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Everything posted by DSplayer
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Was sorta confirmed in the 2022 video but here’s the set in stone words from Prowler. Also this disclaimer
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Using an older screenshot here but the placement of the switch should be the same. The switch that is below/labelled CCTL.
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You probably have it bound to an axis and there is a bit of drift. That's my assumption from what I see here. If I am correct, assign a deadzone and you should be fine.
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They do plan on overhauling the IR modeling in general so that might allow for better and more realistic IRST integration in the future. Who knows, maybe the soon to be F-4 will be one of the first high fidelity modules to include an IRST. Smh I can find on on google by googling /s. When 10th gen fighters start rolling out, maybe we'll see an F-14D or F-14B (U). Maybe HeatBlur should partner with IndiaFoxtEcho since IndiaFoxtEcho made an F-14D mod for FSX
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New Splash screen Also the main image theme. Idk if this is going to be official for release since it's just a screenshot from the 2022 and beyond video
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Loads of juicy footage in here.
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Exterior pic is taken at a hanger in RAF Mount Pleasant on the South Atlantic Map. Pretty neat pictures imo.
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Ok thanks! Was wondering how to make the most of the radar with the new patch. Seems like you get a little better range now with the high closure rate option (~50nm target acquisition). Btw, does the contact history mean memory mode time similar the F-18 with it being 1-4 seconds or is it using the 1-4 radar bars as the history?
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I understand that the information pertaining to the F-14D and F-14B (U) is scarce at best and nonexistent at worse which is the reason why Heatblur didn't make those variants yet. But I'm curious what would be missing if Heatblur were to model the F-14D and F-14B (U) using the information that they have today? Like many others, I'd really like to sit in the back of an F-14D one day and use that cool looking DDD and PTID.
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I don't think they did. All I've seen is that they said they found some leads that may point in that direction. Not that they actually will do it. You can scroll up all the way to the beginning of this topic and you'll see this: It's a matter of when and how rather than yes or no. I hope HB will be able to find some more info on the performance of the AIM-54C since I've heard things ranging from the AIM-54C having the ability to be manually commanded to go active by the RIO to better kinetic performance thanks to the newer motor. Forcing the missile to go active will certainly be something super useful when dealing with a situation where you have to break support. For anyone who wants to sift through the below topic, you can probably see the previous AIM-54C Improvement discussion
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I personally would like the possibility of the integration of the Link-4 datalink so you could talk to F-14s while in F2F modes although I am not 100% sure if this is actually possible with the amount of info that I have.
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Active Missile Look Down Notch Width Seems Excessive
DSplayer replied to nighthawk2174's topic in Weapon Bugs
They plan on overhauling the AI for the F-14 anyway. No use just bandaiding a system that is going to be replaced or overhauled anyway. -
Very cool. Where plane preorder? /s Also the coordinates mean that they're flying on the Syria Map.
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API for the AIM-54 is still old AF. Gotta wait till they roll out the new API for any meaningful fixes to happen. I do not expect them to bandaid an old system that is getting replaced soon anyway.
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I'm going to keep my fingers crossed for at least an in-cockpit footage of weapon employment with the radar and HUD.
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Now this is epic. Finally a video with the F-15E instead of just an image.
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reported AIM-120s + All AIM-120 API Missiles in 2.7.7
DSplayer replied to DSplayer's topic in Weapon Bugs
Slightly better overall but nothing has changed as 120s still miss. -
reported AIM-120s + All AIM-120 API Missiles in 2.7.7
DSplayer replied to DSplayer's topic in Weapon Bugs
Planned for today. Lets see if the AIM-120 gets better. -
I would think that too since we haven't seen a video of the F-15E in any capacity yet. I would like a video at least with some systems rather than some screenshots that don't show any real action or movement.
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reported AIM-120s + All AIM-120 API Missiles in 2.7.7
DSplayer replied to DSplayer's topic in Weapon Bugs
Lmao thats me and one of my squad mates posted it. The SPJ pod effects the AIM-120 super weirdly in singleplayer with and it kinda blinks or just outright causes the missiles to not track at all (which it doesnt do against other missiles like the SD-10, AIM-54. It also doesn't do this in multiplayer). -
Most of the developers don't like to give deadlines to the community. They want to be flexible. HB + TG in the Air Combat Sim Podcast didn't even want to mention a date for their Eurofighter even though it looks like its steadily progressed pretty far in development (they said that it is still early on). RAZBAM was supposed to say/release something on Halloween related to the F-15E but they didnt make an internal deadline so it didn't happen.