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Everything posted by Gunfreak
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I needed a break from my editing heavy Saipan campaign. So did a short 3 vs 4 Dogfight. Man, I'm rusty in the F-4. And it's been weeks since I’ve flown any jet in DCS. I somehow got a double kill with Sparrows, I fired one sparrow it didn’t seem to track, so I moved my sight over another MiG and fired another sparrow point blank. And hit it, but apparently my first sparrow continued to track and hit my first target too. Didn’t think that was possible. Using the Sparrow E2 “dogfight sparrow”
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DCS World 2025 Screenshots and Video Thread
Gunfreak replied to ST0RM's topic in Screenshots and Videos
I needed a break from my editing heavy Saipan campaign. So did a short 3 vs 4 Dogfight. Man, I'm rusty in the F-4. And it's been weeks since I’ve flown any jet in DCS. I somehow got a double kill with Sparrows, I fired one sparrow it didn’t seem to track, so I moved my sight over another MiG and fired another sparrow point blank. And hit it, but apparently my first sparrow continued to track and hit my first target too. Didn’t think that was possible. Using the Sparrow E2 “dogfight sparrow” -
Finally got around to checking (been to busy with the other F4. But using that does not help at all. Aircraft shake violently during tracks.
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Highly doubt it will happen. Even Heatblur which is a giant 3rd party developer studio. Far larger then any of the others (now that raz is gone) doesn't have vr kontroller support.
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As far as I know, none of the 3rd party developers have suppor for VR controllers. Only the ED made ones have.
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DCS World 2025 Screenshots and Video Thread
Gunfreak replied to ST0RM's topic in Screenshots and Videos
Part 6 is up, first part of the assault on Aslito airfield (that never really happened as it was very lightly defended) Lt. Gunfreak is ranking up kills. He became an ace after shooting down 3 defenseless cargo planes on top of the two Betty-88s from before He's sunk 2 ships. And with this mission adds dozen upon dozens of infantry to his tally. As well as more artillery, more trucks, and more tanks. My wingman was even useful. Blowing up a AAA just as it had me zeroed. -
Part 6 is up, first part of the assault on Aslito airfield (that never really happened as it was very lightly defended) Lt. Gunfreak is ranking up kills. He became an ace after shooting down 3 defenseless cargo planes on top of the two Betty-88s from before He's sunk 2 ships. And with this mission adds dozen upon dozens of infantry to his tally. As well as more artillery, more trucks, and more tanks. My wingman was even useful. Blowing up a AAA just as it had me zeroed.
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Did that relatedly in the Corsair when it was new. I'd try to land but at 70 or 80 knots but with full flaps down, i basically just hovered over the carrier, almost standing still over the carrier as it was steaming forward at 30 knots. I'd slam the throttle and RPM forward. No problem at all. According to sources i should have died 4 times there. This was before the FM fix.
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So sniper pod still can't put bombs on moving targets?
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I haven't used the map in a long time, thought I give it another try, still incredibly hard to find any place on the map that doesn't look terrible. Houses half dug into hills, terrible low quality texture with some higher texture slaped on top of it. Almost all mountains are low quality textures. I spent 10 minutes placing ground units all over the map, but finally gave up and just placed the ground units on the green parts a few km from the Helmand river, this still seems to be the only place with a few km2 of real estate on the map that doesn't get ruined by low textures and bad odd terrain artifacts, but the river itself is still bad.
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This is very real world modern poltics. But many countries have these kinda places, without being classed as 3rd world. Including the USA, as a mobile doctor who travel to many places in the US to give free medical treatment to poor neighbourhoods. And he states that these places would absolutely be classed as 3rd world if they weren't part of the US. I think you'll find many places in many countries that could be classed as 3rd world even if the country isn't. I think all countries outside of western Europe, Japan, and an New Zealand will have some places like these. There are obviously too much spending on military in many countries. And sadly this is now also happening in countries that used not spend so much on it.
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Yes the stick is limp on the ground and siffens as you gain speed(this is in alø dcs warbirds) but there is next to no change in stiffness based on speed above basic flying speed. 120 or 400 knots feel the same.
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I think so you'll have to check. Always carrier, Always heading north at 30 knots.
