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DSplayer

ED Closed Beta Testers Team
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Everything posted by DSplayer

  1. Nah. I understand that it'll probably never come. Smh US government just declassify it so I can have it in my super based epic game
  2. I understand that the information pertaining to the F-14D and F-14B (U) is scarce at best and nonexistent at worse which is the reason why Heatblur didn't make those variants yet. But I'm curious what would be missing if Heatblur were to model the F-14D and F-14B (U) using the information that they have today? Like many others, I'd really like to sit in the back of an F-14D one day and use that cool looking DDD and PTID.
  3. I don't think they did. All I've seen is that they said they found some leads that may point in that direction. Not that they actually will do it. You can scroll up all the way to the beginning of this topic and you'll see this: It's a matter of when and how rather than yes or no. I hope HB will be able to find some more info on the performance of the AIM-54C since I've heard things ranging from the AIM-54C having the ability to be manually commanded to go active by the RIO to better kinetic performance thanks to the newer motor. Forcing the missile to go active will certainly be something super useful when dealing with a situation where you have to break support. For anyone who wants to sift through the below topic, you can probably see the previous AIM-54C Improvement discussion
  4. I personally would like the possibility of the integration of the Link-4 datalink so you could talk to F-14s while in F2F modes although I am not 100% sure if this is actually possible with the amount of info that I have.
  5. They plan on overhauling the AI for the F-14 anyway. No use just bandaiding a system that is going to be replaced or overhauled anyway.
  6. Very cool. Where plane preorder? /s Also the coordinates mean that they're flying on the Syria Map.
  7. API for the AIM-54 is still old AF. Gotta wait till they roll out the new API for any meaningful fixes to happen. I do not expect them to bandaid an old system that is getting replaced soon anyway.
  8. No JHMCS?
  9. I'm going to keep my fingers crossed for at least an in-cockpit footage of weapon employment with the radar and HUD.
  10. Now this is epic. Finally a video with the F-15E instead of just an image.
  11. Slightly better overall but nothing has changed as 120s still miss.
  12. Planned for today. Lets see if the AIM-120 gets better.
  13. I would think that too since we haven't seen a video of the F-15E in any capacity yet. I would like a video at least with some systems rather than some screenshots that don't show any real action or movement.
  14. Lmao thats me and one of my squad mates posted it. The SPJ pod effects the AIM-120 super weirdly in singleplayer with and it kinda blinks or just outright causes the missiles to not track at all (which it doesnt do against other missiles like the SD-10, AIM-54. It also doesn't do this in multiplayer).
  15. Most of the developers don't like to give deadlines to the community. They want to be flexible. HB + TG in the Air Combat Sim Podcast didn't even want to mention a date for their Eurofighter even though it looks like its steadily progressed pretty far in development (they said that it is still early on). RAZBAM was supposed to say/release something on Halloween related to the F-15E but they didnt make an internal deadline so it didn't happen.
  16. Is there a RAZBAM Official Roadmap?
  17. I just always thought there was like an extended RIO startup that multicrew humans didnt need to do but only Jester needed to do. I guess I now know its a bug.
  18. Making this since people wanted a separate forum post from the other one.
  19. https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.7.14727/ You are indeed correct. October 20th.
  20. Missiles do veer off when getting notched sometimes. It's more prevalent with older API missiles like the AIM-54. Nothing wrong besides the old API being the old API.
  21. With 2.7.7, the JF-17's detection range has stayed relatively the same but holding and acquiring tracks beyond ~40nm in look up and maybe ~30nm in look down has significantly diminished compared to 2.7.6. Sometimes when you're trying to bug someone that has a track file built in TWS beyond ~40nm or in a look down, it doesn't stay bugged and you'll drop the track pretty quickly (even if the target is hot). I'm a bit curious to how accurate the radar is now compared to the real deal or if it even is supposed to act this way.
  22. This is more of a DCS weapon issue instead of an AV-8B issue. I don't think RAZBAM can't really do anything.
  23. Well now the 120’s magical powers of missing now will hit those playing the stable release.
  24. If Jester is using up all my chaff, I would just make him give me control of chaff and then turn him off so he doesn’t deploy chaff. Not the best solution but it does work. Another way is to manually give yourself the keybinds for the RIO CM switches by editing the .lua files.
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