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Nialfb

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Everything posted by Nialfb

  1. I thought the mission could still edited in the mission editor. I use the mission to test different options and equipment so it seems like a mish mash of things going on. I'll take out the optional bits and reload it. It's just a good fun weapons training excercise for the A-10C III.
  2. Hi Rudel_chw - That is pretty much what I did. I am using parking 01 & 02 so it's a bit dark at that end of the airfield. I've put the lights as you are showing them, around the main building and the workshop. I used the top hanger lights for that. I also put four lights behind parking 01 & 02 and also lights on the four light towers. Its enough. I just thought it would be nice if we could place our own light towers - I'm just being greedy really I've attached my mission if anyone wants a play - I am new to this mission editor thing so don't expect too much. I've got some A-4E's, as well as a few other 'non critical' things going on in the mission but they are just eye candy so could be deleted if anyone doesn't have the relevant mods. Regards Nial A-10C - Destroy Convoy + JTAC.miz
  3. Hi Massun92 Many thanks for your asset pack, it adds another level of immersion in the missions. I have been using the light templates in some of my mission as the airfields I fly out of are very dark if you get back after dark from a mission - Beslan for example. Beslan, like many other airfields, does not have light towers as standard, so although the lights work great, they are just lightng not attached to anything. How about creating some light towers to go with your lighting effect - that would be brilliant and I'm sure it would be a popular addition. If this has been discussed before, please forgive be as searching on these forums is like wading through treacle! Thanks again Nial
  4. Hi Guys I have a simple weapons training mission that I created for the OV-10 Bronco. Just for a bit of eye candy I have a second AI Bronco and the pilot walks to the plane. He enters a trigger zone that deactivate the pilot and the plane starts. It just goes off and does it's stuff and returns to base on an F10 radio button. I tried to put in an aircraft ladder but if I get too close to the AI plane, my plane moves to a vacant parking spot! I figure there must be some sort of built in trigger zone to say the parking spot is taken and the ladder is triggering it - but then I already have th eAI plane in that spot so my logic falls on it's face at that point! As the plane is AI controlled I don't get the option to set it to Take off from Ground, which I think may resolve the issue. I 4have also tried changing the plane and I only seem to have the issue when using the Bronco. I have seen this discussed on the forum somewhere but I have searched for ages and I can't find it so forgive me if I'm going back over old ground! Google doesn't turn up anytihng either. Does anyone have any experience of this? Thanks
  5. I have been testing and this only seems to happen with the OV-10 Bronco mod. I tried it with a couple of other MODS and also a couple of 'DCS' aircraft and that works fine. I'll leave this post here for now but I'll repost it on a Bronco forum as it may be a bug.
  6. Hi I have a simple weapons training mission that I created for the OV-10 Bronco. Just for a bit of eye candy I have a second AI Bronco and the pilot walks to the plane. He enters a trigger zone that deactivate the pilot and the plane starts. It just goes off and does it's stuff and returns to base on an F10 radio button. I tried to put in an aircraft ladder but if I get too close to the AI plane, my plane moves to a vacant parking spot! I figure there must be some sort of built in trigger zone to say the parking spot is taken and the ladder is triggering it - but then I already have th eAI plane in that spot so my logic falls on it's face at that point! As the plane is AI controlled I don't get the option to set it to Take off from Ground, which I think may resolve the issue. I have seen this discussed on the forum somewhere but I have searched for ages and I can't find it so forgive me if I'm going back over old ground! Google doesn't turn up anytihng either. Does anyone have any experience of this? Thanks Nial
  7. I had this in one of my missions. I found that for the Red alarm state, the 'IS USER FLAG' condition had reset and was unchecked.
  8. The lua file kindly provided by 313 SQN JD works great, until I add an Invisible Farp to my mission. Add the farp and the saluting guy doesn't spawn, take it out and the lua file works fine again. I can work around it but I'm just letting you know. Nial
  9. Hi Massun92, a great mod, thanks for all your hard work. I love building missions as much as I do flying them. One question - the guy saluting is still saluting an hour later when I get back from my mission! When my plane starts rolling, the trigger works and he salutes but his 7 arm must get tired because he doesn't stop after ten second. Am I missing something? Thanks again Nial
  10. I think the issue is that, even though you have the MOD running in VR, it is not recognised within VR itself so you won't see the green circle. It's like an external program running. I open my mission in Mission Editor in a 2D session and use the green circle to select the target waypoints and I save these to file. In VR, I open the MOD and start DCS - the MOD detects the plane I am flying and I am able to open the file with the saved waypoints. I then just need to click on the upload to plane button in the MOD and, although I am in VR, the MOD uploads without a problem. Okay, so the downside is I can't see the MOD without lifting my VR headset momentaril, which is why I was asking about OVRDrop. That is an app that allows viewing seperate windows inside the VR environment. It isn't going to help with saving the waypoints initially but it will help with uploading the waypoints to the plane. If I need additinal waypoints in game I can just set mark points and use those as a waypoint in the normal way.
