

King_Hrothgar
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Everything posted by King_Hrothgar
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You have to turn on ground power first. The battery is insufficient to run the starter.
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Firing weapons through the propellor
King_Hrothgar replied to Talisman_VR 's topic in Bugs and Problems
I think the question was is this modeled in DCS or not. At full RPM, it shouldn't be an issue as you said. But with the engine idling or running at reduced RPM, it should be fairly noticeable. I don't have either the Fw-190 or Bf-109 modules here, so I'm also curious as to if the changes in RoF are modeled or not. -
trackIR centre..not centring!
King_Hrothgar replied to Caspet's topic in Controller Profiles and Problems
Press numpad 5 to center view in DCS. Use the center key in TIR software to center the TIR as well. If those two don't do it, center the view manually and then press right alt + numpad 0 to save the location as default view. -
Next DCS (US) Fixed Wing Aircraft Wish List
King_Hrothgar replied to diecastbg's topic in DCS Core Wish List
The MiG-21 has A-G capability as does the Su-27, MiG-29, F-86, MiG-15, upcoming F-14's and Mirage 2000C. If by A-G capability you mean laser guided weapons specifically, then that may have to wait for the F-18C. -
Given that mirrors currently cut FPS nearly in half for most systems, it should have a toggle key regardless of how it works in real life.
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As green as it gets: noob questions
King_Hrothgar replied to HerrFledermaus's topic in DCS World 1.x (read only)
1) I'm sure there are profiles floating around the input/output and hardware sections. That said, I recommend making your own. Doing so allows you to create commonality among plane controls where as using others profiles, you're at the mercy of whatever they happen to have. 2) Entirely dependent on your budget and how patient you are. ED just had its spring sale, it will likely be 2-3 months before the next one. If you do decide to pick one up at full price, the A-10C, Ka-50 and FC3 can keep you busy for a while. The A-10C and Ka-50 are sufficiently complex to require many hours to master. FC3 planes are all pretty basic like the SU-25T, but there are a lot of them and they all take a little time to figure out. Each has its own campaign too. -
Does the rudder steer the front wheel?
King_Hrothgar replied to tale's topic in DCS World 1.x (read only)
Depends on the plane but generally yes, rudder steers the nose wheel. -
I agree with the review. It has a wonderful FM, is pretty and overall well made. But the lack of content does detract greatly from it. And no, expecting training missions and a campaign is not unreasonable. $50 for a single plane, not an entire game, does demand a bit more than just a plane and nothing else. This is especially true for simple planes like the MiG-15. Everyone except BST seems to get this. Don't get me wrong, I still like the MiG-15. But they either need to up their content or drop their prices (full price, not sale price) to reflect the lack of content.
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That shouldn't be an issue tbh, DX11 has been standard for both Nvidia and ATI for 6 years. I don't think there are any DX9 cards that meet the current vram requirements.
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It's not an A-6 Intruder's landing gear. It looks absolutely nothing like that. But yeah, an A-6 would be a nice addition.
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I didn't mean MSCFS, I simply meant another CFS since mentioning any other game by name tends to draw the ire of the various moderators. The CFS's I was referring to are Rise of Flight and IL2: Battle of Stalingrad. Both feature prop wash. Not sure about additional turbulence caused by the plane, but prop wash has been a feature there since the beginning or close to it. I don't know how detailed they model it either, but it's very obvious when trying to follow another plane closely directly behind their engine/propeller. BTW, it isn't that shaking nonsense you speak of. WT does that and I can't say I'm a fan of it either. RoF and BoS do something, it's convincing but as said, I don't know the details of how. The end effect is it tends to make staying right behind them difficult, but it isn't because of shaking. It's more of a pushing thing, if that makes sense. It's hard to describe.
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They thought it would be released last December as of last December (no, that is not a typo). In the February newsletter it was pushed to June or July I think. We haven't heard anything since.
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Not everything is screenshot material. At some point they have to build a proper FM for it. They could post a screenshot of notepad filled with C++ code, but that wouldn't be terribly exciting.
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Another CFS and its offshoot has modeled it for 5+ years now, why can't DCS do it to? That said, I'd prefer ED simply get the new graphics engine out and shelve everything else till afterwards. Feature creep is a great way to kill all sorts of projects, especially software related ones.
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If it's a Zero, the Rufe should be included
King_Hrothgar replied to Alexander Seil's topic in Heatblur Simulations
Given how dodgy ground handling is in DCS, I suspect water handling would be disappointing at best without some major code revisions on ED's part. It is certainly possible to do though. RoF added seaplanes a couple years ago and really nailed it, I'm sure ED could do the same if they put the effort in to make it happen. I think a more realistic request would be to have a line of zeroes. The A6M2, A6M3, A6M3 clipped wing and A6M5 are all very similar with only modest changes between them. That said, I'm not convinced we are getting a zero yet. It appears to be one of several possibilities. -
It's not an AT-802U, if anyone was wondering. :P
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Proving once and for all that Russian pilots do have jet packs... for emergency use only. :P
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Using the same stick here, I am also going with a linear approach with the P-51D and everything else. Think I have maybe 10% curve on it too but might be completely flat. I'd have to look. Saturation for all controls is at the default 100%.
