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Everything posted by IndyNavy
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reported earlier Massive pitch up on landing
IndyNavy replied to Ramses823's topic in Bugs and Problems
We are seeing this happening to several A-10 pilots on our public server on Afghanistan. First time I ever heard of this bug. We are happy to help provide more data as required @BIGNEWY -
Having this issue currently with sand storms in Afghanistan on the Arabian Sea for Carrier Ops. We use RealWeather plugin to pull METAR data and if visibility is under 2SM + HZ, its basically low viz, Case III operations making carrier ops a nightmare, even during day time.
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Cinematic Camera's Menu & Automatic Xbox Controller Input Tool
IndyNavy replied to CrowDude's topic in Screenshots and Videos
Has this been discontinued? Doesn't even show up in the Steam Community layouts anymore... -
Satellite imagery issues around many aerodromes
IndyNavy replied to Minsky's topic in Bugs and Problems
Might get a faster response in their new discord here @Minsky: https://discord.gg/dUVqPmMsxQ -
Very excited!
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I'm eager to know. Balkans would be nice, Wags been talking about Aviano Airbase in Italy. I was born in Rome, so would love to fly around the Balkans. Can't wait to hear more!
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Warehouse - getInventory is not getting all items
IndyNavy replied to DJK's topic in Scripting Tips, Tricks & Issues
Using wsType for weapons doesn't work well because it varies per client and is the only way to pull them from the .miz file. With some hackery, we were able to log all real weapon IDs. Got 1,173 weapons (including UH60 payloads) vs MOOSE's ~600. https://github.com/FlightControl-Master/MOOSE/pull/2412 -
Warehouse - getInventory is not getting all items
IndyNavy replied to DJK's topic in Scripting Tips, Tricks & Issues
This issue persists now with UH-60L/DAP...Any fixes on the horizon? -
Thanks for bringing this up. Most places still don't have modern power systems. The night sky over this country, esp in the rural areas should be very dark.
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Kabul-Jalalabad road missing road and bridges.
IndyNavy replied to Stratos's topic in Bugs and Problems
This is supposed to be a beautiful drive. -
Village buildings do not render until 8nm in TGP
IndyNavy replied to Nealius's topic in Bugs and Problems
This terrain looks terrible in TGP on most platforms. Any updates on this would be great!- 1 reply
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Broken is an understatement. Today I watched convoys phase through buildings and under terrain. I hope pathing is looked at extensively so we can simulate some strong COIN scenarios.
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Had no idea this was a problem until this week. A fix would be nice...
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All of RC-North is missing. Otherwise most of the country is complete.
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Collaborative Combat Aircraft (CCA) are all the craze in the defense world right now. By the time we get the F-35A module they will be forward deployed. Thoughts on simulating CCAs in DCS? This tech is built on Skunk Works’ Agile Drone Framework, which helps pilots with survivability, modularity, and seamless integration with 5th-gen fighters for air-to-air, air-to-ground, and ISR missions. This could bring next-gen tactics to life also making DCS much more in line with what warfighters are going to be dealing with. Drone on drone warfare seems to be the future. Here is a screen-grab from this video that dropped recently. Would love to hear what others think!
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Just realized this was missing...please add
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According to Wikipedia, Khost International Airport is 8,740 ft of Asphalt with runways 06/24. https://en.wikipedia.org/wiki/Khost_International_Airport Would be nice to have that so this part of the map is functional for fixed wing.
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fixed internally DTC screen ignores mission's F10-map view options
IndyNavy replied to Blackfyre's topic in DTC Bugs & Problems
Just learned this is a thing. Please fix -
New major update coming soon. Expanded medium detail zones (Lebanon, Israel, part of Syria, part of UAE), new airfields, new textures, new objects, many new military bases...
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Or you can join their discord here @ASW https://discord.gg/QpXet5Tr
