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Gunfreak

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Everything posted by Gunfreak

  1. Baby don't hurt me.
  2. 1978 an argument between Soviet Premier Alexei Nikolayevich Kosygin and American President Jimmy Carter over who has the most spectacular Lava Lamp collection, leads to border clashes along the southern West/East German border. Mostly a show thing, artillery and bullets flying over the border both ways, causing little damage. But a large Soviet column is spotted heading towards the border, and fears of this phony war going real seems dangerously close to reality. Anti Soviet partisans in East Germany blows a small bridge, causing the column of 200 vehicles to stop. F-4s are sent in to give the Soviet forces something they did not expect.
  3. 1978 an argument between Soviet Premier Alexei Nikolayevich Kosygin and American President Jimmy Carter over who has the most spectacular Lava Lamp collection, leads to border clashes along the southern West/East German border. Mostly a show thing, artillery and bullets flying over the border both ways, causing little damage. But a large Soviet column is spotted heading towards the border, and fears of this phony war going real seems dangerously close to reality. Anti Soviet partisans in East Germany blows a small bridge, causing the column of 200 vehicles to stop. F-4s are sent in to give the Soviet forces something they did not expect.
  4. Yes again. I encounter a problem. I need to blow up a bridge in the beginning of a mission. I want it to look like the bridge is under repair. But the explosion in the beginning of the mission kills the static diggers. Since static can't move, can't be made immortal, and can't have late activation. I can't have the diggers where i want them.
  5. Download dedicated server and run missions from tjere. The tracks still breaks, but they work 80%, 80% of the time. You'll need to set off another 200+ gigs to run the dedicated server.
  6. So the F4 has night vision options. But was it ever used by the US? I've read several books about American pilots who flew the F4 into the 80s. And they never seemed to have used it. The vast majority of American fast jets didn't use them as late as the gulf war or even the Balkans. So I'm guessing the NVGs are for those that continued to use the F4 after the early 90s. Like Germans, Turks, Koreans etc?
  7. In a very improbable incident, Russia launched an attack from Belarus, ran through Poland without stopping, and got into Germany, where they occupied Leipzig in an attempt to hold the city hostage, to force Europe to withdraw support to Ukraine. Naturally, the Poles closed the retreat for Russia and now a small corps is stuck in Germany, with no possibility of rescue, bent on causing as much economic damage as possible before being annihilated. They spread out from Leipzig. All this is just an excuse to blow up Currenthills new assets with an Apache on the CWG map. Not having strategic SAM defense, they rely on tactical SAMs like Tor and Pantsir. A small gap between these, have been found with a soviet column moving south, the gap is about 4km, just enough room to send 2 Apaches for an ambush(naturally the AI Apache flew right into the SAM and got shot down immediately. ) We also encountered the offspring between a T90 and Zeus, the TOS-1 is a demi-god, almost indestructible, it took around 200 30 Mike Mikes to start smoking, and then we were out of ammo(Currenthill is on it and it will be adjusted)
  8. In a very improbable incident, Russia launched an attack from Belarus, ran through Poland without stopping, and got into Germany, where they occupied Leipzig in an attempt to hold the city hostage, to force Europe to withdraw support to Ukraine. Naturally, the Poles closed the retreat for Russia and now a small corps is stuck in Germany, with no possibility of rescue, bent on causing as much economic damage as possible before being annihilated. They spread out from Leipzig. All this is just an excuse to blow up Currenthills new assets with an Apache on the CWG map. Not having strategic SAM defense, they rely on tactical SAMs like Tor and Pantsir. A small gap between these, have been found with a soviet column moving south, the gap is about 4km, just enough room to send 2 Apaches for an ambush(naturally the AI Apache flew right into the SAM and got shot down immediately. ) We also encountered the offspring between a T90 and Zeus, the TOS-1 is a demi-god, almost indestructible, it took around 200 30 Mike Mikes to start smoking, and then we were out of ammo(Currenthill is on it and it will be adjusted)
  9. I like that ED seems to have become more receptive to wishes of the user base. First adding ocean to Afghanistan and now Iranian bases on the Iraq map. Excellent stuff.
  10. By hitting Left alt +F1 we get a hud only view. I would like more options in this for replay. By hitting the same command several times. You could cycle between 1. the one that is now(hud and screens) 2. Full screen hud no screens) 3. And full screen screen (cycling between left and right. This would make my life so much easier when making vidoes. As of now if I want a large screen of the MFD or other screen. I have to either move the F1 view in the cockpit and zoom in on the screens(this won't work in the Apache as the monocle is superimposed in the F1 in replay unless you turn it off during the mission. Or I have to use the left alt + F1 view and try and edit out the the rest of the screen causing lower resolution And at other times it would be nice to just have a clean hud view to make hud cam views.
