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Everything posted by Qcumber
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It might be some external electromagnetic interference. Look for sources nearby that might interfere. Keep the router away from your PC and monitor. You could also try using foil coated panels or a box around the router as a Faraday cage (with a gap so you have line of sight to the headset). Another option is using a usb-ethernet link instead of WiFi.
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Yes. But not looking forward to "spin off deck uncontrollably to horrific whistling death" for the first few landings Yes. Naked flying for me too. Until we have full pilot interaction so that we can move arms and legs etc to see instruments.
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I had this issue yesterday with IL-2. Not sure if it will work with DCS but try toggling the headset refresh rate to 80 or 90 Hz then back to 72Hz and see if it resets the cap.
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With a 5800x3d and a 4070ti you should have plenty of CPU headroom. Prior to my current build I had a 5800x3d and a 4070. The QP will be a good upgrade over the Q2. With DFR you can get away with a smaller foveated region. I have mine set to 0.25x0.25.
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I am getting very good performance with VD now. Actually it's a bit better than meta link since once the last update. Plus it is more stable.
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VR stuttering - less cores, less stuttering (to a point)
Qcumber replied to NeinNineNiner's topic in VR Bugs
The only time I get stutters is when my fps drops below headset refresh rate, which is expected, or the CPU/GPU frametime pushes close to 13.8 ms. I have no limit on cores and most of the time get fairly balanced use across all cores. -
Every VR set works out of the box but not necessarily as you expect. VR is still a bit of a challenge but there are plenty of people here ready to help. My first bit of advice is don't panic. Take your time and you will get there. My second bit of advice is that age gives experience. If you don't have the knowledge exploit the ability of others!
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My issue was that with CFM if I tried to create a mission with WW2 allied aircraft all it would generate was a massive flight of 190 D9s either in a fighter role or carrying bombs. The "bombers" would just fly in a straight line and wait to be shot down. Nice once, OK a second time, fcuking shiite 3rd time onwards!!!
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The issue for me with CFM was that it just used the same enemy aircraft all the time so I had to go in and edit everything. QAG is great for simple dogfights but not much else. Anything more than 2 groups of units and it seems to grind to a halt when generating the mission. I am hoping this will improve. If CFM would allow the flexibility of choosing aircraft etc then this would be great.
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Both options would make sense.
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Yes. Definitely the Meteor. Good for Korea too.
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Having used this for a few hours I find that simple dogfight missions are quick and easy to generate. More complicated missions, with more assets, leads to longer generation times. Some maps take longer than others. Cold War Germany is terrible. Normandy 2 works fine. It's still a work in progress and for me (with WW2 missions) it's much better than the previous one.
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You need to disable ASW which you can do through Oculus Debug Tool or Oculus Tray Tool. Then you need to optimize your settings so that you can maintain 72 fps. What are your PC specs?
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Thanks for the quick replies. I'll do some research and see what I can find out. Of course we need the Beaufighter really!
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My AI friend HAL informs me that: "...the Mosquito saw service in various roles, including reconnaissance, strike missions, and anti-shipping duties." I would appreciate some expert (and human) advice on this. Is there any scope for historical use in the WW2 Marianas map?
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I agree. Finish PTO first. However, I would like to see some early-mid WW2 at some point.
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Inspiration for multiple scenarios and missions. I would love to have a Hurricane and Beaufighter! "Glacial" is moving faster now due to global warming
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Thanks. I'll take a look. The main reason for doing it this way is because XRFrameTools is optimized for VR. I did enjoy the process of using excel but now I have less time so anything that could automate the process would be good.
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I want to bump this again to see if there is any interest.
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Also the 3d chips have a larger cache than others which makes them well suited to gaming.
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RX 9060 XT 16Gb: Good enough for 30-40fps in vr? Budget vr.
Qcumber replied to AngleOff66's topic in Virtual Reality
It is very difficult to give an answer on this until to 9060xt is released. If it is similar to the 4070 then yes you should get a reasonable performance but you will likely need to use fixed foveated rendering (QVFR). However no DLSS 4 so you will need to rely on MSAA which is resource intensive. The 5070ti is a good option if your budget can stretch to that, and you can get hold of one at MSRP. Or maybe a 5070 but that only has 12GB VRAM. That said, I only had 12GB with my old 4070 and I never had any major VRAM issues. So far with my 5080 VRAM use has not gone above about 11 GB. -
DCS Hotfix | F4U-1D Development Report | DCS 4 Disabilities
Qcumber replied to Graphics's topic in Official Newsletters
Does this mean that Marianas WW2 could be coming soon too? -
Good point. I should have said that too. A combination of higher resolution and frametime below what is needed for refresh rate is what will reduce ghosting. However, DLSS ghosting is slightly different to low frame rate stutter and the double image you get with reprojection. It also causes smearing and blurring. Like "bleeding ink".
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Quest Pro for me. I got mine second hand for £300 about 18 months ago. You can still get some good deals new. The eye tracking makes a big difference. I've been considering a pimax super but it is very expensive and so far it appears to be very "buggy" according to various threads on this forum. I'm happy to wait a while as the QP is still very good.
