

tripod3
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Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
"booth" or cabin, especially for new models, may not be mass-produced and have different dimensions. -
How to create a RoughMets skin after finish the skin?
tripod3 replied to borba_eagle's topic in Liveries/Skinning
What instrument do modders use to create roughmet from scratch? -
Есть возмжность в размеренные сроки сделать с нуля/заполучить без лицензионных обременений новые 3D модели для трех боевых кораблей Российской стороны, с соблюдением стандартов качества текстур и полигонажа. Могу передать в дар с просьбой интегрировать когда-нибудь в игру. Это предложение интересно компании?
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Early WIP Will be equipped with original P-120 Malakhit antiship missiles. Second screenshot is just for fun. Added some rust to texture. I'm going to replace some old DCS ships with new models. But I will miss the old ugly units that have been with us for about 20 years.
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P-700 Granit mod for 1144 Kirov class cruiser - v 0.9
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Nope. Next mod will be Nanuchka class. I wanted to do Oscar sub but didn't learn how to do underwater launch -
null It defines as I think initial position of the turret
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Hi, I tried lots of variants placing "gun_point" and "gun_center" connectors in different orientation. And finally it works fine for ship. I can only share two parameters from blender regarding these connectors and lua config of the turret. ws = GT_t.inc_ws(); GT.WS[ws] = {} set_recursive_metatable(GT.WS[ws], GT_t.WS_t.phalanx ) GT.WS[ws].area = 'Hull' GT.WS[ws].center = 'GUN_CENTER' GT.WS[ws].drawArgument1 = 19 GT.WS[ws].drawArgument2 = 20 GT.WS[ws].angles[1][1] = math.rad(150); GT.WS[ws].angles[1][2] = math.rad(-150); GT.WS[ws].reference_angle_Y = math.rad(-7.5) -- should be 0.0 but my turred placed a bit wrong GT.WS[ws].LN[1].fireAnimationArgument = 119; GT.WS[ws].LN[1].BR[1].connector_name = 'GUN_POINT'
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P-700 Granit mod for 1144 Kirov class cruiser - v 0.9
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
First post updated. v 0.9 Granit P-700 added. -
P-700 Granit mod for 1144 Kirov class cruiser - v 0.9
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Tests showed that high-altitude trajectory is vulnerable in modern conflict and almost all missiles are destroyed at long range. Therefore, for now, a low-altitude trajectory with a salvo launch of 4 missiles per target, with a small evasive maneuver and reduced flight altitude will be presented in the mod. Sources say that if a missile flies all way a low-altitude trajectory, its range is limited to about 120-200 kilometers. This will be done in the game, it will help balance the power of the ship. -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Final maneuver of SPEAR 5 AShM is wonderful, it goes just over enemy shells. Tested on Karakurt -
I noticed that stock cruiser Piotr Veliky has useless antiship P-700 missiles. They start with large period, have bad texture, predictable trajectory and can't attack coastal targets. Moreover, ED made the code of this weapon encrypted, so it cannot be modified and should be made from scratch. Enemies easily shoot down P-700 missiles one by one. Therefore, Piotr Veliky is a floating air defense, useless for other tasks. But P-700 Granit missiles were developed as dangerous salvo launching smart weapon. Archive contains ship itself with implemented new weapon. Now available antiship salvo strikes, unit is able to fight against superior enemy forces. Half of the missiles will perform evasive maneuver to spread hostile turrets by elevation. See demo mission. The ability to penetrate modern air defense (modernized Burke and Tico) is obviously low. Ship is non DCS stock: you will see nice Kirov_Class by WWII ADC inside. Added roughs and gloss for a more modern look of the model. ORLAN_fight.miz 1144 Orlan Cruiser P-700 mod v 0.9.rar
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Wow!
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Sinpo Class Norh Korean submarine with missile v 1.0
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
no, it's only surface launching. IRL and in game -
Russian intelligence vessel - v 1.0.1
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
the DCS code does not provide an obvious way to do this. I think with a lot of inspiration, something possible, but not now. -
Sinpo Class Norh Korean submarine with missile v 1.0
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
There is no minus symbol but as this parameters means "depth" you can set positive value and sub will start underwater null -
Yes. So I use another scheme in my mods
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Sinpo Class Norh Korean submarine with missile v 1.0
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Set -10 or -15 depth in ME -
Sinpo Class Norh Korean submarine with missile v 1.0
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
2 players said me that missile doesn't start, please give me feedback I think they place sub too close to target. -
Sinpo Class Norh Korean submarine with missile v 1.0
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
First post updated. Release version added. Minimum fire range is 300 km -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Cool! Like this brutal unit. -
B-1 and B-52H new model is here or not?