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Everything posted by Gunfreak
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So I know you can add kneeboards to the entire mission or to one specific aircraft type. But I have 6 F-16 flights in a multiplayer mission, the point is to let a player choose one of the flights as each F-16 flight has a different loadout. I'm making a kneeboard with waypoint and radio info, but also stores info, I want to make 6 unique pages, one of each of the flights as they have different stores. Is that possible?
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Or is that what "they" want us to think.
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A P-51D Cockpit that Looks and Feels... Right.
Gunfreak replied to Bowie's topic in DCS: P-51D Mustang
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no bug Flag more than, has stopped working
Gunfreak replied to Gunfreak's topic in Mission Editor Bugs
Ok. Just me being a dumdum. Nothing to see here.- 1 reply
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It's becoming extremely difficult making DCS videos now
Gunfreak replied to Gunfreak's topic in General Bugs
I'll try that next time -
I've used this trigger many times, but now it won't work First I had a trigger set to a bridge exploding, that would also trigger flag on. I set flag more than 5 seconds to activate a group, that group never activated. So I found work around there, But now I have a large force in infantry and armor set to move to waypoint on a trigger of Flag more than 180 seconds. I have also set artillery to fire on the same trigger, 180 comes and goes, but nothing happens, none of the triggers get triggered. Mission is on Normandy and requite WW2 asset pack River Rescuse.miz
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I'm sure I'll like whatever they show. But I got the F4, Kola and Kiowa this year. And the other stuff I'm waiting for, I doubt will be released next year, FU4, A7, Tornado, WW2 PTO. So I guess vulkan would be cool, mabye other weather effects to go with the new fog.
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200 plane battle over Paris, 36 bombers, and 60 P51s vs 100 Fw190s and Me109s.
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Nah, after Deadpool and Wolverine, it's now required that you use Like a Virgin Choir version for everything epic.
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It's becoming extremely difficult making DCS videos now
Gunfreak replied to Gunfreak's topic in General Bugs
The DCS track 200 is the one I get mission load fail on and is the one automatically save in my DCS multiplayer track, I never got mission load fail until a few weeks ago. The one called dedicated server track, is the one that is automatically saved in my dedicated server multiplayer folder. This one "works" as in it runs, but nothing is where it should be, I just shoot into nothing instead of aircraft. https://drive.google.com/drive/folders/1KEUysFo4CjGkLmegyPgOiBmHdFdKh28-?usp=sharing -
That they are.
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MiG21 has nukes.
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WWII Naval a/c, ships, maps and ground units
Gunfreak replied to oldpop's topic in DCS Core Wish List
We have a Korea war campaign that uses Caucasus. But we have to bomb German WW2 tanks. Since there isn't any early cold war soviet ground units. And since DCS is a so called sand box. As we are told whenever we complain about assets missing for maps or aircraft. Then the lack of an eastern front map/Korea map shouldn't be a reason for not adding a T34. -
It's becoming extremely difficult making DCS videos now
Gunfreak replied to Gunfreak's topic in General Bugs
Track file is too big to load up -
It's becoming extremely difficult making DCS videos now
Gunfreak replied to Gunfreak's topic in General Bugs
No external scripts. No mods. -
When 2,9 came out, the tracks improved, meaning that as long as I used a dedicated server (that gives me two tracks) I had a 90% chance of the track working 90% of the time. However with the latest patches, the tracks are now worse than ever, weapons don't release from aircraft during tracks, your fighter will fire into empty sky. On top of that I've now started to get "mission load fail" on my tracks, something I never did before. Now I have less then 50% chance of getting anything useful out of my tracks. (unless I get mission load fail, then I won't have any useful track file)
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So I made a 36 B17 bomber formation, and tested it alone with just those aircraft, and the do what they should, and bomb as they should. But now that the mission is finished with AAA on the ground and fighters in the air, the lead group of 3, suddenly just dives away almost like a Stuka, and then flies somewhere else. It would only be a small annoyance to lose those 3 aircraft, however since it's the lead group, the other bombers fly over the target but won't drop the bombs. I've tried to turn the turbulence off, I've tried to make it have no reaction to threats. it still happens. It's not under attack when it happens, and it seems to happen at exactly the same place each time(and it's not when it reaches the waypoint)
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My understanding is that HVAR generally were not used a lot in Europe. Not no on the P47 or P51. I've seen a reference to HVAR being used by P47s during Operation Cobra. This was the first use of HVAR I Europe. However they do not seem to use then a lot. In the book tail end Charlie. He author flies P47s in northern Italy,southern France and Germany in late 44 to end of the war. Flying the latest D models. Yet he never used rockets. Just regular bombs.
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Does this map come with IA and other missions?
Gunfreak replied to imacken's topic in Orbx Simulation Systems
Yes quite a lot of instant action stuff. Lots for the F16, F4 and F18. As well as some stuff for F1, various helicopters. Less regular missions. Just a few here and there. You also have this excellent sandbox mission https://www.digitalcombatsimulator.com/en/files/3339556/ -
I'm happy for the update and will probably get it as soon as it's available. But this just enhances my opinion that the FC4 version should have been "downgraded " to a A model. I understand we're not gonna get a full fidelity A. So making the FC4 an A models would add a new aircraft to the game. And would let us use the A for those countries that used it.
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Anyone still flying the DCS Thunderbolt in 2024?
Gunfreak replied to Lurker's topic in DCS: P-47 Thunderbolt
Not a remake, but a prequel. Same unit but in Normandy. I haven't heard anything about it. Since the announcement. I just started on the original campaign. And it feels nice given the limited abilities of that other sim. -
Yes carrier dudes don't look like civilians now do they?
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Because blowing up random carrier dudest/cows or blowing up some terrain pieces doesn't have the same problematic effect as some dude making a youtube video about blowing up a 1000 unarmed civilians with cluster bombs. Not really sure why you are having problem understanding such a simple concept.