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  11. Thanks. It was kinda fun firing like 300 rounds at the thing while chasing it around a small German hamlet. And yes quite a few rounds hit the chassis. But I saw dozens hit the rocket "pod" I look forward to a new and improved duel later on.
  12. I don't know it's properties except it's mounted on T90 chassis. But I just fired some 200+ 30 mike mike from the M230. And all i got was a bit of smoke. Even if the chassis could take that. I doubt the rocket launcher part could.
  13. It's not the age of the aircraft, but access to public data, and ideally the aircraft itself. We don't have a single British jet, even old stuff, as the British government simply doesn't grant access to that stuff. Both the Typhoon and Tornado we are getting are German aircraft. And given that the Russian aircraft themselves only used the R27 until around 2015(with the R77 only existing as less capable export version up to that point) It's actually quite realistic to have Russian MiGs and SUs flying around with R27s up until at least 2010.
  14. First shots of Desert Storm were fired at around 02:50 January 17. 1991 in the middle of the Iraqi desert, fired by Apaches of the 1st Battalion, 101st Aviation Regiment. I did a mission loosely based on this, like in the real mission it was a very one sided thing. I must also say the new George commands are fantastic, no more micro managing everything, it feels easier and more realistic that he can look for trouble himself. And once you’ve made sure there’s only baddies to your front, you make a list of stuff to die, and let George off the leash and you can sit back and concentrate on flying, while George kills every Mofo in the room by himself.
  15. First shots of Desert Storm were fired at around 02:50 January 17. 1991 in the middle of the Iraqi desert, fired by Apaches of the 1st Battalion, 101st Aviation Regiment. I did a mission loosely based on this, like in the real mission it was a very one sided thing. I must also say the new George commands are fantastic, no more micro managing everything, it feels easier and more realistic that he can look for trouble himself. And once you’ve made sure there’s only baddies to your front, you make a list of stuff to die, and let George off the leash and you can sit back and concentrate on flying, while George kills every Mofo in the room by himself.
  16. Strange. I had my track go in super slow motion. And what came out of the RPG was the same artillery shell as always. And this was like a week ago. I'll have to try again. Explosion is still to large, an RPG though. But the graphical effects doesn't necessarily correlate to the damage simulation. But it looks odd that both RPG and 80mm mortar has more or less the same explosion size of a mk82.
  17. Teaser for upcoming video.
  18. Just a few days ago I saw the insurgent rpg fire the artillery shell.
  19. The RPG fire artillery rounds. Not actual rocket propelled granade. Not sure about damge and damaged radius. But the graphical explosion is too big. It seems to be the exact same explosion effect as the 80mm mortar(which also seem a bit too big) The ammo type i miss the most besides incendiarys, is the flachetes used by all helicopters that use the Hydra. Common in Vietnam and common in Afghanistan. I know it's on the todo list for the Apache. And probably is waiting for some fragmentation simulation modeling that is missing from bombs and rockets. As they are basically single direction frags(at least how I assume they'll be modeled in DCS) But flachetes was also commonly used on fast jets with rocket pods. F4s used them a lot in Vietnam. Giving they were safe to use close to friendlies as long as they were fired in a safe direction.
  20. Can't find it. Would think this basic option would be in the game by now.
  21. Firebase Wilderness (Forward Operating Base Tellier) Comes under a large Taliban attack. And two Apaches are sent to help out. This is my most edit heavy video so far, 7 hours (1 hour in vr and 7 track file recordings) Edited down to 50 minutes, with 2 large somewhat complex montages. Too bad I’m such an amateur in the Apache.. I’ve found that thanks to the latest optimisations in DCS, I can turn off Eye tracking and foveated rendering in smaller missions in DCS without turning down graphics settings or getting any noticeable loss in performance. Which is nice, as even though I don’t notice it when playing, the lower resolution outside the foveated window is noticeable when watching on video
  22. Firebase Wilderness (Forward Operating Base Tellier) Comes under a large Taliban attack. And two Apaches are sent to help out. This is my most edit heavy video so far, 7 hours (1 hour in vr and 7 track file recordings) Edited down to 50 minutes, with 2 large somewhat complex montages. Too bad I’m such an amateur in the Apache.. I’ve found that thanks to the latest optimisations in DCS, I can turn off Eye tracking and foveated rendering in smaller missions in DCS without turning down graphics settings or getting any noticeable loss in performance. Which is nice, as even though I don’t notice it when playing, the lower resolution outside the foveated window is noticeable when watching on video
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