing?) getting messed up because of the extra fuel in the cylinders?
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hi, all, I've been enjoying the P47 more and more every day, such an awesome module. Recently I've stumbled upon something weird, not sure if it's something to do with my system, hotas, etc.. or it's an expected behavior. If I start the engine (from cold start) and forget to lock the primer (don't twist it to the right) the RPM's will continuously fluctuate with 100-150RPM range, i.e. you could hear the engine speed up/slow down, the RPM needle will dance, etc.. Is this normal to be expected? If it is, could anyone possibly enlighten me on what's actually taking place in the engine that causes such flux ? cheers. p.s. can't wait for when ED introduces the extended fuse delay... P47 will be an unstoppable ground pounder.
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Glad you got it worked out.
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yup, I saw the same stuff last night in P47...
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Best gear/headset phones to replace HP reverb audio?
peachmonkey replied to fargo007's topic in Virtual Reality
yup, I use the same, although I think mine is Hyperx Clouds II version with the 7.1 chip in the cable so it can do a fake 7.1 in headphones. Had them for 2 years now, they fit over VivePro1, G2, VivePro2 (just need to remove the headphones from the HMD first). Clear sound, flexible boom Mic, good bass... recommend. -
are the texture updates in the plans?
peachmonkey replied to peachmonkey's topic in DCS: Fw 190 D-9 Dora
D9's cockpit is nice. I meant the external DM textures on wings/fuselage need updating. The bullet/shrapnel holes look low resolution and aren't actual holes at all, just some smudged decals. They stand out against high quality cockpit and decent wing textures.. -
are the texture updates in the plans?
peachmonkey replied to peachmonkey's topic in DCS: Fw 190 D-9 Dora
you must click the link Anyway, it looks beautiful! -
Issue with MFG crosswind rudder
peachmonkey replied to markturner1960's topic in PC Hardware and Related Software
check this topic out, it has couple of utils to clear up the calibration in the devices, maybe it could be useful for MFG's as well: -
- the DCS graphics settings aren't grouped in to a Medium or High pre-set. Each graphic setting has its own Low/Med/High/Ultra setting. The devs did introduce the "VR settings" button that kind of presets all of the settings for the best VR experience, however in reality the chance of having a fluid VR gameplay using those settings is still highly tied to the hardware the Devs had when they were testing it. The point is it still means means that you will most likely spend some time balancing one graphical feature setting over the other. There are several posts where people uploaded screenshots of their settings along with the CPU/RAM/GPU specs, i.e. you either need to find those posts or just accept the fact that you'll need to figure it out on your own. There are several GPU heavy hitters like the render resolution textures, shadows, particle count in the objects... - SP vs MP performance - this is a tricky one. In SP all of the computational tasks are done on a single cpu core, i.e. the flight model, damage model, other flying units, ground objects, etc. All of that takes away the resources from the CPU, so more dynamic units you have the more framerate impact you'll get. In MP the majority of those units gets calculated on the server hosting the mission, i.e. your CPU is tasked with local stuff only. However, when you join the MP with multiple players the added compute requirement to render those other players essentially evens out the gains you get by joining the MP, and in some instances you actually can get too much compute tasks requests during a MP mission and your frame rate will bog down in to a slideshow. Some folks did run a SP mission on their own MP server (hosted on the same machine) in order to split the compute load between the cores, i.e. the 'server' was running the mission on core#1 of the CPU and your 'client' was running on core #2. The point is the smoothness of the gameplay depends on a lot of factors, be it SP or MP, and so there's no way to deterministically answer this question. - I play in VR, however I have a pretty beefy system - 32GB RAM, Ryzen 5900x, and a 3090 GPU (oc'ed a little). Everything I said above applies to my cpu/gpu combo as well, so I think you can already see that DCS graphics is a pro&con game. 3060ti vs 3070 will be on a low end of the performance. Can you get the acceptable smoothness in VR with this hardware? Sure, but be ready to lower the graphical settings in-game and the render resolution in SteamVR. Will you like it? Only you will be able to answer this question. - Also, don't forget the VR headset itself. The previous gen HMD's maxed out at 1600x1400 resolution physically (screens) and you could add about 20-30% in oversampling (i.e. final image is rendered at 1600x1400+20%=~1920x1680) to get a smoother image (less jaggies), however that again depends on the GPU you have. The latest HMD's have a much higher physical resolution (G2=2160 x 2160, VivePro2=2448x2448). To give you an idea with my 3090 pulls VivePro2 at 2448x2448 (no oversampling) with MSAAx2 and the graphics settings I use are hovering in the solid "medium" experience realm. Like @Eugel mentioned above you need to manage your VR expectations. My advice would be: "no expectations = no disappointments" Just get a rig that will give you a decent monitor experience and then you can slowly get in to VR once you learn and understand its options. The game itself has a pretty steep learning curve compared to WT.
