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Everything posted by Chump
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Try removing the double backslashes from your Path variable. MOOSE will insert this between the Path and Filename for you. Also, ensure that you have write permission to the path where you are trying to store the file.
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C:\Users\XXX\Saved Games\DCS.openbeta\Logs\dcs.log is where the file is located. It is a plain text file.
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You will need to edit a LUA file so that you have access to the io library. In [DCS]\Scripts\MissionScripting.lua: sanitizeModule('io') needs to be commented out: --sanitizeModule('io')
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Please review your dcs.log for errors. If you don't see anything obvious, post it here and let the hive mind take a look for you.
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Can we please get UNITS added to the documentation/functions?
Chump replied to TEMPEST.114's topic in Mission Editor
land.getHeight() is defined as: Distance function land.getHeight(Vec2 point) Distance is defined as: Distance = number Distance is given in meters. https://wiki.hoggitworld.com/view/DCS_Scripting_orig_Part_1#land -
You're welcome to check out how I've modified the briefing @ https://github.com/chump29/DCS_Mod#briefing-addons
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No wav/ogg sound when triggered in mission editor.
Chump replied to jozeffff's topic in DCS: Mi-8MTV2 Magnificent Eight
@jozeff You have the radio transmissions under Triggered Actions. Those need to be triggered, as the name implied. They are not immediate. Try putting them under the Route tab actions so the action occurs at the specific waypoint. -
No wav/ogg sound when triggered in mission editor.
Chump replied to jozeffff's topic in DCS: Mi-8MTV2 Magnificent Eight
If you attach the mission file, we can take a look at it and see why you aren't hearing the transmission. -
Integrity check Failure, no unficial mods....
Chump replied to P.Carrasco =Keep Flying='s topic in Multiplayer Bugs
Try to get a screenshot of the actual check that is failing. It should be telling you the file(s) that it is happening on. -
The second parameter (1 in your case) is the ID of the marker. It must be unique. For your second circle, try incrementing the ID. local ref = trigger.misc.getZone("targetArea1") trigger.action.circleToAll(-1, 1, ref.point, ref.radius, {0, 0, 0, 0}, {1, 0, 0, .7}, 0, true) ref = trigger.misc.getZone("targetArea2") trigger.action.circleToAll(-1, 2, ref.point, ref.radius, {0, 0, 0, 0}, {1, 0, 0, .7}, 0, true)
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@BIGNEWY Any update on this request?
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Interphone-only comms reach ATC, VHF FM cannot reach ATC
Chump replied to Frederf's topic in Bugs and Problems
Batumi has the following in the Radio.lua: frequency = {[HF] = {MODULATIONTYPE_AM, 4250000.000000}, [UHF] = {MODULATIONTYPE_AM, 260000000.000000}, [VHF_HI] = {MODULATIONTYPE_AM, 131000000.000000}, [VHF_LOW] = {MODULATIONTYPE_AM, 40400000.000000}}; As you will notice, the ATC is using VHF AM 40.4MHz, not FM as suggested. -
Check out this thread:
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I couldn't find a straight answer in the manual to quote, but this is in the CMDS_ALE47.lua: -- MAN 6 - Wall Dispense button, Panic programs[ProgramNames.MAN_6] = {} programs[ProgramNames.MAN_6]["chaff"] = 2 programs[ProgramNames.MAN_6]["flare"] = 2 programs[ProgramNames.MAN_6]["intv"] = 0.75 programs[ProgramNames.MAN_6]["cycle"] = 20
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Is this what you were looking for? A-10C Black Hud
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Double-check that you are loading MiST via trigger before executing this script. It is basically telling you that MiST isn't found.
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It would be great if we could get something in LUA for getting the magnetic declination of a given point on a map, like: number GetMagneticDeclination(Vec3 point, number year)
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This mod is not IC friendly, due to modification of core game textures. My guess is that you fire DCS up and hop onto a server before the IC scan has been completed in the background. It can and will catch up to you.
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Can I use ReShade with DCS Multiplayer?
Chump replied to Baltic Dude's topic in Utility/Program Mods for DCS World
I use ReShade and have no problems with MP servers. -
A note on DCS Scripting scheduleFunction (not using MIST or MOOSE)
Chump replied to TJTAS's topic in Mission Editor
any functionArgument This could mean a single variable, or a single object/table. Examples: timer.scheduleFunction(myMethod, playerName, timer.getTime() + 1) -- single variable value timer.scheduleFunction(myMethod, { name = "Test", id = 0 }, timer.getTime() + 1) -- object containing multiple variable values tiemr.scheduleFunction(myMethod, {}, timer.getTime() + 1) -- nothing passed into myMethod tiemr.scheduleFunction(myMethod, nil, timer.getTime() + 1) -- nothing passed into myMethod