  11. That would make sense becasue I swap from the pilot seat to the engineers seat during startup. I will try dooing the entire startup fro the pilots position and see what happens I did some testing based on what LazyBoot said in his last post. If I do the complete cold start from the pilots seat, the altitude button works, even while on the ground. As soon as I move to the engineers seat it turns off. Back to the pilot seat, press the 'Collective Clutch Lock' button and the altitude hold works again, except in this instance you can only engage it once off the ground. I don't know if this is expected or correct behaviour. It would be nice if ED could say, one way or another. Thanks again LazyBoot.
  12. Thanks LazyBoot, you are my hero! The 'Collective Clutch Lock/Release Button' is indeed engaged during a cold start! For anyone who hasn't got it bound, it is the round button on the collective. I tested by doing my usual cold start. I took off, no altitude hold. I pressed the Collective Clutch Lock/Release Button - TADA! Altitude hold is working, not that I'll use it HAHAHAHAHA. Okay, so I will not use it much, it's just that not having it work was driving me mad! Thanks again Nial
  13. My cold start attached. For some reason my TrackIR didn't follow the mouse very accurately but if you look where I'm looking you'll see the switches I turned on. I didn't set the radio for this excercise. And also apologies for the wobbly take off, I've not been flying this long Mi-8MTV Cold Start.trk
  14. I turn on all three rectifiers during my start up procedure.
  15. Regarding being above 50 metres, I think I am right in saying that, in the hot start Mi-8, you can engage the altitiude hold while on the ground. Not that you would ever want to do that.
  16. Hi Art-J I am definitely above 50m and, as far as I know, I have all of the critical systems turned on. The only thing I may not have set for a training mission are the radios. Besides, I followed the start up from cold from the 'training' sub folder. I also followed a video on YouTube from a reliable contributor, vsTerminus. He has a series of training videos specifically for the Mi-8.
  17. Perfect! Thanks for that, it will save me hours of head scratching!
  18. Thanks, changing the folder name worked great I thought that the folder name in saved games/liveries had to be the exactly the same as the folder name for the plane MOD in the main Eagle Dynamics folder. If the names are different, how do we know that? I looked through some of the lua files but there isn't any clue in those.
  19. Thanks guys, I'll give it a go
  20. Am I being daft, or what? I downloaded some liveries for my newly acquired Mi-8MTV2 and put them in my liveries folder ... C:\Users\*my folder*\Saved Games\DCS.openbeta\Liveries\Mi-8MTV2 I got the name Mi-8MTV2 directly from the main DCS folder to make sure I got the spelling and case correct ... C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft I went into mission editor but the new liveries weren't there, I just had the original two liveries available. I thought initially it might be a DCS version issue so I deleted the the livery files and only downloaded those for version 2.8.8 but I got the same thing. I'm now thinking it may be a country thing in the LUA file. For instance, in one of the US airforce liveries there is a line in the LUA file - name = "USAF Flat Gray" countries = {} I assume countries = {} means there is no restriction on the countires selected in the misssion editor? Anyway, if anyone has any ideas it would be good to hear from you. BTW, yes, before anyone asks, I did unzip the livery files - see image attached Regards Nial
  21. I've done some more testing.This time I ran through the full cold start procedure in the 'Training' sub menu. Altitude button did not work. I then flew the free flight mission from the 'Instant Action' sub menu (the helicopter starts hot). The altitude button worked fine. If I fly a mission from mission editor with the engine hot, the altitude button works. If I fly the same mission but with a cold start aircraft it does not! I can't see that I can test it anymore than that. ED, any comment? Regards
  22. Hi IrLED I just checked this with a hot start and, yes, the altitude hold works. I went back and did a thorough cold start (one minute wait after turning on APU etc.) and the altitude hold doesn't work.I'm not sure what version I'm on but I only downloaded it a couple of days ago so I assume it is right up to date. Regards Nial
  23. Hi Guys This may be a bug or may be that I'm just a dick! I fly the Ka-50 III, and it is one of my favourite modules, so I understand how autopilot controls work. I recently bought the Mi-8 and it's great fun BUT I cannot get the altitude hold to work in the autopilot. Before engaging I make sure my altitude is steady and my collective at zero. When I press the button to engage the altitude hold, the button presses but it does not turn green and the altitude hold is not engaged. The other two functions of the autopilot work fine. I have the 'special' options for the Mi-8 set as per the attached. nullAny ideas on this? Thanks Nial
  24. hi QuiGon As I said, just carried out a repair to DCS. If you go into 'All Apps' fro the Windows start menu and scroll down to the Eagle Dynamics folder, you will see a link titled "Repair DCS World OpenBeta". I usually select the option to check all files. It takes a little longer but I think it's worth the wait. Regarding deleting the FXO and Metashader 2 directories, these can be found in your Saved Games folder ... C:\Users\username\Saved Games\DCS.openbeta. I believe that if you delete them, a fresh version is created when starting DCS, hence the recommendation to delete them following an update. Regards
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