

Dunska
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Reshade 6.0 gets native support for OpenXr
Dunska replied to speed-of-heat's topic in Virtual Reality
ReShade 6.3.1 now out. -
Reshade 6.0 gets native support for OpenXr
Dunska replied to speed-of-heat's topic in Virtual Reality
ReShade 6.3.0 just released. -
The font used in SimAppPro changed to an ugly Times New Roman looking font in version 1.15.26 and still there in 1.15.28. Is it just me or do others have the same ugly font now?
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I've seen it mentioned that they are for information only, to show if Quad Views and/or Eye Tracking are in use. They are not selectable options.
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@Mistermann - just finished this remastered campaign with a friend in co-op. Great fun - thanks again for doing this and thanks to @Dagobert666 for the original campaign.
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I've been setting this to 0.1 for a long time by editing the master wwtExport.lua file in the \SimAppPro\resources\app.asar.unpacked\Events\wwt folder.
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I saw on Facebook someone mentioned they got compatible springs from Grangier (item # 1ANV4) or Ace Hardware.
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Reshade 6.0 gets native support for OpenXr
Dunska replied to speed-of-heat's topic in Virtual Reality
@speed-of-heat / @zildac - I tried helping my friend with an Aero to get ReShade running and it was the same as yours... ReShade was not finding/hooking the OpenXR instance like it does with other headsets. It would just not show the instance in the Add-ons tab to sync with . It might be worth posting in the ReShane troubleshooting forums and see if there is something that can be done. https://reshade.me/forum/troubleshooting It might be worth trying with an older version of ReShade also (like 6.1.1 or 6.1.0) just in case this is a new bug with ReShade and Varjo. -
Reshade 6.0 gets native support for OpenXr
Dunska replied to speed-of-heat's topic in Virtual Reality
For me the effects work in multiplayer - it is just the hotkey to toggle them does not work. -
Reshade 6.0 gets native support for OpenXr
Dunska replied to speed-of-heat's topic in Virtual Reality
Yeah, the effects still apply online / multiplayer, but you can't toggle them with the hotkey. -
Reshade 6.0 gets native support for OpenXr
Dunska replied to speed-of-heat's topic in Virtual Reality
Not sure about OpenVR... it may only work if using SteamVR for ReShade. Also, I have DCS lockup when clicking the "Apply preset of this effect runtime to all other instances" button, but I just killed DCS, restarted it and the effects worked in VR. I could then change settings (in the 2D mirror) and they would change in VR without restart. I'm still waiting on my friend with an Aero to try it. He is using the latest Varjo Base with the registry edits to enable native quadviews foveated rendering (so no Varjo Foveated or QVFR tools installed). I'm also not using OpenXR Toolkit or QVFR - are you guys using those? Might be worth a try without them if you are. If that works, then it may be the OpenXR layer ordering. Use something like OpenXR Layers GUI to check/change the order perhaps. https://github.com/fredemmott/OpenXR-API-Layers-GUI/releases -
Reshade 6.0 gets native support for OpenXr
Dunska replied to speed-of-heat's topic in Virtual Reality
I'm using a Pico 4 with Virtual Desktop and VDXR for the OpenXR runtime. In Virtual Desktop I have an option to switch back to 2D and see the 2D desktop while in the Pico 4 (and with DCS still running in VR). I can then make the changes and switch back to VR mode. If you can take your headset off and just use the monitor (with DCS still running in VR) then you should be able to use the hotkey to bring up the ReShade menu and make changes. -
Reshade 6.0 gets native support for OpenXr
Dunska replied to speed-of-heat's topic in Virtual Reality
