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Moonshine

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Everything posted by Moonshine

  1. even though you did power the gbu31 on, you did not wait for them to align. upon taking control of your track right as you fly above the target, SMS page still says "A4" meaning they are still aligning. sadly switching MFD page even though you are in the same master mode (AG for this one) does not finish the alignment in the background. you need to have the SMS page selected until the bombs are properly aligned otherwise it just "pauses" the alignment process (pls fix ED......). also do you really want to drop GBU31 that low? it isnt a high drag bomb, the risk of killing yourself is rather large..
  2. indeed they are broken. tried to set up symbology for a pop-up attack using VRP, PUP and the OAs for visual references. the altitude of the OAs always seems to reset. even before i typed anything in the OA1 page, there was already some values there for no reason at all (did not slew any radar, tgp etc. nor did i cycle the sighting options at all) plus the altitude reset. watch for yourself. repeatedly typing in the desired altitude did not achieve anything, instead it reset either to 0 or to negative values for whatever reason. unuseable @BIGNEWYcan this be moved in the bug reports section? Offset-Aimpoint-location_bug.trk
  3. and what about STT? shouldnt there be a burnthrough? at close ranges a jammer should be a disadvantage rather than an advantage as it makes you a huge target...
  4. the question is more; does the AGM 154 also incorporate the same guidance system like the WCMD 103/105? assuming due to its larger stand off range it should be even more affected by wind along its flight path so some system to make the needed adjustments must be present. of course it hits bang on with 0 wind, but 5-6m/s wind should not be the reason why you dont hit anything anymore
  5. strangely it is a GPS guided (glide)bomb and should it not like the 103 and 105 should adjust for wind?
  6. When selective jettison is done (on the SJ Page on the MFD) then hit the Wpn release button (pickle button) to drop selected stores the „jettison“ button is the emergency jettison and will always get rid of all stores except a-a missiles
  7. Just fly along the yellow threat circle if you have one on the HSD. And if there isnt one, when you get spiked you are too close to the not yet known location of the sam, so back out a bit, try again until you have found it. alternatively, let it shoot and follow the smoke back to its launcher. But for that, one doesnt need a HTS pod no need for a snap and then immediate shot but that very much depends on the mission environment and limitations
  8. To avoid confusion: Initially Steerpoint 2 is your SPI location, so your TGP looks exactly there. By then using the HAD and locking on to the emitter, the SPI changes to where the HARM targeting System THINKS the emitter is and as the HARM targeting system is now dictating the location of the SPI, the TGP will slew automatically to that location as long as you hold the lock on that sam site on the HAD. the accuracy of this location is indicated in the HAD as PGM. PGM 5 is the lowest accuracy, PGM 1 the best. in order for the number to drop, flying an arch around the assumed emitter location helps the triangulation to narrow it down - hence dont fly in a straight line to it. normally you will get PGM roughly down to PGM 2, in which case finding the SAM site within your TGP field of view should be possible. in case i misunderstood your question, please post a trackfile
  9. Regarding the ripple function there is another post open and the issue has been forwarded according to NineLine. Post in question:
  10. At the very least it gets looked at. SMEs will surely be able to answer that. The current implementation is equally just a conjecture as nowhere it says that this function is limited to lau117…all it says is that you need mavs on both wings since it fires one per side and a maximum ripple of 2 missiles total. what i dont get about your statement, why would this be listed in the patchnotes if now we need to bring up evidence to even support the feature YOU listed in the patch as „fixed“, as in what exactly did you fix? It wasnt there before the patch in the first place, how could it possibly have been broken?
  11. i did get an answer yesterday that it has been forwarded to the team. now to the usual, sit and wait patiently
  12. it is pretty bad. i was looking forward to this patch with various long standing bugs being fixed, however so many of the base functions are so broken now that it is really not worth playing. pretty sad. RWR as a very core part of this aircraft given its SEAD/DEAD role, Cursor Zero, Mav Boresight and Ripple... while the features are technically there, most of them require a weird ass workaround for it to somewhat work (and yes i get it, its a BETA) but in this state it really isnt playable. yes it flies but thats about it.
