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Gunfreak

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Everything posted by Gunfreak

  1. Even in the 90s there would be probably, i think 2 AIM-54s were fired during the gulf war. But failed in some way(mechanical not guidance if i remember correctly)
  2. The perfection of AI does remove a lot of realism. Sadly making realistic AI seems to be hardest thing in any game, from old RTS, fighting games, shooters and sims(racing and flight) As it is now, there seens to be very little difference between best and worst AI settings on ground units, except their accuracy in firing of gund/cannons. Having learned about the RWR in the new MIG29. It's almost useless for anything except (stuff is out there) a human player will not have good SA in that thing. But the AI can interpret the RWR at light speed. Same goes for SAMs. SAMs when on, will never have any delay in finding out where the enemy is. No head scratching, no turning of diels or looking through scopes in those old vacuum tube machines. Perfect modern computer accuracy and efficiency. And that's without taking into account that in some instances (cough Iraq cough) the crew simply refused to do what they were supposed to do or ran as soon as they understood they were being targeted (this last thing can be somewhat simulated with triggers we have now, but it not a straight forward process)
  3. But I only want 1 activation of 1 group. Not all 3 at different times.
  4. So I'm working on a mission. So far I have made triggers that will randomly activate 1 of 3 or neither SAM sites from hold fire to free to fire. I also have a trigger that will randomly activate 1 of 3 flights after 20 minutes upon player aircraft entering a zone. But I want to add another element of randomness, I want to make that 20 minutes more random, with 3 different times 20, 40 and 60 minutes, but my small brain has reached it's limits to add triggers now. I understand I have to put a trigger somewhere between the zone trigger when the aircraft enters the zone and one of the 3 flights getting activated. But as I said, now I'm lost in the woods of the triggers. Any help? EDIT Can I simply add "or" to the trigger so "time since flag 1200" or "time since flag 2400" or "time since flag 3600"
  5. I'm still having this problem. And it's random. Sometimes it launches Sometimes don't (i have the special option on) same mission. Half the time it works. Other half it doesn't
  6. I've practiced my cold start on the carrier, made my own mission to do so, and after cold start, I salute, and get handed over to the crew, Now I've made proper mission, do the same cold start, chocks are removed, air and power is remvoved, I hit salute, but nothing happens, no handover to the carrier crew, if I start to move I get no raction, from the guys on deck, even if I drive over to one of the cats, nothing happens
  7. Well, this turned out to be one of my most exciting videos ever, Ukrainian MiG29s are flying low into the sea in terrible weather to intercept some Su-34s that are on ship hunting. In the middle of the sea, in rain and fog, a very chaotic fight commences, that has it all, close runs things, some not very friendly friendly fire. And it all ends with me low on fuel lost in the soup
  8. Well, this turned out to be one of my most exciting videos ever, Ukrainian MiG29s are flying low into the sea in terrible weather to intercept some Su-34s that are on ship hunting. In the middle of the sea, in rain and fog, a very chaotic fight commences, that has it all, close runs things, some not very friendly friendly fire. And it all ends with me low on fuel lost in the soup
  9. I have the NS 430 for MiG29 installed and have it googled on in the mission editor, still isn't in the cockpit, I've even changed the date to 2023 in case that was a problem, but nope, still no NS 430
  10. An hour after the Syrian MiG29s left the area, some Turkish F-4 comes in, there is a hell of a complex list of enemies and friends and what not in the Syrian Civil War, but everybody except ISIS hates ISIS. So the Turks simply thinks this is a nice opportunity to blow up some ISIS stuff. First mission with GBUs in the F-4, using the GBUs are kinda like rubbing your stomach while patting your head thing. Only 50% effect from the bombs, then I almost get shot down by a BMP
  11. An hour after the Syrian MiG29s left the area, some Turkish F-4 comes in, there is a hell of a complex list of enemies and friends and what not in the Syrian Civil War, but everybody except ISIS hates ISIS. So the Turks simply thinks this is a nice opportunity to blow up some ISIS stuff. First mission with GBUs in the F-4, using the GBUs are kinda like rubbing your stomach while patting your head thing. Only 50% effect from the bombs, then I almost get shot down by a BMP
  12. Untill they fix the AI. There should simply be a box to tick (infinite fuel for AI in your flight ) i know you can use triggers and what not. But they should just make it as easy as possible.
  13. Same here. Both pure AI flights and Wingmen seems useless. When I've done my misson and look at the F10 map. Many Corsair flights are far out to sea. Looking at the replay. It seems the Corsair flight extended miles and miles away for attack runs and then lose track of the target. Or they dive down for rocket or gun run, and then abort.
  14. Fancy GBUs from old 60s aircraft
  15. The F4 shakes violently still. I did a very very short mission, like 3 minutes. Just to practice GBU bombing. The track not only shakes terribly, but the bomb itself missed by half a mile. While in actual play it hit. This was in singleplayer. In multiplayer, the F4 shakes to the extreme. To the point there's no use in F1 or F2 views. I tried to zoom in on the tv screen. But it shakes to violently you can't see anything. If I use the automatically generated track in my dedicated server folder. The aircraft doesn't shakes. But then you can't use F1 view.
  16. Ok. Kinda got it working. However. Now it changes me to the back seat( unfinished back seat. And can't get back to the front
  17. If I press escape. They wheel isn't visible and nothing i bind for jester wheel has any effect in replays
  18. I'll try that. I did try and use the L-shift + 1 but that didn't remove it.
  19. This happens with both the F4 and F14. If the jester wheel is used in mission. It will be stuck on screen in F1 and sometimes other views too in replay tracks
  20. When you are on your way to blow up an an Iraqi nuclear facility, it's important to stay low
  21. I just want a MiG23 AI units that doesn't look like it's from a Duke nukem 3d game from 93. The 23 would be the main Soviet fighter for east block and arab nations until at least mid late 80s. But it looks so bad i refuse to use it. So I don't have the main soviet made fighter of the 70s to mid 85s. It really shouldn't take that long to make a AI unit. Same goes for the AI Su17/22 the main tactical fighter bomber for the east/arab forces from mid to end of Cold War.
  22. Except that angle is great when dropping bombs to see them fall off the aircraft.
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