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Everything posted by Archangel44
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Unless someone chimes in on how to, I’ve uploaded the files to the DCS user downloads but it may take a little bit or a couple of three days. With mine, I combined what Ouky had done, changed the colors to my liking and combined it with an adjustment from another user who made the yellow MFD outline. If you want to do it yourself, the code above has all the settings I have. Just save a copy of the original in case you mess up.
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Hey Pilots, Thanks to Ouky for the mod. My HUD colors are a bit different as I have set them to my liking. I played around with the LUA files, comparing the new vanilla Materials.lua file to my modified one and copied/paste'd a few new lines of code from the new Vanilla file and put them into the modified file and..... Wallah! What I can do, is upload the modifed file under the main DSC webpage under user files but it may take a little time for it to get through the vetting process. I will update a link when its available. In the mean time if you want to play around with the file, it is located here: Windows/Program Files/Eagle Dynamics/DCS World/Mods/aircraft/F-16C/Cockpit/Scripts/materials. One picture shows the TGP and the other shows the ATP. Hope this helps. --dofile(LockOn_Options.common_script_path.."Fonts/symbols_locale.lua") --dofile(LockOn_Options.common_script_path.."Fonts/fonts_cmn.lua") -- variables used in stroke font description as well as in MDG stroke symbology dbg_drawStrokesAsWire = false dofile(LockOn_Options.script_path.."fonts.lua") -------MATERIALS------- -- Only green colors are described here. Red and yellow will be set via dedicated controllers materials = {} materials["INDICATION_COMMON_RED"] = {255, 0, 0, 255} materials["INDICATION_COMMON_WHITE"] = {255, 255, 255, 255} materials["INDICATION_COMMON_GREEN"] = {0, 255, 0, 255} materials["INDICATION_COMMON_LBLUE"] = {0, 200, 255, 255} materials["INDICATION_COMMON_AMBER"] = {255,161,45,255} materials["INDICATION_COMMON_YELLOW"] = {255, 255, 0, 255} materials["MASK_MATERIAL"] = {255, 0, 255, 50} materials["DBG_RED"] = {255, 0, 0, 100} materials["DBG_GREEN"] = {0, 255, 0, 100} materials["HUD"] = {255, 255, 0, 500} --Default brighter green materials["FONT_DED"] = {0, 206, 209, 255} -- {251, 220, 0, 255} materials["FONT_PFLD"] = {121, 255, 19, 255} -- {251, 220, 0, 255} materials["MASK_MATERIAL_PURPLE"] = {255, 0, 255, 30} materials["MFD_BACKGROUND"] = {0, 0, 0, 255} materials["MFD_FONT_BKGND_WHITE"] = {255, 255, 255, 255} --materials["LMFD_MATERIAL"] = {255, 255, 255, 255} -- Default color for all MFDs(White) materials["LMFD_MATERIAL"] = {255, 255, 100, 255} -- Yellow {255, 255, 0, 255} materials["RMFD_MATERIAL"] = materials["LMFD_MATERIAL"] -- Default color for all MFDs materials["MFD_BLACK"] = {0, 0, 0, 255} materials["TGP_STBY_BLACK"] = {0, 0, 0, 255} materials["TGP_STBY_DGRAY"] = {5, 5, 5, 255} local HUD_mat = materials["HUD"] materials["HUD_GREEN_FOV"] = {HUD_mat[0], HUD_mat[1], HUD_mat[2], 100} -- used for FOV lens render materials["UHF_RADIO"] = {179, 198, 85, 255} materials["UHF_RADIO_CHANNEL_MAP"] = {0, 0, 0, 250} materials["EHSI_BACKGROUND"] = {0, 0, 0, 255} materials["EHSI_BLACK"] = {0, 0, 0, 255} materials["EHSI_WHITE"] = {255, 255, 255, 255} materials["EHSI_GRAY"] = {200, 200, 200, 255} materials["EHSI_RED"] = {255, 0, 0, 255} materials["EHSI_BLUE"] = { 23, 140, 255, 255} materials["EHSI_YELLOW"] = {255, 255, 100, 255} materials["EHSI_GOLD"] = {255, 250, 173, 255} materials["RWR_STROKE"] = {0, 255, 0, 230} materials["CMDS_GREEN"] = {25, 255, 40, 500} -- HMD materials["HMD_SYMBOLOGY_MATERIAL"] = {2, 255, 20, 255} -------TEXTURES------- textures = {} local ResourcesPath = LockOn_Options.script_path.."