  13. sent 9L and Newy a PM with all the documents needed. fingers crossed...
  14. so if we read the manual wrong, why is this point even listed? ripple mavs with lau88 has never worked in DCS so far, the feature was never implemented and now it should be fixed? would one fix a thing that can not have been broken because it was never there in the first place and then list it in the changelogs as "fixed"? seems very unlogical. newys claim that there is no evidence is completely wrong. the only time you cant shoot 2 mavs from Lau88 at the same time is when you only have one station with mavericks equipped. I dearly hope that this gets looked at and not lightly brushed off as "need evidence" or "correct as is". no manual says you cant ripple mavs from lau88 specifically. only says you have to have mavs equipped on both wings in order for ripple to work. (cant shoot 2 missiles from the same station at the same time)
  15. Funny, then why is this in the changelog? so at the very least 2 should be able to be shot at once, yet for that we need a ripple option… I assume you will need lau88 on both, left and right wing for this to work as firing 2 mavs from the same station seems rather stupid.
  16. Guess we have some sort of a workaround. Lets hope that wont be the case for long.. nice find tobias
  17. lol, incredible. and still only ground emitters
  18. the auxiliary threat panel with all those buttons isnt even implemented according to the manual. these buttons cant have any effect on anything currently
  19. i doubt it. enabling "Search" just rearranges the priorities, as in shows/hides such radars if the emitter limit on the RWR is already displayed. that should have nothing to do with Aircraft radars not showing up, spikes not showing up and active missile launches not showing up. Spikes and launches should always get highest priority instantly and therefore always display
  20. i know it isnt a trackfile, sadly MP trackfiles are way too large. however as you can see on that recording of mine, i get spiked, RWR is NOT in priority mode, the spike although audible, the RWR is not even showing nails of an aircraft at all. also you can hear the RWR tones when new emitters are detected, however on the display they never show up.
  21. OP is right. E3 and ground units show up yet i got spiked by bandits (4YA FOW PVP server) nothing showing on RWR OBS Recording as trackfile too large: https://drive.google.com/file/d/10ro1mjqL8V5jHAEemYxgGf-b-cacaRCM/view?usp=share_link
  22. As per page 48 in this document: https://www.gichd.org/fileadmin/GICHD-resources/rec-documents/Explosive_weapon_effects_web.pdf Mk 82 aircraft bomb produces a peak overpressure of 117 kPa at 16 m from the point of detonation. The design fragment from this weapon is less than 20 grams travelling at 2400 m/s, and at this distance the natural fragments generated by the detonation will penetrate up to 32 mm of steel armour plate. This is not what we see in DCS to date. Not to mention DCS does not simulate fragmentation. So even if the weapon blast is correct to the numbers, it does significantly less in DCS than it should. for reference, this is what happens in DCS with a bomb twice as strong as the mk82:
  23. press List-> Enter -> you will see that GPS is set to "Off" (even though your switch in the back right panel next to your seat is switched on) then press 1 (or any number besides 0 on the ICP) and it should turn it on. then you will get DL. at least that did it for me at times
  24. i bet he didnt. but comments like these ruin all the work and research people have done. at the very least read the original post before jumping in with stuff like that...
  25. before starting all over again, i encourage you to actually take a look and perform the same tests as performed in the comments linked here: https://forum.dcs.world/topic/305171-f16-look-down/?do=findComment&comment=5012201 and here: https://forum.dcs.world/topic/305171-f16-look-down/?do=findComment&comment=5016740 and here is a whole lot of data collection based off of such tests with all sorts of ranges, altitudes etc: https://forum.dcs.world/topic/305171-f16-look-down/?do=findComment&comment=5048120 and please dont take it personal, yet this comment is ruining a lot of work for people who have been actively trying to get ED to fix this over the course of this year now. just saying "it works for me" is not achieving anything without bringing up valid data to not only support this claim (and i doubt you did any of these tests) but also disprove everything else that people have reported.
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