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lefuneste01

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Everything posted by lefuneste01

  1. I'm not able to replay the track...DCS hangs in loading with only few % of CPU usage.
  2. I'll also push some question to the main dev of OpenXRtoolkit (mbucchia) regarding this weird behaviour.
  3. This time I could read the track. With your DCS settings I have 30 fps (with reprojection disabled !) as soon as in cockpit, then 60 fps when in map, then 30 fps when in cockpit again. If I set "turbo mode" in OpenXR toolkit then I went to 60 fps in cockpit. With my settings I have 60 fps from the beginning to the end...I had a quick look and did not see any strange things, so it seems the overhead introduced by the mod is not pleasing OpenXR... So either you lower your options, or you use turbo mode, or you do not use the mod because there is nothing I can do !
  4. There are some mods to help, like mine : https://forum.dcs.world/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg
  5. Hello, I tried the ST (steamVR) with the mod (using the same process than for OpenXR, that is launching injector) and it worked...
  6. Hmmm, maybe it's because there is a change between MT and ST..I discovered MT did the color change but do not display them in VR, so they were done two times, that was annoying for sharpen. So I disabled the first rendering (the one displayed in mirror screen) and keep the one displayed only in the helmet (because less shader to handle). But maybe it is finally working only for MT, I do not remind if I tested it in ST...I'll check. Things are bering tricky between stable, OB ST, OB MT... Just press the button to save track at the end of the mission, before going back to main menu.
  7. If you could say the issue was occuring in MT with the mod and not wihtout it, it means you have a robust way to reproduce. Otherwise it may be a random issue maybe not linked to the mod...
  8. I can not reproduce. I used instant action / su25T/ free flight, 60 fps before, during and after going into map... The messages "failed result =" are occuring whatever you use F10 map and may be different. They are existing even with the "bare" 3dmigoto library and, from what I understood, are created when you exit the game... So please create a track that will reproduce the issue everytime played and post it with your settings (DCS and 3dmigoto).
  9. I have the NS430 in 2D, but not in VR, as reported above. I did one test in VR, one in 2D then another one in VR in the session of the log file...I do not have the option to have the NS430 included in Mi8 cockpit frame (and anyway I want to use it in the Mi24...) dcs.log
  10. I'm still not able to display the NS430 in VR in the last OB with MT...is it expected ?
  11. But at the end, there are these end user reports you should also take into account, even if finally the statement may be wrong : "it's because or this or of that" the result are there: the AH64 is behaving in a strange way for lot of players. As other people reporting here, I stopped to use her some version ago because I feel in virtual danger by flying her, do to the "uncommanded roll" behaviour. As I'm playing only solo campaign and do not have so much time, I was too frustrating to fall to the ground in a middle of a mission because of these rolls that seems so strange and unpredicable. So I moved to the Hind...That's not I'm not crashing less but at least I'm understanding the error I made . So either it's normal to have this kind of things and then explanation should be given : "you should not fly her in this way, otherwise she will crash, that's proven and real pilot are trained to avoid it" or please try to understand and fix or explain the issue, whatever it will be. Saying it's a user subjective impression is a bit short, even if at the end you need factual elements (tracks, way to reproduce) to be factual. It's a complex balance beween taking all the misery of the world and negate end users feeling... At the end, the horse brought to water and which won't drink will be your customer...Once you purchased a plane or helo that's seems finally bugged (from your non expert customer point of view), you may not purchase another one...
  12. I can not reproduce both of your issues...Even the cusor is blue...Which DCS version are you using ? By the way, if you take a look at the first post : The mod for is not compatible with "cockpit illumination", "lens effect", SSLR, SSA, and "Blur Flat Shadows" . They must be off.
  13. The mod is not containing the settings (which are in d3dx_user.ini, in the folder where are d3dx.ini, shaderfixes,... ). So if you use ovgme you can uninstall / re install without loosing them. I'll have a look. What are your settings ?
  14. Hello, I'll try to reproduce, but the only thing I can test is fixed foveated rendering in OpenXR toolkit, as I have a reverb. Do you have issue with any planes and not when using menu ? That's a bit strange anyway, because the last version remove color/sharpen effect rendered in double, so they are no more displayed in mirror view. So the issue may be created by another effect. I wonder which one... Did you try to reduce pidel density in DCS or openXR instead of the Quest tool ?
  15. Use the turbo option in openXR toolkit. Reprojection us off when turbo is on. No need to restart anything,
  16. 2023/04/14 for stable 2.8.1.34667.2 and OB 2.8.4.38947 bug fix: sharpen and color changes were applied 2 times with OB As I had the time to fly a bit I discovered an issue. For some OB version, the shader I use to change color and do sharpen is not displayed in the HMD miror view, but it is in the VR HMD ! As I'm using the miror view to setup mode fixes I though it was no more used and setup a new shader for color changes, in addition of the previous one. As I did some fix in the new shader with previous version and had still the same bugs, I discovered this hidden double usage ! So now there is only the original color/sharpen fix, performance may be a bit better and sharpen quality also.
  17. 2023/04/11 for stable 2.8.1.34667.2 and OB 2.8.3.38090 compatibility bug fix for MSAAx2 and X4, color and sharpen disabled when in map display, updated shadow fix.
  18. As OvGME is copying the original textures into the backup fonder, did you check the space on the drive where it is located ? I had to define a dedicated backup place to have enough room...
  19. Hello I made an optimized version of AH-64D cockpit here: https://www.mediafire.com/file/vhu5nn6nl9xuqai/Optimized_AH-64D.zip/file (478 MB) And for Mi-24P here : https://www.mediafire.com/file/vbfjw499bofqo1e/Optimized_Mi-24P.zip/file (39 MB) @Taz1004 : Maybe you can put them with your links in first post ? You may need to change your "backup" folder place...By default it is on your system folder (C: )
  20. I tried to convert textures for the AH64 (my god they provide a 65 GB normal texture for..the seat !) and had this issue (see picture below) So I think the file ah-64d_cpt_glass_refl_RoughMet.dds should not be converted... The command I used : texconv.exe -flist file_list.txt -o convert -w 2048 -h 2048 -f BC3_UNORM I put all _*n* and *Roughmet* file names into file_list.txt, for size greater than 2048x20248. I need to restore the ah-64d_cpt_glass_refl_RoughMet.dds and check in VR. Texture folder size divided by 3.... after: Before
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