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Gunfreak

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  1. Gunfreak

    Ditching

    The Americans became experts at picking up downed pilots in the Pacific. One was the destroyer around the fleet. But Americans submarines picked up hundreds of pilots the last few years of the war. Then you have the sea planes that also picked up hundreds. In some cases both subs and sea planes would pick up pilots just a few hundred meters of Japanese held island. Bullets and shells churning up the sea as the planes landed and grabbed the pilots aboard.
  2. I wanted to test the corsair after the update that improved the flight model(no not yesterday's patch, the one before that) I set up an enemy unknown. Random German ace aircraft would show up. Typical with my luck i got the 109 twice, the first round was in many ways the best one. 10 minute long dogfight. I could have won it if I was a better shot. Second round, managed to get behind it, and used the Corsair AIs playbook, just hold in the trigger and hope to hit. And I did. Took out the radiator. Got a few more hits in. The 3rd round I got an Anton(which i somehow imagined was a Dora until I got very close. The AI Anton is useless, and even with my terrible shooting, it was never much in doubt what would happen.
  3. I wanted to test the corsair after the update that improved the flight model(no not yesterday's patch, the one before that) I set up an enemy unknown. Random German ace aircraft would show up. Typical with my luck i got the 109 twice, the first round was in many ways the best one. 10 minute long dogfight. I could have won it if I was a better shot. Second round, managed to get behind it, and used the Corsair AIs playbook, just hold in the trigger and hope to hit. And I did. Took out the radiator. Got a few more hits in. The 3rd round I got an Anton(which i somehow imagined was a Dora until I got very close. The AI Anton is useless, and even with my terrible shooting, it was never much in doubt what would happen.
  4. Just because you haven't seen it doesn't mean it won't happen. It's a known bug https://forum.dcs.world/topic/285558-warbird-tail-oblomok-shapes-with-desynced-argument-values-regrowing-warbird-tails/
  5. All warbirds do this. Even the AI aircraft like A20 does it. Not a Corsair spesific
  6. Yay! I've not used it much because of the not being able to laze moving targets.
  7. Fix for sniperpod?
  8. Yet again, I have a plan for a mission, yet again it doesn't seem possible to do. I have a nice factory building on Saipan, perfect place for the Japanese to hold up and fire on the advancing Americans. I want that building to fire on the enemy, to simulate some MGs holding up there, however that doesn't seem possible. as any units I put there will just be on the roof and look ridiculous. I can hide it for infantry or the map, but I can't make it truly invisible. So that is a core feature I request. Even better, if I can simply make static buildings on them map fire guns. Like Add a zone over the building and have bullets come out of the zone.
  9. Part 7 of the Saipan Saga continues, Aslito Airfield is about to be captured and there is very little danger to the Corsairs, some angry tanks do try and shoot me, but that’s about it. 4 AT guns, a truck, 2 tanks and a crap load of infantry became the victims of my bombs, rockets and guns. As I headed home for the boat, the few remaining Japanese did a banzai attack, but had little effect. My wingpeople fly several miles out to sea, during their attack runs, then lose track of whatever they were supposed to attack, and then refuse to attack, even after repeated orders for them to attack, by the time i landed both of them were still far out to sea with all weapons attached.
  10. Part 7 of the Saipan Saga continues, Aslito Airfield is about to be captured and there is very little danger to the Corsairs, some angry tanks do try and shoot me, but that’s about it. 4 AT guns, a truck, 2 tanks and a crap load of infantry became the victims of my bombs, rockets and guns. As I headed home for the boat, the few remaining Japanese did a banzai attack, but had little effect. My wingpeople fly several miles out to sea, during their attack runs, then lose track of whatever they were supposed to attack, and then refuse to attack, even after repeated orders for them to attack, by the time i landed both of them were still far out to sea with all weapons attached.
  11. Also the exact same problem can be said about the Spitfire vs the D9 and K4. In theory a Spitfire should never win against those two in DCS. As long as they never get involved in a turn fight. Yet we known the Spitfire shoots them down plenty in DCS. Same for the Zero vs F4U and F6F.
  12. For one, there wasn't a single Ki-84 involved in the battles in the Marianas. Which is what ED has decided to be their PTO experience. Sure there was just a few months between Saipan and Lyte gulf. But that's when the Ki-84 was first used.
  13. Because the majority don't. The majority spend mabye 100-200 dollars on a stick/hotas they bought at the local store. The low priced TM and logitech stuff outsell the medium and high end stuff many many times. "We" are the odd ones, the freaks, the junkies. There are many enough of us to keep companies like winwing and virpil alive. But we are a tiny fraction of flight simmers. Your average flight simmer, has a T1600, or logitech x52. They never by panels, they don't have rudders. And for them. When they see one game give you a map and 10 flyable aircraft for less then 1 aircraft, 1 map and a required asset pack. It becomes a hard sell.
