

ASAP
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Everything posted by ASAP
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The airplane is however designed with an objective "right" and "best" view. The HUD is designed to be viewed from that vantage point. Also all the visual over the rail references that pilots train to use that as a baseline assumption. Obviously pilots have their preferences and can move their seat however they want, but from an aircraft design standpoint there's an intended spot for you eyes to be.
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The default camera position is a pretty close approximation to the recommended seating hight. There are two bolts on the top right of the HUD. Its recommended you set the seat hight so the top of the front (closest to the pilot) bolt is about halfway up the aft further bolt. So actually in that last screen shot your seating hight is waaay to low. Which is confusing, because if that were the case you should be struggeling to see the bottom of the HUD not the top... Strange. I wonder if its a fore/aft issue and not an up/down issue for you.
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It does. All those options are configurable in the mission planning software that writes to the DTC.
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not planned or realistic A-10C II GAU-8 tracer ammo
ASAP replied to Red_Camarada's topic in Wishlist
I think if its something people want then sure, I'm sure someone can probably make a mod no big deal. My point was that ED doesn't need to, since they are trying to make things that are accurate. From what I've heard, on NVGs the pilot actually can see the gun firing in front of the jet and it's pretty bright. A pilot I talked to said it isn't dazzeling or anything but it kind of looks like you're jet is breathing fire, which sounds pretty awesome to me. Also, The mav and rocket motors are both still burning as it leaves the rail. I've seen HUD video and the maverick burns pretty much all the way to the target. Rockets have a much shorter burn but they are still in front of the jet when the motors burn out. -
not planned or realistic A-10C II GAU-8 tracer ammo
ASAP replied to Red_Camarada's topic in Wishlist
They are just steel slugs TP rounds don’t have tracers. The ccip symbology makes tracers pointless. You’re right. I don’t think the visual impairment is a huge issue though. At least no bigger an issue than rockets or mavericks firing. From what I understand the NVGs are so bright you don’t really have much night vision anyway. -
I'd argue that the lack of all the real world TAD functionality is the biggest limfac the A-10 has right now. I'd much rather have a fully functional TAD than extra link features. Pilots can fly without working EPLRS all the time. Not having a TAD is a way bigger hit to their SA.
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Another thing to try is change the profile from optimum (OPT) to balistic release point (BAL). That way even if the bomb never sees the laser and doesn’t guide it’s still going to fall pretty close to your spi assuming you had your symbology lined up correctly at release. delay vs continuous lase can be debated til judgment day and I’d argue that under most conditions they probably aren’t tremendously different. For what it’s worth I turn the laser on a few seconds prior to pickle every time and I have never had issues with bombs missing. But also, GBU-12s suck use 54s and 38s they are way better in almost all situations What I would say is that auto lase and just trusting your system to do everything is probably not as foolproof as just having good habit patterns and manually clicking the laser on yourself. There are so many posts here about issues with auto lase not doing what people expect or masking issues etc… that’s all of course just my preference and habits. it’s a video game, play it the way you want as long as you’re having fun, you’re doing it right.
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That’s normal. It’s a function of head position in relation to the hud glass and the projector. Pilots have to move their heads slightly to see stuff at the far periphery. In flight the horizon line should be visible due to the AOA of he jet. On the ground it’s normal to not see it without leaning forward/down
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That is normal and accurate. It’s just the analog guage and the digital system not being perfectly synced. The analog guage isn’t super precise.
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The first china hat aft short will recage the missile. Doing it while the seeker is caged should step through all the missiles on one lau before switching to the other lau.
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At night you would strafe your (or better yet, your wingman’s) IR marker. If that’s not an option you can strafe the TGP diamond. Or you could laser spot search your wingman’s laser and strafe that
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It’s not a missing feature. You don’t bore sight the maverick to the TGP in the A-10. The maverick is bore sighted in the HUD. It is always perfectly boresighted in the game. That would be realistic for a jet that has flown with that same maverick and it has been previously boresighted by a previous pilot. I believe you can adjust it if you want, at least I want to say that you used to be able to. I’m not at my computer right now but I’ll do it and send a track file when able.
