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shagrat

ED Translators
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Everything posted by shagrat

  1. I recommend to combine the 5-way CMS hat with the disconnect lever, or Pinky button, as modifier. Gives you 10 commands with 6 buttons. - CMS press: AI on/off - CMS fwd/aft: speed - CMS left/right: heading with lever/pinky held as modifier: - CMS press: Hover - CMS fwd/aft: Altitude - CMS left/right: drift I put AI HUD on the equivalent of the Master Mode button (right side of the stick) with modifier.
  2. I highly recommend you don't buy it. It isn't what you are looking for. The focus isn't on the rivets, and appearance of textures from 20-30cm away, which seems to be of utmost importance, to you. I personally prefer the focus on actual flying and working with the systems and especially the environment while I look outside. The cockpit is pretty decent. It looks very close to the real thing. Only issue that bugs me currently, is the L2MUMS doesn't export to a separate screen, only the MFDs content. The L2MUMS page doesn't. Lot if fun, flying a module that's combat ready (complete system wise).
  3. Do you really think they didn't update the textures, never introduced normal maps and improved the 3D Model in 5-6 years of development, while the DCS graphics engine was overhauled two times and forced all existing modules to adjust? Really? It actually looks very close to what I see in that picture...
  4. Maybe it is worth to point out, that there already is an existing logistics implementation, though you need to use lua script to utilize it. F10 Menu, add "any CH-47F in Zone and landed" do stuff like provide a load menu, to load materials or troops, check it landed somewhere in vicinity of a FARP, etc. and add stuff to it.
  5. I don't think he wanted to land, either. There's a bit of conversation before this post, that's required for context.
  6. It has a certain logic to it...
  7. Pretty much the same here. I have massive problems with muscle memory, if the same long/short button press does totally different things, depending on the mode you are currently in... Also, I can put my personal preferences on buttons I can easily reach, without being forced into the layout (e.g. I would prefer, if I could use a 5-way hat switch for Petrovich/George and use the center button press to switch modes, have an option to exclude modes from the cycle, tell my copilot to hover here and not slowly drift into the tree on the left rear... Just try hovering behind a building 8 km in front of an SA-8 and lase a GBU dropped from an aircraft, with the Apache, faster than the SA-8's missile touches you...
  8. Hat bei der Phantom ja auch ganz gut geklappt. Denke ED hat das mittlerweile im Griff.
  9. Guess we have different opinions. As for the wheel, ED did a deliberate decision to NOT use that approach with Petrovich and George. Guess it didn't work out in a helicopter, flying 20-30ft off the ground. Anyway, I am pretty sure the OH-58D AI pilot will not be redsigned from scratch, especially after the SME feedback seems pretty solid in favor of their approach.
  10. I am not even concerned. I think Video compression, individual settings (especially from guys who mostly fly in VR) and maybe even test builds (Casmo mentioned in his last video) don't necessarily represent the final product on our individual systems. Anyway I am looking 99% inside the cockpit which looks pretty well done. Fingers crossed, the release is close.
  11. Conservative estimation, on my side. There was a period where it was "on hold" after the ED/Belsimtek merger. I think it is fair to assume, there wasn't much development going on until Heatblur picked it up... though I don't know for sure. EDIT ah! now I see! That's a typo. It should be 14. July 2017, not 2014. I still said roughly, as there was an "on hold" period.
  12. Plus multiple free ones... but, yep, they definitely are not "Early Access". Neither will the Kiowa. I understood Polychop's statement, as a release with all required features implemented in a playable state, no major bugs and what you would expect from a DCS module being "complete". After release, they will focus on bug fixing and looking into adding new features, if / as DCS World progresses. Keep in mind, they already deliver way more, than originally announced. The APKWS didn't even exist in DCS back then, Multicrew in Multiplayer was added during development and stuff like L2MUM was a complete positive surprise. Seeing the current flood of videos it definitely does look ready for a full release and not Early Access, with a bunch of features missing, systems still in development, etc.