  14. Having a separate asset pack isn't a good idea and I've said so. It's one of the main reasons many do not want to start dcs ww2. The entry price is too high. ED says they need that assets pack price to recoup their time and money. While I feel selling thousands more ww2 maps or aircraft by not having an assets pack is probably a better way. But I'm sure ED has actually done calculations on this. Since I don't have access to sales impossible for me to know. But I know that the 2 main reasons given for not getting into ww2 dcs is. 1 the price. With aircraft, map and asset pack. You get very little for your money vs the competition. 2. Lack of cohesive ww2 environment/too few aircraft. Now. With PTO both of these things will be partly remedied. Free PTO map, and a more cohesive ww2 environment centred on mid 1944. So we'll see if that makes people more willing to buy the PTO asset pack. Now that it will be a more complete environment and they don't have buy a ww2 map. I still feel a permanent deal were if you buy any ww2 module/map you'll automatically get the asset pack is best. So if you buy any ETO aircraft or ETO map you'll get the ww2 asset pack. You buy any PTO module(so Corsair, F6F and Zero) you get the PTO assets pack. That way those assets aren't free. You'll need to be at least 1 relevant module. But price for entry is less. As someone who advocate for DCS all over the interweb. I've found it a very hard sell to get flight simmers to jump on ww2 dcs.
  15. Realistically speaking, a single hit from 7.62 would most likely make the enemy stop doing much. Unless you want ground combat simulator level of simulation. It's a bit tiresome to manually use triggers to out infantry life at 40% hundreds of infantry. Rockets and large caliber rounds 12.7mm and up are not very effective against infantry.
  16. I just use the 4 second fuse. As that's what suits my low level attack. I can do some test with plugged nose and 5 second fuse next week.
  17. Indeed. Would love for it too work on AI too. I made a fleet defence mission. I had 4 Corsair doing CAP over the fleet at 4500 feet. Since the nerfing of the AI omniscience. The AI simply couldn't see and engage the japense torpedo bombers flying at 500 feet.
  18. Carrier pilot is an excellent book for a personal take on a British FAA Corsair in the Pacific. And Tidal Wave by Thomas McKelvey Cleaver deals with the last months of the war. Including the British pacific fleet off Okinawa and even the British flying over Japan itself.
  19. You have made sure to use just tail fusing only when you use nose plug.
  20. Will the asset pack be released when all those listed there are done. Or will some of the stuff close to finished state be released before that is further from completion.
  21. Wow. That looks like a fantastic list for PTO. And the subtle drop of full fidelity Zero was a nice surprise. It feel kinda greedy to ask. Vuti do hope you'll add infantry on both sides with machine guns. This is something i miss almost every time i made an ETO ground attack scenario. Forced to use the German halftracks or add a bunker to get machine guns. Isn't always a good thing to do. So i do hope since you've invented so much time into the PTO pack. That you can add two extra units. It would make it soo much easier to make realistic scenario. But credit to ED for adding stuff like P38s, stuart tanks and catelina.
  22. Flight model is more then stick to control surfaces modeling. I flew with a 20cm extended stick. Never needed curves. Changed to a 10cm extended force feedback stick, never needed curves, including on the Spitfire. The Corsair was more reactive than a Spitfire on the controls. Which doesn't seem very likely as its been described as a stable aircraft and I've never read any pilot use the same adjectives for a Corsair that they would use on a Spitfire (like the aircraft reacting to your thoughts) a common description of the controls of a Spitfire.
  23. If you turn inside the enemy, the AI will break and they'll go into "defence mode" which is a lazy turn. Which means flying the Spitfire, once you've turned inside the circle. You can just keep turning, while you reel ib the Germans until you hit them. This works in 1 v 1 fights. The AI also seem to have a offensive mode. Which is much more aggressive. So Paradoxically. It's much harder to get behind and take out the enemy AI if that enemy is in offensive mode, trying to shoot down one of your allied aircraft. Realistically if you're the only enemy the AI has to deal with, it should put up much more of a fight. But the AI doesn't work like that. I've also observed that if you damage the enemy sufficiently it will maneuver much more then if it's undamaged. I've seen it many times, I pull a 109 or 190 into my gunsights in the Spitfire. Because the AI is now "trapped " in that lazy turn behaviour. If i shoot well the aircraft goes down. If i shoot badly. Damaging parts of the aircraft, but not mortality wounding it(like shooting of one of the aellerons ) the AI will kick into gear and maneuver violently to avoid getting hit. It will roll, dive, tighten up the turn weeve about. This is stuff I've seen many times over the years fighting the ww2 AI. In a 1 v 1 the P51 vs 109 seem to give the best fights. They are somewhat similar in speed and use. The Spitfire and I16 breaks the AI as you'll immediately turn inside their turn. The Anton is a bit like Orcs. Not much danger unless there's a lot of them. Same really with the Dora too. Both 190s are easy game for p51 and Spitfire. And the P47 usually handles them fine too.
  24. Been asked repeatedly. By myself and others. They are probably using editing tricks. I can do the same myself. However the methods I've found. Makes the vidoes very dark. So actually using it on dark vidoes doesn't work very well. I need to fly on full moon nights with no clouds to get it light enough to see anything with my night vision video effects
  25. Indeed. I use the 5 second fuse all th3 time. It let's you drop from just 100-200 meters. And it's enough for the bomb to arm.
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