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Scoop

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Everything posted by Scoop

  1. @GunnerFlyboy, yes made some additions to my original posted file, testing all the laser guided bombs at the moment along with the GBU-54. All seem to work ok on map objects, statics and moving targets
  2. I managed to add the Litening pod and the laser guided bombs now work. In the ED summer sale video the second clip of the B-52 shows it with a Litening pod and dropping GBU-28's, hopefully we won't have to wait much longer but its been fun to make it work.
  3. Just create a kneeboard folder for each Terrain in the DCS Main Game Folder at /Mods/terrains/Afghanistan etc and put each individual map and frequencies in each one as below. They will always be available when you fly that map. Rinse and repeat for each terrain. Name then as below so they won't inter fear with other DCS kneeboard pages. You can also use a Mod Manager for each terrain as well if you like.
  4. It's in the Encyclopedia already, just no shape or texture yet.... Fingers crossed its for all airframes from A-10C II etc
  5. For anyone like me who was eagerly awaiting the latest patch update with new bomb loadouts for the Buff, but found it missing from the changelog, here is one I have been using for a while now and improving as I find out more information on bomb types (as detailed a few posts above), configurations, bay quantities and release arrangements. Its still WIP as the LJDAM wont drop as there is no targeting pod at the moment, but are good for static ground eye candy. Everything else works as it should with the corrections to the Harpoon etc. I've included a test mission to demonstrate some bombing capabilities. Unzip the file and place the miz file is saved games missions, and the other files where directed in the core game. Don't forget to rename the two original DCS files. Have fun watching them bomb in the test mission before making your own bomb runs. In the meantime hopefully ED's update won't be to much longer..... B-52H Bomb Loadouts.zip
  6. You need to make sure you eliminate all the units on the ambush i.e the first bit of action, if you move on to the jailbreak without clearing these up the two getaway vehicles will not spawn when the detainees get to the trigger point.
  7. The landing aircraft (or landing waypoint) has to be set at more then 11 miles out for a straight in approach
  8. If you move from the parking spot or are anywhere on a taxi way, the landing aircraft will go around, don't know why and haven't found a way around it yet.
  9. The model name has changed to HMETT_M978
  10. AI B-52h windscreen wipers change position on take off and landing in sunny weather. B-52H WWM TO No Mods.trk B-52H WWM Land No Mods.trk
  11. Hi @f-18hornet here you go, just tested again. I have used a bit of time accelerate to make the track short but it gives you a good idea of what is happening. I will stress again that this is random as sometimes it lands ok, and again only seems to be on NTTR runway 21L. Hope it helps B-52H NTTR LGF.trk Scoop
  12. AI B-52h has random landing gear failure on runway 21L NTTR for both air start and ground start aircraft. Lands on 21R when wind set to above 10knots ok Tested on Caucasus and it lands ok, and have not tested other maps, only seems to be NTTR and 21L
  13. Hey @King39 Mission 8, A-10C II version in latest 2.6 version plays with the A-10C and not the Tank Killer. Also the rearm on the Hot Ramp does not trigger the Tock Key message (arrived on Hot Ramp), the Wizard Brief 2 message and also the grid co-ordinates message. You can take off and fly to the dam and get the next JTAC 2 message and the mission continues fine, but obviously you need to know that the dam is the next location. anyway keep up the good work. Scoop
  14. Fixed in latest update. Thanks
  15. Not sure what is going on with the posts today but seems to be removing some of the text and instructions, The mod was uploaded without the textures as this made it to big to post, but the instructions that go with it don't appear. So here they are again. You will need to copy the texture zip from your Massun92 Humans texture folder into the mod texture folder I uploaded, then you will also have to copy the Massun92 v2.3 Assets texture zip and also put it into the mod texture folder, rename this zip to Massun921_textures. When you have finished it should look like this Sorry for the issues, but hopefully it works out
  16. @Rudel_chw You should end up with the structure and files like this, TUGRAM2500 is the texture
  17. Tents have been renamed from 'A', 'B', 'C' etc to '1', '2', '3' etc I believe (read in the asset list) On the other items ie Outposts, Tugram2500 I have extracted these from the last M92 asset pack (v2.3 or v3) and put them in the Humans pack so I can still use them without corrupting the new M92 Core game pack.
  18. Happens in the A10CII as well, have to do the same thing in cycling one of the knobs in the arc164 radio. I've also noticed that its brought on by height above ground, its almost a terrain blocking issue, when low it come on then stays on even if you gain height, only by doing the above does it reset it.
  19. The best DCS has ever looked
  20. ED,s B-52H Liveries still work in progress I guess, but managed to track down the original aircraft give or take. These are all done with arg 52 which is not in their current description lua (which just gives a blank livery) but adding arg 52 0.0 t0 0.6 give us a good idea of what is to come in a future update (sorry to spoil ) Some aircraft are 61 codes so will be interesting to see if the missing arg number is included in the next description lua. Anyway will keep searching for it
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