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Gunfreak

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Everything posted by Gunfreak

  1. Which is why calling for more FC3 style aircraft dosnt work. Even if you say a new FC3 aircraft is just 40% of the work of a full fidelity module. That still wouldn't increase speed of new modules by much. Because there seem to be other things not directly related to module making that often increases production time. Mostly other priorities coming first, like the whole MT, DLSS, Vulkan. Which seems to have affected the time table of everything else. Like AI assets, new flight model, AI crewmembers for mossie. If there is something you're waiting for from ED that seem to take forever, it's not necessarily that it takes an enormous amount of time. It usually means ED is busy with something else and what you are waiting on is on the back burner. Heatblur could make the most complex module in DCS in less than 3 years. Because they just make modules. While ED makes modules, performance improvements, graphics improvement, new AI coding, new effects, new physics, new gameplay types. Etc. So thinking just decreasing a bit of production time on 1 thing (aircraft modules) somehow will increase the overall speed in which modules shows up Is just wrong. Donating 500 million dollars to ED to hire more people to just work on modules, might work. So if someone has that laying around go ahead.
  2. Still have no idea what you're on about.
  3. I have no idea what you are talking about. As far as I know nothing bad has happened from the updates from Grinnelli Designs' on the F100 or FlyingIron Simulations' on the A7. Only thing that happened was people was appreciative for getting full and clear updates about the project.
  4. If all developers (ED included ) just followed the example of Grinnelli Designs for the F100 or FlyingIron Simulations A7 there would almost never be a problem. Its amazing how some developers easily mange to make good useful updates every few months. While others can't manage even 5% of that transparency. And no updates don't have to include fancy graphics or video. If all you've been doing for 3 months is coding fine. Spend literally 5 minutes to write that. Instead of just saying noting for 1-3 years. I think it was airplane simulation company that released an update that was just showing graphs about the flight model or something like that and people found it interesting. It's super easy to just give short updates. No news is not good news. No, we don't need a release estimate in updates. No, we don't need fancy pictures or graphics in updates. Yes, updates can be just a graph or some numbers or literally just, sorry guys half our coders got in a bar fight with some drunk schools girls and now all their fingers are in a cast so can't code. So nothing much has happened the last 3 months. Transparency is always good. The "when we have news we will share it" policy just makes things needlessly complicated. Literally 5 minutes of typing every 3 months would make the entire ED forum far less antagonistic. And when your products often sell based on word of mouth. Not hinding from you customers is probably good. There is also a world of difference between a module that has been in development less than 2 years and one that has been in development for 8.
  5. This should be implemented in the core game if only for the AI. In the ME there should be a an option to select that gives G model armerment and also throttle max speed and horse powers. Since it doesn't look like we'll get a G6 in our lifetime in dcs. This at least would improve the singleplayer experience when flying allied aircraft.
  6. Yes and that is a huge problem. Buying a 60-80 dollar soviet aircraft and hope that sometime before the heat death of the universe, We might get a eatern front map and a few eatern front ground units. In the 10 years since the MiG15 and F86 was released nobody has even bothered making a single T34 tank.
  7. Are we even sure HB has plans on letting big content creators get a sneak peak? Just because others do it. Doesn't mean HB will. I wasn't around when Viggen and F14 came so don't know if they did it then. While I'm in no hurry. It might be time for a statement from HB if they belive the "winter" window has slipped.
  8. Would love to have it as AI first then playable later. Though I do fear any flyable version would be a modern one.
  9. https://forum.dcs.world/topic/341831-drift-recorder-coming/#comment-5373917
  10. I real really hope the Iraq map includes enough of Iran to do the Iran-Iraq war. The last gear air war. Lots and lots of air to air combat an kills. And and if you aren't too hung up on exactly the right model type. We have almost a full plane set for the war once the F4 and MiG23 is out. The biggest hole being the MIG25. But if they improved the AI 3d model that would help.
  11. You don't know if I'm a cazy renessanse guy high on a shrooms or not.
  12. In one instance an F4 was completely out of fuel, has 1 last try to hook up to the boom. He overshot. Pulled back on the throttle and was about to end up way behind the tanker. When the boom operator shoved the boom into the refueling port and hooked the F4 stopping the 13 ton F4 from gliding away. And started refueling just as the F4 was at zero fuel.