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This is something I've noticed since the release of the module. When I'm on the carrier. I hold the breaks and throttle up to max MP and RPM. Sometimes this causes the aircraft to lean forward and i have to let go of the brakes before the prop hits the deck. This is how it should be. No warbird in DCS can hold still with max power. However in the Corsair. About half the time. I can go max power. And can hold the breaks indefinitely. The nose does not dip forever. It doesn't seem to be a bug related to power as the aircraft takes off fine wether it's can or can't hold the breaks. So it might be some bug related to the carrier. Mabye the back wheel sticks or something. But I'm quite sure it's not supposed to happen like that.
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DCS World 2025 Screenshots and Video Thread
Gunfreak replied to ST0RM's topic in Screenshots and Videos
Part 5 of the Saipan series is out, I've missed a lot of stuff on the ground, we've hit a few things on the ground. We've shot down some bombers, almost lost our carrier. As Marines clear out the jungle, in preparation for the assault on Aslito Airfield the next morning. The Corsairs take off for a late evening ship hunt. Japanese cargo and troop ships are coming up from Guam to reinforce and resupply Saipan. -
Part 5 of the Saipan series is out, I've missed a lot of stuff on the ground, we've hit a few things on the ground. We've shot down some bombers, almost lost our carrier. As Marines clear out the jungle, in preparation for the assault on Aslito Airfield the next morning. The Corsairs take off for a late evening ship hunt. Japanese cargo and troop ships are coming up from Guam to reinforce and resupply Saipan.
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There's no major secret to it. You'll need to use right alt + F2? This attaches the camera to whatever unit you have selected F2 for aircraft, F7 for ground units, F9 for ships. You then move the camera with numpad buttons. As well as use right shift +right control + numpad divide/multiply to zoom in and out. Another thing is to use F2 on your aircraft. Hit pause, hit F11. For free cam Fly your free cam to the ground. Then hit left control F3. This will lock the camera on yor aircraft from where you placed the camera. This will give a nice ground view of whatever your aircraft is doing. Again you can zoom in an out with the zoom combo i posted above. There's also tricks like using the correct time of day. Lower sun gived better colour, shade and details than midday. Those pictures are also screen grabs from my Premier pro video editing. Where I've added many effects like colour grading, noise etc.
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I mean pilot descriptions of firing 2 Hispanos on a Spitfire was violent shaking. And rather nasty surprise if one of the guns jammed. If the guns are that powerful. I would assume the stick together with everything else would shake. However in some ww2 sims the force feedback effects of cannons are more akin to recoil. Moving the stick backwards. Like in a gun. Which isn't correct. That said base sakers or pads give a better effect of aircraft shake from weapons fire.
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DCS World 2025 Screenshots and Video Thread
Gunfreak replied to ST0RM's topic in Screenshots and Videos
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The stick does not get noticeably heavier with speed using my brunner force feedback. The only force feedback effects I have that i feel is shaking on the stick when close to staling. I can dive to 400+ knots and the stick is the same as if I was flying at 200 knots. Now generally force feedback effects on warbirds in DCS isn't that great. They have stall warning, movable stick with trimming (missing from corsair) abd on slight stiffening at high speed. I know with other force feedback sticks you can use their native app to force more powerful FFB effects. But DCS native warbirds FFB isn't great. In several other ww2 sims the effects are much more noticeable. Diving past 500mph in a p51 will make you work to pull that stick back. You'll find if you're outrrimmed you'll have problems placing the gunsight on the enemy because the sticked has moved so much during trimming during violent manovours.
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DCS World 2025 Screenshots and Video Thread
Gunfreak replied to ST0RM's topic in Screenshots and Videos
Yes, you can recreate the famous scene from titanic with a Corsair -
The AI has several aspects. All whìch are off. 1. The preformance, AI over G-ing with no effect, energy retention in turn and upwards movements etc etc. 2. Omniscience, AI can see through clouds. Can spot you flying low over the terrain, know when you are behind them etc. ED is working on this. Particularly the cloud thing. 3. AI are stupid, they might be overpowered but they are stupid. That's why you beat it in a 109. A 109 would indeed beat the MIG21 if the 21 pilot decided to get into a turn fight. Even a bad ww2 turn fighter like the Anton out turns any jet(except possibly those with thrust vectoring) If you do a ww2 vs jet dog dogfight with a human, and force the human to get into a turn fight. Then indeed you can beat any dcs jet with a ww2 prop plane. In real life the MiG21 pilot would just shoot into the sky or dive away, come back and blast you at 1000kmh. But AI are stupid. So they don't necessarily do that.