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Gunfreak

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Everything posted by Gunfreak

  1. Scouts out go over many very small very close air support missions. Were even a 20mm cannon would be overkill and probably not safe. In one case it was just one baddie with an MG they took out with an M4 from the Kiowa. Is it DCS wipe out a square mile of earth's surface type missions nope. But for those that want realistic and immersive campaigns this would be awesome.
  2. Well with the Afghanistan map we'll also get new infantry models and animations. (And I hope new ground units accuracy modeling) especially for the type of combat we'll see in Afghanistan. You got close air support for F18, F16, A10 etc. Very close air support from Apache, Gazelle and Kiowa (when it comes) I recommend reading Apache Dawn and Socuts out for scenario ideas. Soon(TM)?
  3. Yak low priority. (Nothing happens) Afghanistan is high priority so will get timely updates.
  4. I see that Helmand Province will be in the initial EA. Will Jugroom Fort be modeled?
  5. Which isn't very helpful for campaigns or other official stuff that would never use a mod. Mods can also break the game. Cool to have, but no substitute for an official one.
  6. The problem with having an Iowa Class battleship is you'll get a Steven Segal infestation..
  7. By the time the E showed up over Vietnam, the AWACS had improved immensely. So no need for visual ID. They were vectored in by AWACS and engaged. As far as I know all F4E kills in Vietnam was through AWACS. So as a US F4E unless role-playing older F4s you'll do BVR as you would with an F15C or F18 armed with sparrows. I'm unsure how the Israelis, Iranians etc used their F4Es. If they top used AWACS or ground vectoring.
  8. The He/frag explosions from the Mantra rockets on the gazelle are far closer to the real ones I've seen om HVAR vs the one that are in game now. Where the 7lb warhead has a bigger explosion than the 500lb ww2 bombs. Can't be that had to "copy and move " the graphical effects to another weapon.
  9. Gazelle Green World. Mission inspired by one I found the the book Scouts Out! But had to DCS it up. I set my pedals for helicopter mode, and even though it takes 30 seconds to set them up for fixed wing, I'm too lazy and so it's helicopters for a while. Night mission in the Gazelle, super close air support, just what the .50 cal pod was made for. Sadly DCS's lack of proper frag modeling hits again, as a technical just drives by as rockets hits all around it. a HE/Frag warhead hitting the ground 5 meters from the truck doesn't seem to bother it, you'd think the truck and more importantly the gunner would get riddled with frags, but not in DCS
  10. Flew a night mission in the Gazelle. Technical opened up in me from over a mile with pinpoint accuracy in the dark. Even more impressive that a group of guys with AK and turbans managed to him my helicopter in the dark with super accuracy in the pitch black.
  11. Which is why calling for more FC3 style aircraft dosnt work. Even if you say a new FC3 aircraft is just 40% of the work of a full fidelity module. That still wouldn't increase speed of new modules by much. Because there seem to be other things not directly related to module making that often increases production time. Mostly other priorities coming first, like the whole MT, DLSS, Vulkan. Which seems to have affected the time table of everything else. Like AI assets, new flight model, AI crewmembers for mossie. If there is something you're waiting for from ED that seem to take forever, it's not necessarily that it takes an enormous amount of time. It usually means ED is busy with something else and what you are waiting on is on the back burner. Heatblur could make the most complex module in DCS in less than 3 years. Because they just make modules. While ED makes modules, performance improvements, graphics improvement, new AI coding, new effects, new physics, new gameplay types. Etc. So thinking just decreasing a bit of production time on 1 thing (aircraft modules) somehow will increase the overall speed in which modules shows up Is just wrong. Donating 500 million dollars to ED to hire more people to just work on modules, might work. So if someone has that laying around go ahead.
  12. Still have no idea what you're on about.
  13. I have no idea what you are talking about. As far as I know nothing bad has happened from the updates from Grinnelli Designs' on the F100 or FlyingIron Simulations' on the A7. Only thing that happened was people was appreciative for getting full and clear updates about the project.
  14. If all developers (ED included ) just followed the example of Grinnelli Designs for the F100 or FlyingIron Simulations A7 there would almost never be a problem. Its amazing how some developers easily mange to make good useful updates every few months. While others can't manage even 5% of that transparency. And no updates don't have to include fancy graphics or video. If all you've been doing for 3 months is coding fine. Spend literally 5 minutes to write that. Instead of just saying noting for 1-3 years. I think it was airplane simulation company that released an update that was just showing graphs about the flight model or something like that and people found it interesting. It's super easy to just give short updates. No news is not good news. No, we don't need a release estimate in updates. No, we don't need fancy pictures or graphics in updates. Yes, updates can be just a graph or some numbers or literally just, sorry guys half our coders got in a bar fight with some drunk schools girls and now all their fingers are in a cast so can't code. So nothing much has happened the last 3 months. Transparency is always good. The "when we have news we will share it" policy just makes things needlessly complicated. Literally 5 minutes of typing every 3 months would make the entire ED forum far less antagonistic. And when your products often sell based on word of mouth. Not hinding from you customers is probably good. There is also a world of difference between a module that has been in development less than 2 years and one that has been in development for 8.
  15. This should be implemented in the core game if only for the AI. In the ME there should be a an option to select that gives G model armerment and also throttle max speed and horse powers. Since it doesn't look like we'll get a G6 in our lifetime in dcs. This at least would improve the singleplayer experience when flying allied aircraft.
  16. Yes and that is a huge problem. Buying a 60-80 dollar soviet aircraft and hope that sometime before the heat death of the universe, We might get a eatern front map and a few eatern front ground units. In the 10 years since the MiG15 and F86 was released nobody has even bothered making a single T34 tank.
  17. Are we even sure HB has plans on letting big content creators get a sneak peak? Just because others do it. Doesn't mean HB will. I wasn't around when Viggen and F14 came so don't know if they did it then. While I'm in no hurry. It might be time for a statement from HB if they belive the "winter" window has slipped.
  18. Would love to have it as AI first then playable later. Though I do fear any flyable version would be a modern one.
  19. https://forum.dcs.world/topic/341831-drift-recorder-coming/#comment-5373917
  20. I real really hope the Iraq map includes enough of Iran to do the Iran-Iraq war. The last gear air war. Lots and lots of air to air combat an kills. And and if you aren't too hung up on exactly the right model type. We have almost a full plane set for the war once the F4 and MiG23 is out. The biggest hole being the MIG25. But if they improved the AI 3d model that would help.
  21. You don't know if I'm a cazy renessanse guy high on a shrooms or not.
  22. In one instance an F4 was completely out of fuel, has 1 last try to hook up to the boom. He overshot. Pulled back on the throttle and was about to end up way behind the tanker. When the boom operator shoved the boom into the refueling port and hooked the F4 stopping the 13 ton F4 from gliding away. And started refueling just as the F4 was at zero fuel.
  23. Yeah same here, rain is bad, snow is even worse.
  24. They improved the tracks in 2.9. Generally speaking in most cases a singleplayer track will track your aircraft well. However the AI is not always tracked well. So you'll shoot into empty space etc. But dedicated server tracks seem to work very well now. I did a 40 minute spitfire scramble. 72 bomber, 16 109s and 28 Spitfires. It all seemed to be tracked very well.
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