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Gunfreak

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Everything posted by Gunfreak

  1. I have static infantry, it's under ground vehicles. Placed static infantry Higgins boats.
  2. I have a simshaker pad that gives me feedback for much of what i need, though it seems the Corsair lacks telemetry for all kinda things. It shakes a lot just flying. But there's no feedback for gun use or weapons drop. So I assume this is also why force feedback is not quite right. The module simply doesn't have a lot of telemetry data "sendt out " little or no telemetry for ffb or simshaker pad.
  3. Don't understand why flight simmers of all people don't understand that different modeles have different features. And it only seems to be related to the Corsair. Like they think there's just one Corsair. They wouldn't go around using speeds for Mk XIV spitfire when talking about a MkIX spitfire. But for the Corsair they do that. When it comes to what is or isn't wrong with the engine. I have no real evidence one way or the other. But the fact it possible to "break it" by going to extremely unrealistic MP and RPM, makes me think the whole engine simulation is off to some degree. Would be nice to get an official statement from Mag3. So all this theorising can end.
  4. Marines headed for Saipan. With Fletcher Class(mod) firing of its 5" in the background
  5. Gunfreak

    the corsair

    The Essex carrier and a handful of Japanese ground assets are free with DCS. And is in your game if you downloaded thr latest patch
  6. When i fire a Phoenix the AI doesn't seem to react until about 8 seconds before the missile hit. Same as with firing a Amraam in TWS from an F16.
  7. Too much Elizabeth Taylor. Not enough Korea.
  8. We know the AI reacts to RWR(Like they don't react to FOX 3s fired with TWS until the missile goes pitbull) If we could turn off RWR for AI. They would have the same reaction to Fox 1s fired from distance too. This seems to have happened several times in real life. Pilots don't get RWR warnings either because they didn't have one or because real ones, especially the older types weren't as good as they are in DCS. And the the aircraft explodes without the pilot ever knowing what happened.
  9. Neither does my brunner. And I'm now so used to it. That it feels very odd trimming the aircraft and not feel the stick move.
  10. I've also seen AI corsairs hit really really close with 2 HVAR rockets and not damge the 2X25mm much at all.
  11. That's exactly why am asking. As it unspecified. And since the gun ranges you can set isn't based on the correct ranges. I'm unsure if the ammo belts are correct.
  12. Whar exactly is the belt make up? There is a Combat Mix CM And a Combat Mix Late CML. What are the differences?
  13. I do that on the 109K4 when i want it to be more like a G6. Without weighing it down. It can come past you at 450mph do a 180° 11g turn while keeping 400knots. Then overtake you and shoot you down.
  14. I had two carrier going. And even though I named them different things. They had the exact same name in ATC. Making it hard to know which one i was trying to contact.
  15. Fleet Air Arm Corsair flying in the midnight sun in Norway.
  16. Fleet air arm Corsairs cover Mossies as they attack some German shipping in a Norwegian fjord.
  17. Fleet air arm Corsairs cover Mossies as they attack some German shipping in a Norwegian fjord.
  18. Battle of Saipan part 1
  19. The carrier is going 30 knots. With 10 or more knots wind. That's 40 knots over the deck. The Corsair takes off at around 80 knots. That means you only need to reach 40 knots in the aircraft to actually have 80 knots of wind under your wing. If you load the aircraft heavy enough. It will require the whole runway and then some to get airborne.
  20. Edit. It seems all guns do fire. But only 1 or 2 guns in one wing has tracers.
  21. You can't do anything with the accuracy logic. However as I listened. It was slow to turn and traverse. That at least can be modeled. If i know exactly the range the guns are set for I can decrease the engagements range in the editor. To match the 800 meters used in late war. But since I don't know what range they are set for in default. I can't change it. Mabye they are just set for 800 meters and it just feels ike they are following you all the way home as the islands are so small.
  22. It will probably be a long time for any PTO infantry. If they are even planned. They'll come after the new modern US/insurgent. As they won't do any new infantry untill the new infantry animations are done
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