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Moxica

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Everything posted by Moxica

  1. This is the one. Nevermind the phantom! ..Well maybe not entirely.
  2. Not sure if I meet the minimum patience requirements for this game. Streetching..
  3. Not irrelevant: taiga noun [ S or U ] GEOGRAPHY, ENVIRONMENT specialized UK /ˈtaɪ.ɡə/ US /ˈtaɪ.ɡə/ (also boreal forest) the very large area of wet land in the far northern parts of the world that is covered with conifer trees: "a village in the heart of the Siberian taiga"
  4. Correct. TNS right short does nothing after I lock up the first/closest contact. ..so I TMS down and "stir" and sometimes it works. But not just now (again) -Back to RWS and lock up that mig with TMS up..
  5. I'm sure to be making all of them. I follow instructions from Chuck's guide and several videos on using TWS. But it rarely works; I only get to lock the first contact/target, and can not switch. So I stir the TMS until sometimes I succeed. What are the usual traps?
  6. "Hurtigruten" These passenger ships constantly traverse the Norwegian coast, represented in the gorgous new Kola map. -Needing some life..
  7. Another thing is that the TPOD seems to be living a life of it's own. When trying to designate moving target (CDES and PTRK) it jumps around to random points around the target area. And it is nothing there.
  8. The patience requirements for this game varies from sky high to limitless.
  9. DCS OpenBeta is no more. https://www.digitalcombatsimulator.com/en/news/2024-01-26/
  10. Good thing about a jet engine; It eventually stops whining.
  11. Sad news, but I'm cheering for Heatblur's fantastic attitude and work ethics. Godspeed guys! (One also says "Guy" about girls nowadays, right?. Well I do anyway; Girls included.)
  12. It is the "Gun 15cm C/21 Naval in bunker" No matter how I rotate it on the map, it still points in the same (wrong) direction in-game. (Falklands map)
  13. Cool! On mission00, though.. You'll have to use machine gun. (Tug boat mission) -So I tried, and I discovered I'm getting better. And then I tried the machine gun (In stead of HOT3) on mission 01, and it worked great. Som holes in canopy, but landed safely after: Mission success! Very nice campaign. @Chef98 should make more Gazelle stuff. Good music choices, but in spite of that, I took out some of the music. -I like the rotorsound better.
  14. I used the mission editor, and changed all to the M. I fly the M only. Great campaign, by the way.
  15. Well, this was mission 6 i think, from the Combat Order - Falkland 1982 V1.1 campaign. It took hours before I had to give up.
  16. Don't think so. I turned it off every time I went back to the boat to rearm. Last (seventh) time I turned it on, it was like that.
  17. I was just thinking about that just now, as I've flown for HOURS when suddenly it stopped working, and it just hangs there like a fricken paralyzed leg on a broken spine. "Boresight" does nothing. But I checked, and there is no signal when centered. Even if that was the culprit, how can one reactivate, Because it does not react to any input. Damn that was way more than annoying! My beer went all flat from me cursing,
  18. Depending on the position of the virtual switch at the start of mission, it often has reversed position in relation to the one one my throttle.. Up becomes down.. on becomes off. Same goes for the magnetic brake. "Very nuisance"
  19. The brightness and the contrast controls (pots) can be assigned. But the increments are to large, and is stepping about 1/5 with each step. I have assigned them to arduino rotaries,, still with the same result, making it impossible to adjust to a useful level.
  20. Hmm.. I have assigned the HOT3 selector to a rotary. Sitting here at work, I wonder if that one "ASS/Boresight" control is also bound to the (next) rotary, and that I might have come to touch that one by accident from time to time.. Fumbling blindly from behind the VR goggles. You know.. Those things happen. Thx for bringing it to my attention, MAXsenna!
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