I mean either removing the HMD to view the monitor / mirror output or (in my case) switching to 2D desktop view in Virtual Desktop while DCS is still running in VR. The key is that DCS must be running in OpenXR / VR mode at the same time, so the OpenXR runtime is active. Removing the HMD (with DCS still running in VR mode) and making the updates on the monitor mirror is probably best in the Aero, unless there is an option in the Aero to view the 2D desktop while DCS is still running in VR. That's when you will see the extra sync options for the OpenXR runtime (will be listed as a long GUID - just tick everything you can in that sync area, then try pressing the "Apply preset of this effect runtime to all other instances" button). If DCS is not running in OpenXR /VR mode at the same time, you only see the 2D runtime in the add-on options. A mate of mine has an Aero and I'll be talking him through this later tonight. I'll let you know if it works for him with the Aero. -
Reshade 6.0 gets native support for OpenXr
Dunska replied to speed-of-heat's topic in Virtual Reality
They key really is running up DCS in OpenXR, then switching to the desktop, opening the ReShade menu, going to the add-ons tab and selecting the two sync options at the bottom AND select the OpenXR runtime at the very bottom. You won't see the OpenXR runtime listed there (as a long GUID) unless OpenXR is running. I also clicked the button to "Apply preset of this effect runtime to all other instances" - which locked up DCS. After closing it and restarting, the ReShade effects then worked in VR and I could change them in the desktop view and they would apply to the VR OpenXR runtime. I also noticed a new ReShadeVR.ini file in DCS/bin-mt. You can also check the ReSade.log file in bin-mt to see if it is starting in VR. I get something like this in the log when it is working: 19:44:53:402 [04252] | INFO | Running on NVIDIA GeForce RTX 4090 Driver 560.70. 19:44:53:406 [04252] | INFO | Redirecting xrCreateSwapchain(session = 0000000000000001, pCreateInfo = 000000638F9FF5B0, pSwapchain = 000000638F9FF628) ... 19:44:53:498 [04252] | INFO | Redirecting xrCreateSwapchain(session = 0000000000000001, pCreateInfo = 000000638F9FF5B0, pSwapchain = 000000638F9FF628) ... 19:44:55:690 [04252] | INFO | Resizing runtime 000001AA4A0800E0 in VR to 6240x3120 ... 19:44:55:691 [04252] | ERROR | Failed to create VR dashboard overlay because SteamVR is not loaded! 19:44:55:692 [04252] | INFO | Recreated runtime environment on runtime 000001AA6E589F90 ("C:\Games\Eagle Dynamics\DCS World\bin-mt\ReShadeVR.ini"). 19:44:55:702 [19236] | INFO | Successfully compiled "C:\Games\Eagle Dynamics\DCS World\bin-mt\reshade-shaders\Shaders\AstrayFX\Clarity.fx" in 0.003 s. 19:44:55:731 [17780] | INFO | Successfully compiled "C:\Games\Eagle Dynamics\DCS World\bin-mt\reshade-shaders\Shaders\DPX.fx" in 0.001 s. 19:44:55:746 [16744] | INFO | Successfully compiled "C:\Games\Eagle Dynamics\DCS World\bin-mt\reshade-shaders\Shaders\LumaSharpen.fx" in 0.001 s. 19:44:55:771 [17872] | INFO | Successfully compiled "C:\Games\Eagle Dynamics\DCS World\bin-mt\reshade-shaders\Shaders\Vibrance.fx" in 0.001 s. I'm just using the standard ReSahde, not the "add-ons" version. Here are the shaders and settings I am using at present. Gives a nice clarity bump and makes colours pop a bit more. Looks great in day or night on my Pico 4. I use DLSS Quality, but now disable the sharpening in DCS and use the LumaSharpen shader in ReShade. Most are the standard SweetFX shaders, but Clarity.fx is in AstrayFX shaders. I tried his BloomingHDR, but it was too strong an effect for me. [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.000000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=2.580001 Strength=0.100000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.500000 sharp_strength=1.100000 show_sharpen=0 [Vibrance.fx] Vibrance=0.400000 VibranceRGBBalance=1.000000,1.000000,1.000000 -
Reshade 6.0 gets native support for OpenXr
Dunska replied to speed-of-heat's topic in Virtual Reality
No. I just installed the normal, no-addon version of ReShade with a couple of shaders. I did need to run up DCS in VR after install and then switch to the desktop to then see the extra sync option. I think it needs the OpenXR runtime active to then show it as a sync option. Also, I found that the hotkeys to enable/disable the effects work fine in VR in single player, but in multiplayer, although the ReShade effects work, the hotkey to enable/disable them does not work. -