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The only thing that really sticks out in Rudel's pic is that the lower bar perpendicular to the main strut is a little over half the length of the mostly parallel upper bar. The N1K2 pictured above doesn't match that pattern, the two bars are about the same length on it. The J2M looks like a closer match, but even that doesn't seem to line up right. Edit: I have to agree with Hummingbird, the dimensions don't look workable for a physical object. That strut couldn't compress much before the two bars bind on the strut itself and the bend for the wheel.
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It's a landing gear of standard configuration from the 1930's to present day. Should be able to eliminate some of the speculated options though. Edit: Definitely not an F4U, F4F, F6F, F-4 Phantom, MiG-23, MiG-25, Su-17, Su-24 or F-111.
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The movie was dumb, but it had its moments. It also helps that I don't find any of the actors in it particularly bad. My main gripe about Top Gun is Tom Cruise. The average Walking Dead zombie extra is a better actor than him. I can't help but cringe at just about everything he spouts on screen regardless of the movie.
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New user with frame rates at 5 fps or less, help please!
King_Hrothgar replied to murph's topic in Game Performance
As already mentioned, your computer is woefully below the minimum spec for this game. Your biggest problem is the graphics card. I had a very similar processor before my current system and with an equally old Radeon 6850, I managed 20-30 fps except at a few particularly sluggish airfields where it was under 10. Assuming an entirely new machine is out of the question, I recommend a real graphics card. The GTX 770 2GB I use is a good budget minded card. Your CPU will be a bottleneck, but it should allow you to get by with playable framerates. I can't say from experience, but the Radeon 270x is allegedly pretty decent on the budget side too. -
I watched firebirds last night, typical 80's to early '90's action flick. I thought it was ok though. And yeah, I think Cobra said the next update would be mid April. So maybe sometime this week.
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As the two aircraft are modeled in game, I find them dead even. The MiG-15 will out accelerate and out climb the Sabre easily. The Sabre can flat out run and out dive it just as easily thanks to a higher critical mach number. Both are capable of running into issues with transonic flight in level flight at any typical multiplayer altitude (0 to 10km). When it comes to turn fighting, I find the two equal but there is a catch. The catch is the MiG-15 is easy to fly at its limits. It has gentle stall characteristics and lots of warning. The F-86 is the opposite. It has little warning and will quickly drop a wing. Any hesitation on recovery is likely to result in a tumble. Although it is still fairly easy to recover, the energy and position lost in the process will instantly reverse the situation from attacking the enemy to defending. Given how even the aircraft are, it is very difficult to regain the initiative. At this point the best course of action is to dive to the deck (assuming you aren't already there) and power away. As long as you are flying above mach 0.9, the MiG-15 cannot touch you except in a head on attack. Another note on turn fighting is flaps. I've noticed many DCS players shun the use of combat flaps in combat. Don't fall into that trap. If you are flying slow enough to use them, use them. Use everything you have to your advantage. These two planes are perfectly matched in an asymmetric manner. If you do not fly your plane better than the other guy flies his, he will get you. And don't forget, mach 0.9 and above is your get out of jail free card. If you've lost position, dive away. It helps to also understand the perspective of the MiG driver, so below are tactics for them. In the MiG-15, use your thrust and gentle handling to your advantage. Most DCS pilots are accustomed to missile jousting with FC3 planes, not WW2 style dogfighting. This likely applies to you too. The MiG-15 is a plane you can toss around without a care in the world much like an F-15 or Su-27. The Sabre can be tossed around just as hard, but only by a skilled pilot. The average pilot will go tumbling out of the sky if they try to follow you. It's also important to keep an eye on your speed. Anything above mach 0.8 is going to seriously harm your agility, so keep the speeds below that if you can. Given that sabres can dive away at will, it's best to force a descending, low speed turn fight if you can. This removes their ability to quickly dive away. They can still flat out run you, but if you're right on top of them, they likely won't be able to get away in time. If the sabre gains the upper hand on you, use your acceleration and climb rate to throw them off. If it's a low speed fight, throw them off a firing position however you can and then power away in a climb. They can't follow but as with the sabre's top speed powering away, you do need a little room. If they are breathing down your neck, you can't get away in time. If they are breathing down your neck, you do have an option to force an overshoot. The Sabre stalls at a much higher speed than the MiG-15, dumping power, popping out the airbrakes and flaps while pulling up is a sure fire way to have them either over shoot, tumble out of the sky or run into you. Hopefully the last doesn't happen but that depends on them mostly. A snap roll at the last moment might get you out of the way if it looks like they are going that route. But it does leave a bit to chance. Once they are off, use your acceleration to get some distance and then climb away.
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Thank the gods. I suddenly have the desire to watch that movie though, never seen it or heard of it before. I have a feeling I'm going to regret it.:helpsmilie: I'm mostly with you on that. I'm not attached to any particular nation's planes but I think it would be a mistake for LNS to do three US planes in a row. I much prefer the alternating approach BST does. It gives something for everyone and keeps things interesting.