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yup, on a cold Channel map I had to run the time acceleration at Maximum (x16 ?) for about 30 or 40 seconds to get it in to the safe pressure zone. A working oil dilution would be a nice feature for sure.
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gotcha.. for what it's worth I had problems with VivePro1 cables and the behavior of the HMD was that it simply turned itself off and on during the gameplay. It wasn't introducing any stuttering or jitter. But maybe it was simply a break in one of the strands delivering power...
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Warning Heads-Up to x570 Mobo / Ryzen Owners...
peachmonkey replied to C3PO's topic in PC Hardware and Related Software
Have you tried to do the Clean driver install through NVIDIA before DDU ? I never used this DDU thingie and the Clean Install option usually got things done just fine... -
@dburne were you running it with Smoothing enabled? At 120hz? And you liked it? I tried the VP2 with ms after their recent update, and at 90hz it was still a pretty dirty experience. I'll give it a try at 120hz, maybe it's a bit better..
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I've been flying the other sim in VR for 4 years, now I've switched to DCS and even though the object scale on the map is much smaller/different than in the other sim the same points still apply: - find the landmark on the ground - try to find it on the map On the Channel or Normandy maps the most obvious ones are the tree/forest grows. Obviously you need be at at 2+km altitude at least so you can see the full shape of the forest. For example: - look out of the cockpit and find the largest forest growth - note its geometrical shape, the weirder the shape the easier it is to find it on the map - try to gauge your location in regards to the forest (north/south of it, etc) - then open the map try to find the forest shape that matches what you observe from the cockpit I started on SOW server and it was extremely difficult at first, but after 4-5 missions it got to be pretty easy. I do get lost sometimes, but usually after 2-3 minutes I orient myself on the map... edit: It's actually quite fun getting lost now..
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Yeah, constant weaving is key. The only thing you've got to work with is the flight time of the shell, and considering the high velocity of those 88s and their impressive splash radius you really need to work it. Makes it hard to line up for a strafing run. I had very little success with strafing runs against the AF's because of Flack. I stopped it altogether. It's frustrating because it's such an immersion killer. Bombing is the only method left, unfortunately.
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here's a brief explanation to that registry setting: SvcHostSplitThresholdInKB It also has the table of values per the RAM installed. If your system is already debloated and all unnecessary services have been stopped this won't help in your pursuit of higher frames. https://www.tenforums.com/tutorials/94628-change-split-threshold-svchost-exe-windows-10-a.html
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I found only 1 method that's proven to work against the flack. Constant weaving. Left right left right left right... Obviously it's only useful when diving at high speeds and when for running away. Anything in between you are 100% guaranteed to get shot.
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Big FPS drop in VR / multiplayer / passing other players
peachmonkey replied to FoxxyTrotty's topic in Game Performance Bugs
thank you for the explanation! How much RAM do you have in your system? I'm running with 32GB RAM... -
make sure you keeping the the stick pulled back while taxiing in in the FW190. The rear wheel is free spinning if the stick is in neutral position, and it will lock once you pull the stick back (and keep it there). Steering is with wheel brakes.
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ah, yes, in DCS the A8 engine must be at least 25C degrees warm to fly , otherwise it'll die pretty quick.
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- There's a fuel tank selection lever above the left knee. Make sure it's moved to its most top position (front tank) - make sure the fuel tank pump CB switches are pushed in (the middle/open section of buttons on the right)
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are the texture updates in the plans?
peachmonkey replied to peachmonkey's topic in DCS: Fw 190 D-9 Dora
thank you for the correction, I appreciate it! -
are the texture updates in the plans?
peachmonkey replied to peachmonkey's topic in DCS: Fw 190 D-9 Dora
hi there, ChainsawAkimbo, are you running a custom cockpit in Dora? If so, do you mind telling me how you managed to get it working? edit: I found this in the user files. That's the only location I haven't tried yet.. Hopefully it works.. ********** To install make sure the file structure looks like: X:\Users\Your Name\Saved Games\DCS\Liveries\Cockpit_FW190D9\Cockpit_FW190D9\English - Blacked If you don't have a Liveries folder there, just make one. ************** -
some new reports from the 2D world about Low/No Shadows causes the performance drops, i.e. it's better to set them to LOW... Haven't tested it myself yet, just FYI: