-
Posts
214 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Archangel44
-
That almost sounds like the right wheel brake is dragging. Im sure you have already tried this but it wouldn’t hurt to pump the brakes once and see if something releases, or maybe invert the curve if you have the brakes set in the Axis only column. I will check tomorrow and see how I have it set up and let you know.
-
Weather mod v2.0 for DCS
Archangel44 replied to bandit648's topic in Utility/Program Mods for DCS World
Looks outstanding. Thank you.- 403 replies
-
- 4
-
-
-
- thunderstorms
- rain
-
(and 3 more)
Tagged with:
-
Looking forward to the latest version. Thank you for your hard work, wish I could help.
-
F-16 Display Readability
Archangel44 replied to Nightstorm's topic in Utility/Program Mods for DCS World
Nightstorm, To answer the above posters question, I found a workable thing but incorporating other hud colors, but to keep it vanilla, it is easy enough. Check out the changes to the lua file I made, you can make changes comparing it the DCS vanilla and perhaps make something to download for those that want a better visualization of the vanilla DCS hud. Just scroll through the posts and you will see my post of the lua file and a later download of the lua file I modified to my liking. -
Sound of engine winding down during startup
Archangel44 replied to P3CFE's topic in Bugs and Problems
Ok, I hear the exact same thing. The JFS (Jet fuel starter) spooling down? I must have overlooked that earlier when you posted it. Well I’ll be dern, sounds just like the turbo on my truck spooling down when I let off the accelerator. -
Sound of engine winding down during startup
Archangel44 replied to P3CFE's topic in Bugs and Problems
I hear it as well and it does sound like something is winding down. I have a diesel truck and when I throttle down, I can hear the turbo spooling down and the F-16 start up around 40% sounds just like that except it’s in the background of the main part of the jet still spooling up. I always thought it was the sound of the device used to get the compressor winding up at initial start up and at around 40%, that device shuts down. Don’t know but it still sounds cool. -
Weather mod v2.0 for DCS
Archangel44 replied to bandit648's topic in Utility/Program Mods for DCS World
It’s in there. He’s had lightning for some time now. ” To create thunderstorms: 1.) Select NOTHING from the Clouds Preset menu 2.) Configure the base altitude as desired 3.) Adjust the thickness to something between 15000-30000ft 4.) You can choose any density setting but I added six new ones. Density 11 - 16 are tweaked for thunderstorms 5.) Choose Thunderstorm or Rain from the Precptns option 6.) I recommend adding a lot of wind and turbulence as well 7.) Experiment with settings to get the look you want and enjoy!- 403 replies
-
- 2
-
-
- thunderstorms
- rain
-
(and 3 more)
Tagged with:
-
cannot repoduce and missing track file HMD dissapearing in flight.
Archangel44 replied to F-16 Pilot's topic in DCS: F-16C Viper
I had the same issue once not too long ago but it never repeated. I used DMS aft long to turn it off while I was looking about and then tried DMS aft long again to turn it on but it did not come on. I did the visor thing, the HMD knob. Again, it only happened once and I do use the HMD a lot to make markpoints, track A2A...etc I have no clue why it did that but I will keep it in the back of my head and try and get a file or video if it happens again. -
Sound of engine winding down during startup
Archangel44 replied to P3CFE's topic in Bugs and Problems
For the last two and a half years that I’ve been flying the F-16C here on DCS, it’s always sounded like that to my ears. I don’t know if that is real life start up sound but to me it has always sounded like that here on DCS. Hope this helps. -
Weather mod v2.0 for DCS
Archangel44 replied to bandit648's topic in Utility/Program Mods for DCS World
I agree 100%.- 403 replies
-
- 1
-
-
- thunderstorms
- rain
-
(and 3 more)
Tagged with:
-
make night sky more realistic, including milky way
Archangel44 replied to nir's topic in DCS Core Wish List
The glow of city lights, realistic stars, nebula, the galactic center, aka "Milky Way" and possible meteor showers ( Falling Stars ) would be very cool. -
Weather mod v2.0 for DCS
Archangel44 replied to bandit648's topic in Utility/Program Mods for DCS World
I too really enjoy this mod. Thank you Bandit. Here are some screen shots of Spring time, Syria map over Ramat David AB during sunrise and just after with just a little fog on the ground and a Scud missile at high altitude over the Lebanon Israel Border. I love how the clouds look and how they are rendered in the game.- 403 replies
-
- 3
-
-
-
- thunderstorms
- rain
-
(and 3 more)
Tagged with:
-
Unless someone chimes in on how to, I’ve uploaded the files to the DCS user downloads but it may take a little bit or a couple of three days. With mine, I combined what Ouky had done, changed the colors to my liking and combined it with an adjustment from another user who made the yellow MFD outline. If you want to do it yourself, the code above has all the settings I have. Just save a copy of the original in case you mess up.
