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Everything posted by Turbine 205
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Better Kneeboard Map Overlay
Turbine 205 replied to Taz1004's topic in Utility/Program Mods for DCS World
@Taz1004 Are you still supporting this mod? I've been looking at the base code compared to your mod and it looks like the page overlay darkening no longer works. -
Do you have a link to that mod? Only Military Aircraft Mod I'm aware of has modern day aircraft. @BRONYA Howdy. Liking the Louisiana mod you provided to the community. I noticed in my dcs.log file I was getting the following error: Line 80: 2025-05-01 15:21:40.362 ERROR Scripting (Main): [string "D:\Users\XXXREDACTEDXXX\Saved Games\DCS\Mods/tech/Louisiana/LouisianaRunwaysAndRoutes.lua"]:158: attempt to get length of field 'Elevators' (a nil value) Looking into the file it appears the pointer #GT.Elevators has no table associated with it. I added GT.Elevators = {} to the script and it appears to have eliminated the error. Attached the file for you to use in your next revision. LouisianaRunwaysAndRoutes.lua
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Hey TeTeT, I checked, and at least from the very small quantity of carrier mods I have it looks consistent. is there a particular attribute I'm looking for?
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I typically test my mods after removing all my other mods. However with the 2 patches between now and when I posted the comment it's pretty mute. Just testing it again and the ship now shows up in game. Though I can't get AI hornets to land on her. @Beldin, To help facilitate any support I could give to your project I've attached related errors and warnings in my log file. This was without any other mods running in my game or mission. Strangly these BACKENDCOMMON warnings have been ever increasing the last month or two. Not exactly sure why, but I've been seeing them on other mods, including CH's. Ford_Related_Errors_Warnings.txt
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@Beldin I just found your mod and attempted to install. Strangely the mod shows up in the mission editor. However when I go to run the mission the ship disappears as if it wasn't even there. Have you seen this issue?
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@intruder11 I've attempted to install the application on my group's windows box, but I am getting the following in a command prompt: C:\Users\admin\DCSSkyeye>winsw.exe install skyeye-service.yaml 2024-12-03 13:01:35,663 FATAL - Unhandled exception System.IO.FileNotFoundException: Unable to locate winsw.[xml|yml] file within executable directory at WinSW.Program.LoadConfigAndInitLoggers(Boolean inConsoleMode) at WinSW.Program.Run(String[] argsArray, IServiceConfig config) at WinSW.Program.Main(String[] args) C:\Users\admin\DCSSkyeye> Is there a step I am missing with the winsw.exe application?
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nullLooking through the Kola map, I noticed a potential error with the ILS beacons at the Bodo airfield. Not sure if this is correct.null
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Turbine 205 replied to Admiral189's topic in Static/AI Mods for DCS World
@Admiral189 Thanks for the response. I've attached my copy of updated textures to the Mercy class. It's not perfect, but it removes that graininess I was seeing. And by no means am I implying the textures were or are bad. If it sounded that way I do apologize. What my original goal was was to take the graininess out, and then also implement the rest of the deck area that appears to be missing when I compare the models in MV2 vs. photographs. Texturing is also new to me too. I'm an engineer by day, so this is well outside my comfort, ha comfort, zone. Mercy_textures.zip -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Turbine 205 replied to Admiral189's topic in Static/AI Mods for DCS World
@Admiral189, Sorry I am just getting around to this to respond. Yes this did solve my issue. Thank you. Along the same lines for the Mercy class, I was looking into the textures and they seem very grainy to me. Have you looked at rebuilding them? If not I've taken a stab at them and I'd be happy to share the updates I did to the texture pack. Get's rid of the graininess I see in the crosses, but it doesn't have any effects or highlights, like rust, etc. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Turbine 205 replied to Admiral189's topic in Static/AI Mods for DCS World
@Marroux, thank you kindly for this. I also worked on a new livery textures for them. Were you able to extract UV layers for each of the maps? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Turbine 205 replied to Admiral189's topic in Static/AI Mods for DCS World
@Admiral189, Love the ship mods so far. I'm using the latest copy of the USNS mercy class ships, but I am getting the following errors: 2024-03-08 01:10:35.908 ALERT Scripting (Main): loadfile: can't open 'D:\Users\XXXX\Saved Games\DCS.openbeta\Mods/tech/USNS_Mercy_Class/MercyRunwaysAndRoutes.lua' 2024-03-08 01:10:35.909 ALERT Scripting (Main): loadfile: can't open 'D:\Users\XXXX\Saved Games\DCS.openbeta\Mods/tech/USNS_Mercy_Class/ComfortRunwaysAndRoutes.lua' Looking in the pack it looks like those lua files are missing. Tried looking through the forum page, but couldn't find if there was a lua file posted somewhere. -
Hey @Wdigman, if you're inclined to use mods, there is a PDL mod to make the lights a little more visible. Worked very well for me to AAR at night in the 16.