Reshade 6.0 gets native support for OpenXr
Dunska replied to speed-of-heat's topic in Virtual Reality
Woohoo - it's working in VR for me. The key was the two sync settings in the addon menu as others have mentioned - thanks! First time I enabled them it froze DCS, but after a restart of DCS I was then able to make changes in 2D and they would instantly apply to VR as well. Note that I only used the "standard" ReShade 6.2.0, not the "addon" version. Now to play with the BloomingHDR and Vibrance shaders -
Reshade 6.0 gets native support for OpenXr
Dunska replied to speed-of-heat's topic in Virtual Reality
I just tried ReShade 6.2.0 with DCS MT / OpenXR and it is not working for me in VR -
Reshade 6.0 gets native support for OpenXr
Dunska replied to speed-of-heat's topic in Virtual Reality
Reshade 6.2.0 was just released. I might take another look. I had the 6.0 version working in VR with OpenXR previously. I had to do the config menu stuff in 2D, but it then worked in VR - I could use the hotkey to toggle the effects on and off to see it working in VR. Had a ~5 fps hit for the options I was using, so I ended up removing it. I might have another crack at it with 6.2.0. -
F/A-18C Modern MPD v 2.1.54 - Updated 25/4/2025
Dunska replied to CapnCoke's topic in Utility/Program Mods for DCS World
Thanks for the update!- 207 replies
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@Jenson - Well done on completing the remaster of all 24 missions! So much fun.
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F/A-18C Modern MPD v 2.1.54 - Updated 25/4/2025
Dunska replied to CapnCoke's topic in Utility/Program Mods for DCS World
Ok, I figured out what is going on. It does work if JHMCS are loaded by default in the mission (my previous test in a day mission did not actually have the mod enabled... d'oh!) Where it does not work is if you start with NVG equipped from the mission editor and change them to JHMCS via the ground crew. Then the NVG mode does not work with JHMCS. So maybe some initialisation thing that only happens at mission start, not when JHMCS are equipped later. So for now the workaround is to just equip JHMCS in the mission editor from the start.- 207 replies
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F/A-18C Modern MPD v 2.1.54 - Updated 25/4/2025
Dunska replied to CapnCoke's topic in Utility/Program Mods for DCS World
Thanks for the reply CapnCoke. It was a night mission starting on the Super Carrier, so NVGs were equipped by default. I did get the ground crew to equip the JHMCS and the JHMCS worked, but I could not toggle NVGs on with the "Toggle Goggles" command. That command did work with just the NVGs equipped though, so the key bind was working. I also tried loading into a day mission with JHMCS on by default and still could not toggle the NVGs on. I have had this working fine in the past on night missions (and it was awesome!), but with this latest DCS version and mod version it just won't toggle the NGVs on for me when I have the JHMCS equipped. Unless there is some other keybind to toggle NVGs on that I am missing? I've removed all mods, done a full slow repair with removing extra files option checked, but still the same result. EDIT: I'm running in VR, but have tried it in 2d as well and same issue for me.- 207 replies
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F/A-18C Modern MPD v 2.1.54 - Updated 25/4/2025
Dunska replied to CapnCoke's topic in Utility/Program Mods for DCS World
Thanks so much for this CapnCoke. I'm using the mod v2.1.41 with the addons under DCS 2.9.6.57650, but I'm not getting the JHMCS showing in the NVGs. I've tried enabling the main mod and the addons as separate mods, and also just combining them all into one mod (as no files seem to be duplicated or overwrite), but still don't get JHMCS in the NVGs. Any ideas?- 207 replies
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This is caused by having dynamic weather selected in the mission. Dynamic weather has been deprecated since 2.7.