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shagrat

ED Translators
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Everything posted by shagrat

  1. Events have been split into multiple, so fixed, but not by the original event. Dead (now when the killed/lost vehicle actually explodes and dies) https://wiki.hoggitworld.com/view/DCS_event_dead New events: Kill https://wiki.hoggitworld.com/view/DCS_event_kill unit lost https://wiki.hoggitworld.com/view/DCS_event_unit_lost
  2. No, they provide ammunition to ground units. In Combined Arms, if you drive any armed vehicle and spend all on board ammo, you can only rearm, if inside the black circle ( 200m ) of a truck that has Logistics capabilities, e.g. M939, Kamaz or Ural 375... You need to drive in range and reload ammo. The same goes for AI units, if they spent all ammo they can reload, if ammo trucks are close enough (they do this automatically, but they don't drive to the truck).
  3. ^This! One of the most challenging aspects of COIN operations like in Afghanistan and Iraq is ROE and the limitation of collateral damage. We really need at least the standard insurgent model without an AK-47, so we can distinguish between an "armed" vs an "unarmed" insurgent. Same goes for the Technicals, simpy give us a pickup truck without the DshK. Lifestock and multiple civilian models, like people and cars, bikes etc would be the icing on the cake. As of today, it's basically "if it moves, shoot it", when it comes to Counter Insurgency or asymmetric warfare and ROE are not really a concern. This would give us so much options to implement ROE and challenges into these type of scenario. That would be awesome!
  4. Today's news is fantastic! We soooo needed this integrated in the game! Now I can adapt proper HESCOs for the FOBs in RotorOps, create airports that look alive and new FARPs and outposts in mission templates etc. Everything I never could, because it would require people to download and integrate stuff into their installation of DCS before joining a mission or creating a RotorOps mission. I hope ED looks further into integration of community content. I understand it is critical to ensure it doesn't infringe on Intellectual Property, but if it's an original creation of a community artist, it can be a great asset for mission builders.
  5. Es gibt 3 Auftritte, alle ohne das Gesicht zu zeigen. In der letzten Folge klärt Higgins die Nummer mit "Higgins sei Masters" auf. Er sagt sinngemäß, er habe gelogen, als er sagte er sei Masters. Gespielt wird der "gesichtslose" Robin Masters zumindest in Staffel 1 Episode 17 von Bruce Atkinson (siehe Credits am Ende der Folge). Auch wird in Staffel 5 Episode 6(?), als Teil von Higgins Backstory erwähnt, daß Higgins und Robin Masters 1976 an einem Bootsrennen um Hawaii teilnahmen. Ein Wal kollidierte mit der Yacht und Masters brach sich den Arm. Sie machten dann den 8. Platz...
  6. Maybe the writer from Aviation geek is just lying and making things up? Can't tell how credible the source is, but it says it was only procured for ANG units and beginning in 2019.
  7. Tatsächlich nur ein Gerücht. Robin Masters wird von Bruce Atkinson gespielt. Abspann Staffel 1 Folge 17 ...er taucht wohl nur seeehr selten auf.
  8. Just considered it more as a funny coincidence, stumbling over this exact news...
  9. The key here is: everything negative, shocking, disturbing, offensive, aggressive or infuriating generates more attention, more clicks, more views, more advertising and thus more money, than anything healthy, wholesome, positive or uplifting content. No wonder it produces echo chambers full of negativity...
  10. Because it is an Early Access, so there is no "finished product to try"... trial is usually added when the finished product is out of early access, or at least feature complete and close to final release.
  11. Yes and No... (...)"Actually the Guard and Reserve A-10s received a parking brake in 2019. Researched and developed, uses the backup braking reservoir to provide pressure. Active units did not get it, since it was not funded."(...) source: https://theaviationgeekclub.com/warthog-pilot-tells-why-taxiing-in-the-a-10-feels-like-leg-day-at-the-gym-not-all-of-the-warthogs-have-a-parking-brake/
  12. I simply checked since the release date... but you can never have too much nostalgia.
  13. 1) That has been answered already even before the Early Access launch: Yes the map is getting lots more updates, textures, cities, airports etc. 2) The Green bubble on the picture from ORBX, basically the border area between Finland and Russia. 3) For any aircraft in particular? It's pretty normal, in EA for maps. Don't worry, it takes 5 minutes max to place an aircraft of your liking on the map in the Mission Editor. If you have no prior experience with the Mission Editor, search for "DCS Mission Editor tutorial" on YouTube, or if you prefer reading, the DCS manual (Program Files/Eagle Dynamics/DVS World/Doc ). Mission Editor is covered in the second half(!). Hope I could help.
  14. Well, with the OH-6A Mod released, I just have to: https://youtu.be/xIaXl7SqkBw
  15. Yeah, but even then, the revenue from 10-20 YouTubers isn't really the point. It's the customers attracted by content creators that matter. And to get their money, you need the product in a release ready state. It may be good enough to provide content creators something to show, but the customers buying make the revenue, not the dozen YouTubers.