  13. 6 Buttons, 5 + 1 modifier. Up/down, turn left/right and Hover. Modified: Accelerate/decelarate, drift left/right and anything else I'll put on the five top row of the MFD frame buttons. ...the benefit is: No need to constantly remember in which mode you are currently and clicking through 4(!) modes to get to the one you need, or more if you clicked too often.
  14. It's feature complete for Release. It won't be bug free, and it may get additional features, later. That's called updates. By your "very creative interpretation", the DCS A-10C and Ka-50, along with every other module would always be in Early Access, as they are still getting new features, better textures/3D- models and bugfixes. Name any module, that wasn't updated after release? Even FC3 got multiple additions...
  15. From what I understood even they took over the complete project. I am sure they did redo the 3D-model to adjust for the new DCS features, but that's basically the same for all DCS modules, including the Polychop OH-58D... The Heatblur F-4E Phantom II is now in Early Access, so it still has a discount. The Polychop OH-58D will not be released as Early Access, so the whole comparison is apples and oranges...
  16. They took the whole project from ED/Belsimtek...
  17. Not sure, but could it be you forget to de-slave, by pressing the slave button, again? Press and release Slave button > TADS is now slaved to the HMD (Sight) and follows where you look. If you look at the correct place: Press and release the Slave button, again > TADS stays on the point. Now, select TADS as Sight with Sight-Select-Switch right (TADS), to control the TADS.
  18. Because it isn't in pre-order or early access... Feature complete ready to enjoy product = full price. Wait for the time the KW participates in its first sale, if you want a discount. Actually it was announced by Belsimtek in July 2017 (close to 7 years ago). Then ED and Belsimtek merged and the F-4E was "on hold". Then ED let Heatblur take over the project.
  19. You were referring to "the IT market", not DCS or even Flight Simulations. The Information Technology market for software is dominated by SaaS and long term Enterprise Agreements. What you now talk about is the "Computer gaming market", specifically. ...and then there is a small subset of Flight Simulation games, further divided in civilian and combat/military flight simulation. Then there are a handful of products, of which round about one(!) does all era including modern and WWII combat aircraft. THAT is the "IT market" you meant. I agree, everyone should be old enough to make his own decisions. I am sure it will.
  20. Nobody is forced to buy anything. I am just wondering why people start whining, if they don't get discounts, or other incentives? A typical "marketing reaction" would be to adjust the standard price, accordingly and add a "discount" to get more initial sales...
  21. So you are extrapolating your own behavior and a statistical element consisting of "your friends in DCS" to the overall sales?! ...like "a marketing and sales specialist and project manager"? May I ask what you do for a living? The important detail is, "sales" do not pay bills, revenue does. BTW the professional IT market is characterized by a service concept, where customers license a product to use it and pay a monthly, yearly or long term fee. The longer the contract, the lower the yearly fee. This allows for a long term cashflow. Basically you can add the number of licenses already contracted per year for the next 2-3 years, substract the estimated service costs and revenue, to calculate the available development budget.
  22. Neither is true. The F-4E was in development by Belsimtek, then "on hold", then Heatblur took over and so on. EDIT The announcement by Belsimtek for the F-4E was in July 2014, so roughly 7 years ago. The release date was scrapped, after announcing and at the very day it should release after announcing it, again, delayed, again. Those delays triggered a short prolongation of the discount period, because customers asked HB for refunds.
  23. Well, it does, depending on your mission preference. Fly now, together with others, in a nearly complete module. Or go through the Early Access years with the CH-47F, learning and utilizing features piecemeal as they get integrated. That's not a negative, did this with the Apache and it has its merits, as well. As an apology for the delays and release confusion... yep.
  24. For me this is instant buy. I am actually thrilled they have it close to finished for release. I really like the sneaky Scout/Recon and asymmetric warfare/COIN mission types.
  25. Sollte da nicht eine Mission Card auf dem Kneeboard sein? (RSHFT+K) EDIT Gerade nachgeschaut. Da ist in der Tat nichts im Kneeboard. Bleibt also nur F2-Ansicht, oder im "Schnelle Mission Generator" die "Fortgeschritten" Ansicht, "Generieren" und dann "Im Mission Editor und dort die F-4E im Loadout anpassen.
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