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Add Reverse Clearing for the GAU-8 and possibly other Gatling Guns!
ASAP replied to bigcomputerman's topic in Wishlist
Its not just visibile from the outside though. Its very audible from inside the cockpit, which should be fairly easy to add in. There's also a 2 minute cooling cycle after you fire the gun and you can hear a loud clunk from the gun every 30 seconds as its rotating 180 degrees. -
I also think there’s a tanker bug. There were plenty of clouds in my scenario and the tanker didn’t intentionally fly into any of them! Totally unrealistic. In seriousness though 180 is reeeeally slow for a big heavy airplane like that at 20K feet. I don’t know if they can actually do that which may be why the sim is wigging out. Have you tried doing it at something like 16K and 250 true air speed? Does it do the same acceleration then? I know real world at high altitudes like 20K feet the tankers will fly min speed in a slight dive which the A-10s would need to be able to keep up to the tanker. I don’t think you can simulate that in DCS though
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Is it possible to enter a fractional MAV slew rate?
ASAP replied to Newbie62's topic in Controller Questions and Bugs
I usually have it set to 4, try higher numbers to make it slave slower. If that still doesn't do it for you go to the stat page, click next page and slew down to the HOTAS slew switch, then with OSB 8 you can adjust the slew switch sensitivity. That will impact everything the slew switch controls. I personally like it set to 2. Find something that works for you. -
To the best of my knowledge the active duty were all flying the A models without PGM capability. Guns, Mavericks, Rockets for marking, Mark 82/84s, CBU (Maybe that would be mission dependent because of ROE and ground commanders intent). If I were going to make a mission based around 2003 weapons i'd rock something like an ECM pod, 2xAIM-9s, pod of WP rockets, pod of HE rockets, 6x TER mounted Mark-82s and 4 mavericks (2 Ds on one lau, and 2 Hs on the other). I've heard flying with LAU-88s and and CBU seperately are like flying with your speed breaks open because they have so much drag so I'd imagine they wouldn't want to carry both at the same time. But I could very well be wrong about that. Also my understanding is that they only cary 2 Mavericks on the LAU-88 was due to concerns about the flaps being damaged as the engine lights off, not the gear. I've heard this was because there was a time when the technique was to leave the flaps in MVR and rely on the Q sensor to raise/lower the flaps based on airspeed so there was a chance the flaps would be down and directly in the exauhst blast of the maverick if the pilot was slow at pickle. That's all anecdotal and I can't find where I read that so take it that for what its worth.
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Technically true but could me misunderstood by many here. If you make your TGP SPI the SPI is whatever is at the center of your crosshairs. If you have a point track on a mover the crosshairs are following the target. While technically your spi will be the coordinates at the center of the crosshairs, the coordinates and your Spi are constantly moving in synch with the object you are targeting. This is how a GBU-54 derives velocity when used against a mover. you are correct though that the SPI is the coordinates of the target, and not the actual physical object itself
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For weapons employment its pretty much meaningless. It just indicates what point of contrast the TGP is tracking. If there is a small high contrast feature on the vehicle the TGP may lock onto that. If the vehicle has a lot of contrast to the background its moving along it might lock onto that instead. As long as the TGP is looking at the vehicle you want, either a small chunk or the vehicle itself, makes no practical difference to you. The center of the crosshairs is still where the laser is designating, and when you take a mark its still going to be at the center of the crosshairs as well. The mark is no more or less accurate based on the size of that container.
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Oh yeah and this song should start playing when you click the button...
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Add that to the ground crew comm... Chief clean my windshield and wipe these smudges of my MFCDs!
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Based on my one conversation with a strike pilot... "There's never been a knot of airspeed the Strike Eagle couldn't bleed" or something to that effect. It was designed to be a bomb truck that can self escort with an amazing radar and excellent BVR capability. Not designed to get into a turning fight.