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Everything posted by Moonshine
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reported JDAM taking to long to align when not in AG mode.
Moonshine replied to Furiz's topic in Bugs and Problems
what makes us think is wrong? the fact that upon pressing "power on" to start aligning the JDAM should not make ANY difference at all which master mode, which other MFD pages or whatever is selected that would affect the duration of the alignment process. when starting the alignment of the JDAM while in AG mode and then swichting master mode back to nav for example completely stops (or slows down the alignment process) until the next time you get back to AG mode and check the SMS page, then it picks up where it "left off" when switching from AG to NAV. this can not be correct -
id be very interested in that "other publicly available data" as the only one i found after long searches is the one mentioned in my original post. this one also includes the values for other missiles like the aim7, for which the lua data in our game files exactly matches the values in the mentioned document, not so much the 120 as the ONLY missile that has different values in the game files even the "very specific navy publication" (dont know if its still allowed to mention its true name) states that the aim 120s explosive power is larger than the one of the aim-7 even though it has a smaller explosive mass than the aim-7 edit: that navy publication says that the AIM-120 is using a 50 pound warhead that explodes into thousands of fragments. even though it is approximately 30% smaller than the warhead of the AIM-7M, the 120 is using higher density gases to propel fragments more explosively than the aim-7. edit 2: since the document is publicly available under: https://www.cnatra.navy.mil/local/docs/pat-pubs/P-825.pdf, page 158/159 according to the ED gamefiles, even the aim-9 has the higher proximity fuze setting than the 120, this defies every logic
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can not reproduce STT - freezing target on FCR
Moonshine replied to skywalker22's topic in Bugs and Problems
some options only have the AI using the jammer upon getting locked by radar (i think its the default ECM option for AI). thats why i specifically set it to always jamming in the ME during my test. however, top of HSD and Top of FCR did not show chevrons at all. to note, there was no AWACS in the mission but that should not have any effect on it -
can not reproduce STT - freezing target on FCR
Moonshine replied to skywalker22's topic in Bugs and Problems
Furiz is right. i did not see anything wrong in my test. set the target jamming to always be on, co-alt to avoid any of the borked lookdown effects, found him on scope as a brick at around 40nm, entered STT, then the radar scope changed to 160nm with the locked target "stuck" at the very top end due to jamming and range showing 99.9 in the HUD (as in, cant get any range due to jamming) continued hot, burned through at around 28nm, then the radar scope changed to the 40nm range and the locked target started moving down on the radar scope as the range closed in. nothing wrong there. if anything i question why the chevrons indicating a jamming contact do not show up on radar scope prior to even finding a radar contact (brick). isnt it supposed to always be there in the direction of where that jamming signal comes from? F16_STT.trk -
not a bug SA-11 Snowdrift (SD) not showing up on RWR
Moonshine replied to Sinclair_76's topic in Bugs and Problems
not sure if its correct that it only shows up when enabling Search, however at the very least it shows up there -
not a bug SA-11 Snowdrift (SD) not showing up on RWR
Moonshine replied to Sinclair_76's topic in Bugs and Problems
does show up for me but only after klicking the "Search" on the threat warning auxiliary panel. SA-11_RWR.trk Edit: took control of your track, just before you enter the threat ring of the SA11, clicked on "Search" on the threat warning panel and SD showed up just fine -
for this one there is tracks, for the other one, maybe @101st Lonestar AUTcan provide the one from his mission (or replicate it)?