../IndicationResources/" textures["ARCADE"] = {"arcade.tga", materials["INDICATION_COMMON_RED"]} -- Control Indicator textures["ARCADE_WHITE"] = {"arcade.tga", materials["INDICATION_COMMON_WHITE"]} -- Control Indicator textures["INDICATION_RWR"] = {ResourcesPath.."RWR/indication_RWR.tga", materials["INDICATION_COMMON_GREEN"]} textures["INDICATION_RWR_LINE"] = {"arcade.tga", materials["INDICATION_COMMON_GREEN"]} textures["INDICATION_TGP"] = {ResourcesPath.."Displays/tgp_texture.tga", materials["INDICATION_COMMON_WHITE"]} textures["INDICATION_TGP_RED"] = {ResourcesPath.."Displays/tgp_texture.tga", materials["INDICATION_COMMON_RED"]} textures["DED_BIG_OFF"] = {ResourcesPath.."Displays/ded_font_big.dds", materials["FONT_DED"]} -------FONTS---------- fonts = {} fonts["font_stroke_HUD"] = {fontdescription["font_stroke_HUD"], 10, materials["CMDS_GREEN"]} fonts["font_DED"] = {fontdescription["font_DED"], 10, materials["FONT_DED"]} fonts["font_DED_inv"] = {fontdescription["font_DED_inv"], 10, materials["FONT_DED"]} fonts["font_PFLD"] = {fontdescription["font_PFLD"], 10, materials["FONT_PFLD"]} fonts["font_PFLD_inv"] = {fontdescription["font_PFLD_inv"], 10, materials["FONT_PFLD"]} fonts["font_stroke_LMFD"] = {fontdescription["font_stroke_MFD"], 10, materials["LMFD_MATERIAL"]} fonts["font_stroke_RMFD"] = {fontdescription["font_stroke_MFD"], 10, materials["RMFD_MATERIAL"]} fonts["font_stroke_MFD_Outlined"] = {fontdescription["font_stroke_MFD_Outlined"], 10, materials["LMFD_MATERIAL"]} fonts["font_stroke_MFD_Black"] = {fontdescription["font_stroke_MFD_Wide"], 10, materials["MFD_BLACK"]} fonts["font_stroke_MFD_BlackBold"] = {fontdescription["font_stroke_MFD_Bold"], 10, materials["MFD_BLACK"]} fonts["font_TGP"] = {fontdescription["font_TGP"], 10, materials["EHSI_YELLOW"]} fonts["font_TGP_narrow"] = {fontdescription["font_TGP_narrow"], 10, materials["INDICATION_COMMON_WHITE"]} fonts["font_UHF_RADIO"] = {fontdescription["font_UHF_RADIO"], 10, materials["UHF_RADIO"]} fonts["font_UHF_RADIO_CH_MAP"] = {fontdescription["font_UHF_RADIO"], 10, materials["UHF_RADIO_CHANNEL_MAP"]} fonts["font_stroke_EHSI"] = {fontdescription["font_stroke_EHSI"], 10, materials["EHSI_WHITE"]} fonts["font_stroke_EHSI_BLACK"] = {fontdescription["font_stroke_EHSI"], 10, materials["EHSI_BLACK"]} --fonts["font_RWR"] = {fontdescription["font_stroke_RWR"], 10, materials["RWR_STROKE"]} fonts["font_RWR"] = {fontdescription["font_RWR"], 10, materials["RWR_STROKE"]} fonts["font_CMDS"] = {fontdescription["font_CMDS"], 10, materials["CMDS_GREEN"]} -- HMD fonts["font_HMD"] = {fontdescription["font_stroke_HMD"], 10, materials["HMD_SYMBOLOGY_MATERIAL"]} fonts["font_general_keys"] = {fontdescription["font_general_loc"], 10, materials["INDICATION_COMMON_RED"]} fonts["font_hints_kneeboard"] = {fontdescription["font_general_loc"], 10, {100,0,100,255}} -- path for stroke symbology symbologyPaths = { LockOn_Options.script_path.."../IndicationResources/Displays", LockOn_Options.script_path.."../IndicationResources/RWR", LockOn_Options.script_path.."../IndicationResources/CMDS", LockOn_Options.script_path.."../IndicationResources/HMD", "Fonts/font_TGP_LITENING_AT.tga", "Fonts/FONT_TGP_LITENING_AT_narrow.dds", }
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Earlier when I used OvGME to remove all my mods and the game still hung up,I did some digging. I found the Hercules mod sitting in plain sight there in my aircraft folder and also had it in another folder, on a different drive, that I use OvGME. So after removing all traces of the Hercules, the Superbug mod now works. Just being curious, I removed lines 179 and 180 from the Hercules loadout lua and went back into DCS. The Superbug flies, as well as the Hercules. I didn't have the time to go through and test the weapons and such or have both planes in the same mission but at least now I can fly the SuperBug. Thank you for your help.