-
Hey Pilots, Thanks to Ouky for the mod. My HUD colors are a bit different as I have set them to my liking. I played around with the LUA files, comparing the new vanilla Materials.lua file to my modified one and copied/paste'd a few new lines of code from the new Vanilla file and put them into the modified file and..... Wallah! What I can do, is upload the modifed file under the main DSC webpage under user files but it may take a little time for it to get through the vetting process. I will update a link when its available. In the mean time if you want to play around with the file, it is located here: Windows/Program Files/Eagle Dynamics/DCS World/Mods/aircraft/F-16C/Cockpit/Scripts/materials. One picture shows the TGP and the other shows the ATP. Hope this helps. --dofile(LockOn_Options.common_script_path.."Fonts/symbols_locale.lua") --dofile(LockOn_Options.common_script_path.."Fonts/fonts_cmn.lua") -- variables used in stroke font description as well as in MDG stroke symbology dbg_drawStrokesAsWire = false dofile(LockOn_Options.script_path.."fonts.lua") -------MATERIALS------- -- Only green colors are described here. Red and yellow will be set via dedicated controllers materials = {} materials["INDICATION_COMMON_RED"] = {255, 0, 0, 255} materials["INDICATION_COMMON_WHITE"] = {255, 255, 255, 255} materials["INDICATION_COMMON_GREEN"] = {0, 255, 0, 255} materials["INDICATION_COMMON_LBLUE"] = {0, 200, 255, 255} materials["INDICATION_COMMON_AMBER"] = {255,161,45,255} materials["INDICATION_COMMON_YELLOW"] = {255, 255, 0, 255} materials["MASK_MATERIAL"] = {255, 0, 255, 50} materials["DBG_RED"] = {255, 0, 0, 100} materials["DBG_GREEN"] = {0, 255, 0, 100} materials["HUD"] = {255, 255, 0, 500} --Default brighter green materials["FONT_DED"] = {0, 206, 209, 255} -- {251, 220, 0, 255} materials["FONT_PFLD"] = {121, 255, 19, 255} -- {251, 220, 0, 255} materials["MASK_MATERIAL_PURPLE"] = {255, 0, 255, 30} materials["MFD_BACKGROUND"] = {0, 0, 0, 255} materials["MFD_FONT_BKGND_WHITE"] = {255, 255, 255, 255} --materials["LMFD_MATERIAL"] = {255, 255, 255, 255} -- Default color for all MFDs(White) materials["LMFD_MATERIAL"] = {255, 255, 100, 255} -- Yellow {255, 255, 0, 255} materials["RMFD_MATERIAL"] = materials["LMFD_MATERIAL"] -- Default color for all MFDs materials["MFD_BLACK"] = {0, 0, 0, 255} materials["TGP_STBY_BLACK"] = {0, 0, 0, 255} materials["TGP_STBY_DGRAY"] = {5, 5, 5, 255} local HUD_mat = materials["HUD"] materials["HUD_GREEN_FOV"] = {HUD_mat[0], HUD_mat[1], HUD_mat[2], 100} -- used for FOV lens render materials["UHF_RADIO"] = {179, 198, 85, 255} materials["UHF_RADIO_CHANNEL_MAP"] = {0, 0, 0, 250} materials["EHSI_BACKGROUND"] = {0, 0, 0, 255} materials["EHSI_BLACK"] = {0, 0, 0, 255} materials["EHSI_WHITE"] = {255, 255, 255, 255} materials["EHSI_GRAY"] = {200, 200, 200, 255} materials["EHSI_RED"] = {255, 0, 0, 255} materials["EHSI_BLUE"] = { 23, 140, 255, 255} materials["EHSI_YELLOW"] = {255, 255, 100, 255} materials["EHSI_GOLD"] = {255, 250, 173, 255} materials["RWR_STROKE"] = {0, 255, 0, 230} materials["CMDS_GREEN"] = {25, 255, 40, 500} -- HMD materials["HMD_SYMBOLOGY_MATERIAL"] = {2, 255, 20, 255} -------TEXTURES------- textures = {} local ResourcesPath = LockOn_Options.script_path.."../IndicationResources/" textures["ARCADE"] = {"arcade.tga", materials["INDICATION_COMMON_RED"]} -- Control Indicator textures["ARCADE_WHITE"] = {"arcade.tga", materials["INDICATION_COMMON_WHITE"]} -- Control Indicator textures["INDICATION_RWR"] = {ResourcesPath.."RWR/indication_RWR.tga", materials["INDICATION_COMMON_GREEN"]} textures["INDICATION_RWR_LINE"] = {"arcade.tga", materials["INDICATION_COMMON_GREEN"]} textures["INDICATION_TGP"] = {ResourcesPath.."Displays/tgp_texture.tga", materials["INDICATION_COMMON_WHITE"]} textures["INDICATION_TGP_RED"] = {ResourcesPath.."Displays/tgp_texture.tga", materials["INDICATION_COMMON_RED"]} textures["DED_BIG_OFF"] = {ResourcesPath.."Displays/ded_font_big.dds", materials["FONT_DED"]} -------FONTS---------- fonts = {} fonts["font_stroke_HUD"] = {fontdescription["font_stroke_HUD"], 10, materials["CMDS_GREEN"]} fonts["font_DED"] = {fontdescription["font_DED"], 10, materials["FONT_DED"]} fonts["font_DED_inv"] = {fontdescription["font_DED_inv"], 10, materials["FONT_DED"]} fonts["font_PFLD"] = {fontdescription["font_PFLD"], 