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Everything posted by Gunfreak
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DCS World 2025 Screenshots and Video Thread
Gunfreak replied to ST0RM's topic in Screenshots and Videos
Not a lot of time for flying or editing the last week. But did sneak in a short one. Half the battle is to shoot down a 109 before the kryptonian Corsair AI cleans the sky of enemies. -
Imagine if the AI Japanese is the same. In any fight, you'll just have to dive away and hide while watching the DCS equivalent of Kryptonians fighting out like in Superman 2.
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In a 12 v 12 fight with corsair and 109s all set to ace. I've run through this mission 8 times now. 1 time i was shot down by 109. In 4 fights i got hit but only lightly. In the 7 times i surived. The AI corsairs just murdered the 109s. I'm fighting as hard as I can slowly working my way closer and closer to a 109. Then then some AI dick just comes in from nowhere and kills my guy. This happened 7 times. In all 7 times I didn't get shot down. The Ai corsairs took down all 12 109s in less than 4 minutes.
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I'm not the only one.
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It only says drag related to weapons and tanks. Nothing about a clean aircraft. It says nothing about general flight model bugs. It says nothing about engine except fixing the ability to go past 2800rpm. So based on what they say. If fly a clean F4U now. And keep to the allowed engine parameters. That will be the correct power and speed you get. There's also no mention about the very weak tourqe effects seen in the Corsair. Which is much less than in the other warbirds.
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It says the ability to go over 2800rpm is a bug? Which obviously it is. But no mention of lack of power/speed/water injection as a bug. So we must assume that the Corsair is the way it is. And is apparently one of the slowest warbirds in the game.
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That's not what I'm talking about. I'm talking about the aircraft flying more or less sideways and no trim or rudder input can change that.
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The K4 has a higher top speed true. So at 30k feet the K4 is much faster. Same is not true at 14k, 8k or sea level.
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So far I've only tested the first beta version with support for the Corsair
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Ability to place some ground units on ships or sea-shelf objects
Gunfreak replied to Tank50us's topic in DCS Core Wish List
Indeed, it works great in the Higgins boats, cars, trucks and men are "slightly floating" when I put them on the larger WW2 liberty ships. -
Yes, but as I said, it seems telemetry is missing, the bird shakes like hell just flying it with no real ability to minimize the shake(unlike in the other warbirds) and there is no or very little feeling when dropping bombs, firing guns or anything really, the thing shakes so much, during normal flight, I can't feel if it even reacts to gears and flaps.
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In what?
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Ability to place some ground units on ships or sea-shelf objects
Gunfreak replied to Tank50us's topic in DCS Core Wish List
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I have a simshaker pad that gives me feedback for much of what i need, though it seems the Corsair lacks telemetry for all kinda things. It shakes a lot just flying. But there's no feedback for gun use or weapons drop. So I assume this is also why force feedback is not quite right. The module simply doesn't have a lot of telemetry data "sendt out " little or no telemetry for ffb or simshaker pad.
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Don't understand why flight simmers of all people don't understand that different modeles have different features. And it only seems to be related to the Corsair. Like they think there's just one Corsair. They wouldn't go around using speeds for Mk XIV spitfire when talking about a MkIX spitfire. But for the Corsair they do that. When it comes to what is or isn't wrong with the engine. I have no real evidence one way or the other. But the fact it possible to "break it" by going to extremely unrealistic MP and RPM, makes me think the whole engine simulation is off to some degree. Would be nice to get an official statement from Mag3. So all this theorising can end.
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DCS World 2025 Screenshots and Video Thread
Gunfreak replied to ST0RM's topic in Screenshots and Videos
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The Essex carrier and a handful of Japanese ground assets are free with DCS. And is in your game if you downloaded thr latest patch
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Ability to force radar/rwr off on AI aircraft
Gunfreak replied to Gunfreak's topic in DCS Core Wish List
When i fire a Phoenix the AI doesn't seem to react until about 8 seconds before the missile hit. Same as with firing a Amraam in TWS from an F16. -
Too much Elizabeth Taylor. Not enough Korea.
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Ability to force radar/rwr off on AI aircraft
Gunfreak replied to Gunfreak's topic in DCS Core Wish List
We know the AI reacts to RWR(Like they don't react to FOX 3s fired with TWS until the missile goes pitbull) If we could turn off RWR for AI. They would have the same reaction to Fox 1s fired from distance too. This seems to have happened several times in real life. Pilots don't get RWR warnings either because they didn't have one or because real ones, especially the older types weren't as good as they are in DCS. And the the aircraft explodes without the pilot ever knowing what happened. -
Neither does my brunner. And I'm now so used to it. That it feels very odd trimming the aircraft and not feel the stick move.
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I've also seen AI corsairs hit really really close with 2 HVAR rockets and not damge the 2X25mm much at all.
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That's exactly why am asking. As it unspecified. And since the gun ranges you can set isn't based on the correct ranges. I'm unsure if the ammo belts are correct.
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Whar exactly is the belt make up? There is a Combat Mix CM And a Combat Mix Late CML. What are the differences?