  13. Yeah same here, rain is bad, snow is even worse.
  14. They improved the tracks in 2.9. Generally speaking in most cases a singleplayer track will track your aircraft well. However the AI is not always tracked well. So you'll shoot into empty space etc. But dedicated server tracks seem to work very well now. I did a 40 minute spitfire scramble. 72 bomber, 16 109s and 28 Spitfires. It all seemed to be tracked very well.
  15. If you run your missions with a dedicated server. Then yes they appear to work. As long as you select the track that is made in your dcs/track/multiplayer folder and not the track made in dcsserver/tracks folder.
  16. Back in the Hind for the first time in 18 months.
  17. I had to check and it's been over a year and a half since last I flew the Hind. And I only got like 2 hours in it back then. Surprisingly easy to get back into. A few refresher vidoes and off I went. Also tried guided missile for the first time. With a tiny bit of success. It's a fantastic rocket platform. Found it much easier to get rockets on target vs the Apache. And it's a fantastically smooth ride with Force feedback stick. Need to do more Hind stuff.
  18. Ah ok. Just remembered the pure frustration of trying to blow up 3 closely placed wooden barracks with 2 mk84s. I could never get all 3. Even if I dropped an mk84 between 2 of the barracks (they were spaced like 20 meters from reach other) it wouldn't blow them up.
  19. Splash damage isn't modeled correctly. The difference in explosive force between a mk82 500lb bomb and a mk84 2000lb is minimal. The mk84 delivers more damage on a point (so a bunker or ship) However its no different from a mk82 in blast radius. Place 3 wooden barracks close by drop a 500lb bomb on the middle barracks and only the middle barracks get destroyed. Drop a 2000lb bomb on the same 3 barracks and the two barrackses to the side is still whole. The explosive force of an mk82 isn't just 4 times that of a 500lb mk82. But more like 6 or 7 times as the shell of the mk84 is thicker creating a very powerful shock wave. That just isn't modelled in DCS.
  20. So we know the splash damage on rockets and bombs are off, but is apparently worked on now. But how accurately are the modeled. Are the 3-4kg warheads in the S8 different in damage vs the 1kg warheads on the Hydra?
  21. After proping around for a few weeks, I needed some jet fuel in my veins again. I just got my TM F18 grip for my Brunner Force Feedback base, I just wasn't happy with my two Virpil grips, didn't like the aesthetics or ergonomics. But most importantly none of the 4 way switches worked right, it might be a conflict with the brunner base, but all 4 way switches had a tendency to be over sensitive. So you trim up but also trim left wing or right wing down, you try and select a weapon and you keep selecting wrong weapons. And using stuff like Tpods was not very fun, you try and do a point lock in the A10 and you give a completely different command to the Tpod. So far the TM F18 stick seems better in this regard, even if it's technically a lower quality thing. A 2 round guns only dogfight against a Su27. Second round was a true pyrrhic victory as I ran out of fuel just as it hit the 27..
  22. I bought the F18 grip as I just don't like the Virpil grips. And I expected the F18 grip to be compatible as TM grips are supposed to that. But there is no F18 grip profile in the brunner software, only warthog.
  23. Pimax require less of the PC than say Q3. Because of the Eye-tracking, foveated/quadview etc. DCS has also been optimised a lot since just one VR generation ago. I can now attack a 96 plane B17 formation with 40 Kraut aircraft attacking in VR with high settings and it runs fine. In flat screen 1440P( my monitor has far lower resolution than my Pimax Crystal) with all graphics settings on max. I get 72fps stable with 288 bombers and 40 Kraut aircraft. Hasn't tested it in VR as several of the bombers bounced up and down and blew up when they hit each other. So still working out the kinks before I fly in VR, not that I expect it to run well. Just curious.
  24. A quest 3 cost under £500. And will let you see dials. You can go to the £1300 with a Pimax Crystal that is even better. But Q3 is more than good enough. The rest of the cost(PC) is harder to give a definite answer too. But won't be £6000
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