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Yeah back then it was most noticeable when dropping pairs, dont know about single drop in short succession. Either way something is borked as some seem to land way short for no apparent reason besides their strange behavior causing speed loss. this plus the very little damage it does made me avoid the use of jsows since their implementation
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Might be the same issue as reported here?:
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I dont get your logic, all weapons are implemented the same way, having kill zone and proxy fuze radius set to the same number except the aim120, which has it cut in half…
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yeah sadly OAs are currently bugged (https://forum.dcs.world/topic/315005-offset-aimpoint-logic-after-latest-update-dcs-28134437/) such a handy feature if its working correctly, makes low alt ingresses much more fun
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interesting stuff @BIGNEWY: dropped 3 of my 4 GBU-12, left station was empty - got re-filled completely with new bombs, one more bomb on the right wing pylon. then the order of bomb drop would have been that the last remaining on the right station will drop. funny enough, it didnt, instead the first of the newly rearmed from left station dropped. bomb releases fine until then, 2 bombs remaining, one on each pylon, one per wing. these 2 bombs never released, no matter in which delivery mode, even tried CCIP, bombs just would not drop this only seems to happen if the pylon rearms before all bombs of the other pylon are dropped, hence why it did not happen in my first try, there i pair / ripple dropped all of them in short succession unlimited_gbu-12_2.trk
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VIP and VRP are no delivery modes and should not be bound to one as such. when VIP or VRP are enabled, delivery modes will display such in the HUD some examples: VIPCRP -Visual initial point/CCRP submode VIPLAD -Visual initial point/LADD submode VIP EO -Visual initial point/EO submode VRPCRP - Visual reference point/CCRP submode VRPLAD -Visual reference point/LADD submode VRP EO - Visual reference point/EO submode HRMVIP - HARM visual initial point submode HRMVRP -HARM visual reference point submode However, i could not find any mention about VIP in CCIP and am not sure if it should still display the VIP location, even if CCIP does not make specific use of it like the other delivery modes do
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did work fine for me. note in the ME there is 2 rows of options. the right row lets you select the options as desired. the left row lets you enforce these settings (when hosting a server it will overwrite client specific settings by the ones you set in the mission, given you enforce those). track attached. unlimited ammo is on, i launch 4 amraams first, and you can see them getting replaced, same thing happens later on with the GBU-12 unlimited_gbu-12.trk
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correct as-is Dual Target Track Gives Instant RWR Launch Warning
Moonshine replied to Night's topic in Bugs and Problems
yeah based on the recent test i will retract all statements and question if OPs gamefiles are as pure as they should be. -
correct as-is Dual Target Track Gives Instant RWR Launch Warning
Moonshine replied to Night's topic in Bugs and Problems
2 things; first the bug is about launch warnings in DTT (in some manuals referred as TTS (two-target-SAM, a submode of the SAM - Situational awareness mode)), which is the initial bug report as that should not be a thing. Then llOPPOTATOll said it shouldnt even trigger a launch warning in STT. newys answer regarding the need of public evidence does not clarify to which part (the DTT behaviour being wrong or the STT post from llOPPOTATOll) he needs the evidence, thats why i referred back to the original bug report, the way it is since the last patch is wrong and should not need any evidence. neither was that change listed anywhere in the changelog about the STT i understand his request. sadly his answer is not specific enough, neither is his second response -
correct as-is Dual Target Track Gives Instant RWR Launch Warning
Moonshine replied to Night's topic in Bugs and Problems
while that is cool, i hope you did take note of the initial bug report as per the OPs post as this puts any aircraft firing a missile at a severe disadvantage since everyone already knows you fired, even though DTT was used.. -
fixed CBU-105 ghost bomb - emergency jettison
Moonshine replied to Moonshine's topic in Bugs and Problems
as reported, issue is back/still exists ghost_cbu_105.trk -
Reported that yesterday, apparently now a whishlist item as they seem to be revisiting the bomb fuzes in general. while thats fine, a little info about it to clear up the confusion would have not been too much to ask.
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Yup. I only tested the AD. seems logical that there is no FD on „Air“. but the fact you cant change it to GND anymore is interesting, especially since there was no info about anything in this regard.
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Yes delay settings can still be changed
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investigating RWR new contact sound leftover
Moonshine replied to Comrade Doge's topic in Bugs and Problems
alright, nice! yeah its still the same tone so distinguishing between new or the same missile is not yet possible. hope thats still WIP edit: low tone does exist as long as you did not bank in a way that got you in the RWR blindspot. if you pass through the blindspot, it sounds like the initial new missile launch tone -
investigating RWR new contact sound leftover
Moonshine replied to Comrade Doge's topic in Bugs and Problems
also, is it correct that the missile launch warning tone stops beeping even though the missile is still tracking? (red missile warning light still blinking). the sound starts at missile launch and then stops shortly afterwards while the light still blinks until the missile defeated/lost track -
reported earlier jdam still inaccurate beyond the 5m CEP
Moonshine replied to Sinclair_76's topic in Bugs and Problems
in todays patch it was listed that the JDAM now have the correct 5m CEP. while this might be true, they all still fall short of the designated target in all cases, and on top of that they have a 5m CEP. so while that CEP is correct, why does a bomb not fall 5m long or left/right? in the attached tracks you can see the aiming point from my TGP, and the impact point afterwards. this looks like way more than 5m. the measured distance from the desired impact point to the true impact point is around 30ft which in my books is closer to 10m than to 5. tested in Point track and area track JDAM_inaccurate.trk JDAM_inaccurate_2.trk