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DCS RWR Symbology mod
Turbine 205 replied to Nightstorm's topic in Utility/Program Mods for DCS World
@Nightstorm, Great mod. Thank you for doing this. I tried running this mod the other day and I couldn't get the IDF, SUFA, HDS ones to show up on the Hornet's RWR. They just showed as <U>. Have you looked at this since the 2.9.3.51704 release? -
F-22A Raptor mod enhancement mod
Turbine 205 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
@Nightstorm, Do you have a separate Forum thread for your RWR mod? I'm having some issues getting it to work with some of the more common mods I run, Like A-4, Superbug, etc. -
Weather mod v17 for DCS
Turbine 205 replied to bandit648's topic in Utility/Program Mods for DCS World
Hi @bandit648, Does this mod need to be loaded in both a client and server for running on a dedicated server?- 312 replies
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- thunderstorms
- rain
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We are experiencing a similar issue on our vCSG-3 servers. Server runs, but after people disconnect the server crashes. 2023-03-26 21:54:28.173 ERROR APP (3340): Error: Unit [KC130]: Corrupt damage model. 2023-03-26 21:54:28.427 ERROR APP (3340): Error: Unit [E-3A]: Corrupt damage model. 2023-03-26 21:54:28.719 ERROR APP (3340): Error: Unit [KC135MPRS]: Corrupt damage model. 2023-03-26 21:54:57.327 ERROR APP (3340): Error: Unit [S-3B]: Corrupt damage model. 2023-03-26 21:54:57.338 ERROR APP (3340): Error: Unit [E-3A]: Corrupt damage model. 2023-03-26 21:54:57.350 ERROR APP (3340): Error: Unit [RC135RJ]: Corrupt damage model. 2023-03-26 21:54:57.369 ERROR APP (3340): Error: Unit [KC135MPRS]: Corrupt damage model. 2023-03-26 21:55:27.332 ERROR APP (3340): Error: Unit [S-3B]: Corrupt damage model. 2023-03-26 21:55:27.344 ERROR APP (3340): Error: Unit [KC135MPRS]: Corrupt damage model. 2023-03-26 21:55:27.369 ERROR APP (3340): Error: Unit [E-3A]: Corrupt damage model. 2023-03-26 21:55:57.332 ERROR APP (3340): Error: Unit [E-2C]: Corrupt damage model. 2023-03-26 21:55:57.342 ERROR APP (3340): Error: Unit [KC135MPRS]: Corrupt damage model. 2023-03-26 21:56:27.330 ERROR APP (3340): Error: Unit [KC135MPRS]: Corrupt damage model. 2023-03-26 21:56:57.331 ERROR APP (3340): Error: Unit [EC130]: Corrupt damage model.
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We are experiencing the same issue on our squadron and wing servers. The liveries show up just fine in the mission editor and when we run the missions in single player mode. Something is causing the liveries to not load in the server. We've also confirmed we have the liveries loaded onto the server. DCS.log doesn't show any particular error regarding them.
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@MAXsenna I seem to be in the ever increasing group of people in the update loop. Do you have the latest updates you could share with us?
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Hello, I've currently have my saved games folder mapped to D:\users\[my username]\Saved Games\. I recently had to reset the lua code in Vaicompro for a random issue, will like below. Afterwards I noticed that instead of the extra files Vaicom needs to interface sitting on the D drive its now sitting back on C:\user\[my username]\Save Games\. Am I missing something or could there be a registry error with Vaicom? For reference I use the location tab to move the Saved Games folder over to the D drive back when I installed the OS late last year. Here is the link to the previous issue I was having:
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VAICOM for VoiceAttack
Turbine 205 replied to Hollywood_315's topic in Utility/Program Mods for DCS World
Hey @sthompson, Thank you for letting me know. I will post there. I had actually setup placement of my Saved Games folder back when I reformatted the PC back last year. And I had used the location tab when I placed the saved games. I'm wondering if this is another broken registry with Vaicom again. It is the only set of folders in the saved games folder on the C:\ drive -
VAICOM for VoiceAttack
Turbine 205 replied to Hollywood_315's topic in Utility/Program Mods for DCS World
@MAXsenna Thank you from before for the help you provided. I had a question. I currently have my Saved Games folder sitting in D:\Users\[my username\Saved Games. When I logged on the other day I noticed that I also have a saved games folder sitting under C:\Users\[my username\. When I check in that folder the only thing there is all the vaicom scripts in the mods and tech folder. Thinking this was just an erroneous set of files I deleted them from the C drive. And of course now Vaicom doesn't connect to DCS. So in short something with Vaicom is pointing all the script files in the Saved Games folder to the C drive instead of the D drive where my actual Saved Games folder is at. Is there a way to fix this? I keep Saved games on my D drive for easy backup in case I need to reinstall windows. Thank you again for your help.