10, materials["FONT_PFLD"]} fonts["font_PFLD_inv"] = {fontdescription["font_PFLD_inv"], 10, materials["FONT_PFLD"]} fonts["font_stroke_LMFD"] = {fontdescription["font_stroke_MFD"], 10, materials["LMFD_MATERIAL"]} fonts["font_stroke_RMFD"] = {fontdescription["font_stroke_MFD"], 10, materials["RMFD_MATERIAL"]} fonts["font_stroke_MFD_Outlined"] = {fontdescription["font_stroke_MFD_Outlined"], 10, materials["LMFD_MATERIAL"]} fonts["font_stroke_MFD_Black"] = {fontdescription["font_stroke_MFD_Wide"], 10, materials["MFD_BLACK"]} fonts["font_stroke_MFD_BlackBold"] = {fontdescription["font_stroke_MFD_Bold"], 10, materials["MFD_BLACK"]} fonts["font_TGP"] = {fontdescription["font_TGP"], 10, materials["EHSI_YELLOW"]} fonts["font_TGP_narrow"] = {fontdescription["font_TGP_narrow"], 10, materials["INDICATION_COMMON_WHITE"]} fonts["font_UHF_RADIO"] = {fontdescription["font_UHF_RADIO"], 10, materials["UHF_RADIO"]} fonts["font_UHF_RADIO_CH_MAP"] = {fontdescription["font_UHF_RADIO"], 10, materials["UHF_RADIO_CHANNEL_MAP"]} fonts["font_stroke_EHSI"] = {fontdescription["font_stroke_EHSI"], 10, materials["EHSI_WHITE"]} fonts["font_stroke_EHSI_BLACK"] = {fontdescription["font_stroke_EHSI"], 10, materials["EHSI_BLACK"]} --fonts["font_RWR"] = {fontdescription["font_stroke_RWR"], 10, materials["RWR_STROKE"]} fonts["font_RWR"] = {fontdescription["font_RWR"], 10, materials["RWR_STROKE"]} fonts["font_CMDS"] = {fontdescription["font_CMDS"], 10, materials["CMDS_GREEN"]} -- HMD fonts["font_HMD"] = {fontdescription["font_stroke_HMD"], 10, materials["HMD_SYMBOLOGY_MATERIAL"]} fonts["font_general_keys"] = {fontdescription["font_general_loc"], 10, materials["INDICATION_COMMON_RED"]} fonts["font_hints_kneeboard"] = {fontdescription["font_general_loc"], 10, {100,0,100,255}} -- path for stroke symbology symbologyPaths = { LockOn_Options.script_path.."../IndicationResources/Displays", LockOn_Options.script_path.."../IndicationResources/RWR", LockOn_Options.script_path.."../IndicationResources/CMDS", LockOn_Options.script_path.."../IndicationResources/HMD", "Fonts/font_TGP_LITENING_AT.tga", "Fonts/FONT_TGP_LITENING_AT_narrow.dds", }
-
Earlier when I used OvGME to remove all my mods and the game still hung up,I did some digging. I found the Hercules mod sitting in plain sight there in my aircraft folder and also had it in another folder, on a different drive, that I use OvGME. So after removing all traces of the Hercules, the Superbug mod now works. Just being curious, I removed lines 179 and 180 from the Hercules loadout lua and went back into DCS. The Superbug flies, as well as the Hercules. I didn't have the time to go through and test the weapons and such or have both planes in the same mission but at least now I can fly the SuperBug. Thank you for your help.
- 452 replies
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
Yes I have, however I uninstalled it. I’ll dig some more and perhaps something from the C-130 is still hanging around and will try the fix. Thank you
- 452 replies
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
Hey there SkateZilla, I really like the mod and thank you. A little issue I’m having and I thought I could figure it out but I couldn’t. With the mod installed into Saved Games, after start up of DCS, I click on the missions icon, then select a mission, when the mission editor loads up, it stalls out at NG.5. It does this with any mission. When I remove the super bug mod, all is well. I thought it might be a conflict with another mod so I removed all mods, clean up and deep repair of DCS and no joy. I then deleted the mod, downloaded the latest mod, IIRL, v2.42 and I get the same no load at mission editor. Any advice I will greatly appreciate. Thank you.
- 452 replies
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
F-22A Raptor mod enhancement mod
Archangel44 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
From my testing, they work well against stationary Sam sites. I have not tried it against the mobile Sam’s due to time constraints of normal life expectations. However; I’m really loving and thankful for this mod and the time and hard work put into it. Thank you. -
Very nice map and so far so good with no issues maintaing 70 FPS. Took the Mustang for a nice tour of Guam at tree top level and went north to the other islands. Thanks ED.
-
I didn’t take any shots, but I noticed an improvement on how it looks.