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Everything posted by Pavlin_33
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Have a look at the link I have posted. Someone already explained how to do it.
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Solved it by changing the core affinity! @see link below. Thank you @BJ55 for putting me in the right direction.
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Please forgive my ignorance, but is there a minimum amount of cores required for MT?
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Missing function from the HUD for all Flankers!
Pavlin_33 replied to P1l0t's topic in Su-27 for DCS World
This will prob not be added as it's a new feature. I hope I am wrong. There is a number of things missing on the Flanker's HUD: Time to impact Closure rate Just to name a few. Also I don't think that screenshot is from Su-27S. -
My DCS runs just fine in ST (high FPS, no interrupts), but when I switch to MT I get horrible stutter. It looks like it's related to ground objects somehow, but I can't really put my finger on it. Game runs smooth until the stutter happens, after which it runs smooth again until the next stutter. I have no mods installed. My specs are in the signature.
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HOJ to JAM transition delay and poor radar burn-through performance
Pavlin_33 replied to tae.'s topic in Bugs and Problems
I think burn through distance for airborne jammers is fixed in DCS. Not sure if the F-15E does any additional simulation on top of that. -
Hmm... I could be wrong, but I don't remember it being especially "draggy" at medium to low alts. Of course I would have to test this, as my impressions/memories are not very objective.
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A bit off topic, but if the D is such a factor for drag, where does that place the AIM-54? It would fly likea log once the motor burns out.
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DCS F-16C Early Access, what's left, what's next.
Pavlin_33 replied to RyanR's topic in DCS: F-16C Viper
Yes and even when undamaged. There is a video on YT of real F-16 having its engine sieze up after an airborne oil leak. -
You are correct. Just thought that is would be usefull to mention.
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You can actually launch before the cue. I think 5-6 miles work, possibly even further, but I have not tested the absolute limit yet.
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They probably don't have performance manuals for the CFT version. They model the weapons that the airplane could carry at that time, as simple as that.
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I would argue that even though 27ER is no match to 120C, it's still in the same league so to speak. Sure it's not an active missile, but can be employed against the AMRAAM and has a good range, especially when lofted. Unfortunately it looses energy way faster.
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Well I guess an imminent guns solution would fall under that category, but this happens once in never.
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I am guessing it's there as a last ditch effort not to impact mother Earth, as a damaged airplane is better then a crashed one. In combat, you might get shot at multiple times, so I don't see this used as combat maneuver. Unlike DCS, real fighter jets are not expendable.
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Emergencies yes, wartime no. No one ever said to pilots: Hey if you're in a pickle and the bad guy is gaining on ya, just press the paddle. For the pilots it was a hard limit that is not to be exceeded. Source: Gonkey & Mover
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For what it's worth I have struggled for years to do any kind of a2a refueling, before I have seen "Growler Jams" on Youtube. He's narrating a real F-18G air refueling and after that only did I manage to do my first refuelling, in a JF-17 though.
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Really? I had quite a rade in full blower against an AI Frogfot in a two-circle. Sure I had bags on, but still.
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AI has super-natural powers. I could barely get a guns solution against an AI Su-25T and that thing can't pull more than 4G.