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Yes I have, however I uninstalled it. I’ll dig some more and perhaps something from the C-130 is still hanging around and will try the fix. Thank you
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Hey there SkateZilla, I really like the mod and thank you. A little issue I’m having and I thought I could figure it out but I couldn’t. With the mod installed into Saved Games, after start up of DCS, I click on the missions icon, then select a mission, when the mission editor loads up, it stalls out at NG.5. It does this with any mission. When I remove the super bug mod, all is well. I thought it might be a conflict with another mod so I removed all mods, clean up and deep repair of DCS and no joy. I then deleted the mod, downloaded the latest mod, IIRL, v2.42 and I get the same no load at mission editor. Any advice I will greatly appreciate. Thank you.
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F-22A Raptor mod enhancement mod
Archangel44 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
From my testing, they work well against stationary Sam sites. I have not tried it against the mobile Sam’s due to time constraints of normal life expectations. However; I’m really loving and thankful for this mod and the time and hard work put into it. Thank you. -
Very nice map and so far so good with no issues maintaing 70 FPS. Took the Mustang for a nice tour of Guam at tree top level and went north to the other islands. Thanks ED.
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I didn’t take any shots, but I noticed an improvement on how it looks.
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I’ve got both mods for the F-16 and FA-18. I did some tweaking in the Lua files and I load them using a mod manager. Yes, I’m using the green and yellow and green and white colors. I like them. I also, incorporated the F-16 yellow MFD colors in to the F-16 hud mod. If anyone is interested in them, I can upload the files in user files on the main DCS page. I take no credit for the mods, I only tweeked them to my liking. Hope this helps.
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F-22A Raptor mod enhancement mod
Archangel44 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I’ve seen the same thing but not using the Aim-120 family of missiles but the long range types and figured it was the minimum distance is greater than the 120’s which we are all used to. I wish I could help you out pard with the coding. Thank you for your personal time and effort with this endeavor. It’s greatly appreciated. -
F-22A Raptor mod enhancement mod
Archangel44 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Oh nice. If I’m reading this right, other than the FC work around file, the missile mod and skins, it’s just one complete download. Thank you. -
F-22A Raptor mod enhancement mod
Archangel44 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I agree, just some weird thing that happens from time to time. -
Question for WINWING Orion2 ViperAce(EX) Joystick Combo users
Archangel44 replied to kmaultsby's topic in Winwing
For the stick pitch and roll. 8 dead band and 24 saturation is what I use on the Orion 2 F-16 stick. -
F-22A Raptor mod enhancement mod
Archangel44 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
The mouse point issue. Same here. I get that, “ Now you see it. Now you don’t” thing from time to time flying any and only the Flaming Cliffs birds. L-alt C brings the mouse pointer right back. -
F-22A Raptor mod enhancement mod
Archangel44 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I've got that avionc file setup in OVGME and named it FC4 avionics override. I have to disable it eachtime I allow DCS to upodate the game or like you said, DCS will replace it with their vanilla version. If need be, I can upload an OVGME friendly file under the Users Files. Just let me know and I'll do if it will save some headaches and grief after each DCS update. -
F-22A Raptor mod enhancement mod
Archangel44 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
LOLZ Make short work of a naval task force. Thank you for your work. -
Will the cockpit ever be available with English words without using an outside Mod? I'm not Major Gant. Thank you Update: Full Russian cockpit and localization of avionics, cockpit and technical inscriptions in English.
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F-22A Raptor mod enhancement mod
Archangel44 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Thanks, that did it. -
F-22A Raptor mod enhancement mod
Archangel44 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
This maybe a dumb question. i can’t seem to get the gun piper to show up when I’m on the enemies 6. I’ve hit the #8 key in all modes. How can I get it pulled up? Thank you.