  16. The first months of the initial campaign against the Taliban, had no airports in country. The USMC established landbased operations as soon as possible and in Nov/Dec 2001, FOB Rhino was established, then the focus was to seize Kandahar airfield... The availability of airfields in country eliminated situations, where aircrafts running into defects or fuel issues would have to land somewhere, and AFAIK the pakistani government, did not really want US aircraft landed and supported on their soil, at least not officially. The long range bombers, F-14s and F/A-18s did indeed fly long legs from the carriers, a lot, and actually the 10 hrs seem to be the longest ever flown regularly and en masse by USN strike fighters, but as soon as KAF, Bagram and Cmp Bastion were established, helicopters and land based aircraft took over a lot of the workload, as the carrier battle groups had to shift focus on Iraq... So yes, I would indeed love to see an option of at least a strip of flat Pakistan/Iraq and some ocean, but it isn't a killer criteria...
  17. Add to that: "Joint Force Harrier", "A Nightmare's Prayer", "Crazyhorse", Operation Anaconda, Operation Medusa, etc. Basically the equivalent of 20 years of air support and strike missions...
  18. Landmarks for navigation and especially in cities to get proper orientation and talk on for ground targets etc. In attack helicopters even more than in strike or attack aircraft... for the BVR and dogfight faction there's actually no need for a buildings on the map at all, but a lot of people fly more complex combat stuff, involving strike packages, CAS and ground targets.
  19. Can you please explain to me how that works?! I always thought content creators get the module for free, to actually generate more customers? Customers would then be the ones actually paying(!) through purchasing the product? Whole industries seem to do it completely wrong! They sell stuff to customers, instead of only giving it away to content creators and influencers for free, to get rich without the need to sell anything.
  20. If I understood Heatblur correctly, they were clearly of a different opinion. They didn't feel comfortable with a bug, that would break the Phantom for 5-10% of the customers... and I agree here. Some 10 YouTubers getting a marketing release for free and one of them not able to start the thing, is negligible, but going into recess and fixing the root cause from scratch, with the prospect one out of ten paying customers getting hit, is a very sound judgement call. Thanks to Heatblur for taking the time to fix this and be willing to take the brunt of the inevitable sh.t storm.
  21. You could use MIST to teleport a predefined invisible FARP similar to what Spencer does in the FatCow perk. The FARP warehouse should be accessible through the script commands, no matter where it is on the map. Yes, you will be limited to a number of predefined FARPS, but even that would allow for a flexible FARP gameplay. Land the Chinook, or have some trucks drive somewhere, call the script to place a FARP at the location. Empty the FARP warehouse via script and add only fuel or a limited amount of ammo depending on trucks that made it to the location... https://github.com/spencershepard/RotorOps/wiki/RotorOps-PERKS
  22. Totally agree. Just wanted to point out, you can't simply "stealth away" the moving blades. Even modern "stealth" jets aren't "invisible", but harder/later to detect and more difficult to get a lock. The key factor for DCS is the detection (spotting) calculation, that AI uses. One issue that's common to all spotting by AI is the timer used. If you are in line of sight to an AI you will ultimately be spotted if inside the maximum detection range. The time is what is adjusted by multiple factors, but you cannot hide forever in the background through camouflage or between trees, if parts of the collision box are "visible", also the boxes of trees, buildings or brush, may differ from the visual model, so while you can't see through the foliage of trees in front of you, the box used for LOS may have a gap... and if another AI spotted you, or the mission designer uses the script command/trigger to have the AI "know" your position, you are exposed. (Though I doubt that is a factor in the above example).
  23. I haven't tested this, yet, but shouldn't the FARPs Warehouse be accessible with the script commands added to control the content/supplies? see here:
  24. Reduced, yes. Invisible, no. Blades rotate at high speeds, the return may be smaller, but will still stand out against the ground clutter, as you can't hide in a speed gate unless the blades stop moving... again, the problem here isn't only the "rotor", the simplifications to assess LOS with a sensor is, maybe also communication between assets on the same coalition. There's a need to balance between performance and radar beam modeling, based on ray tracing. I suspect the elevation angle of the jet is part of the LOS calculation, and it simply "looks down" enough, to get a valid LOS... or the tree collision "box" is not high enough...
  25. IRL your rotor disc will reflect radar waves like a beacon. Any jet with a radar that just happens to look down in your rotor disc should(!) be able to detect you. In addition DCS simulates AI using radio comms to share information about enemy. On group/flight level this means, if one detects you, all are aware and know where to look (they still need to lock on, but they know you are there). Once detected, it's hard to hide again. That said, the Line-Of-Sight calculation is a tricky thing in DCS. Trees do block LOS, but to my understanding it has simplifications for performance reasons. A Tank driving along a treeline will have its LOS broken by each tree, yet the enemy Tank will see him through the treeline and shoot him between trees. Depending on how high an aircraft flys its radar or LOS may have enough angle to look down "into the trees". The AI isn't actually omnipotent, but the detection algorithm basically works with a timer that's based on how long you are "in Line-Of-Sight" adjusted by multiple factors, like distance, time of day (light), silhouette facing the enemy, background, enemy sensors active and others. If you have been detected before they spot you easier, if you are in close proximity to other aircraft they spot you easier, if have your external lights on, if you fire weapons, if you fly against a blue sky... you guessed it, they spot you faster.
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